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Specialized engineer corps verhicels

Posted: 2008-01-28 16:14
by TStick
I really like the way PR introduced Specialized kits and roles in their mod, together wit RTS elements like the Bunker/Firebases.

I would like to suggest the following vehicels to further improve the depth of gameplay this MOD.

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Or:

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Then Tank Bridge Transporter/BR-90 CARRIER are to be piloted by combat engineers, and can be introduced in maps where obstacles are required to be bridged, like rivers or gorges / tank ditches.

Also i would like to sugest

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The challenger ARV needs to be piloted by combat engineers and can be used to crash destructible walls, and speed up/facilitate the repairs of friendly armoured verhicels when nearby.

Posted: 2008-01-28 16:32
by supahpingi
I dont think bridges would work becuz of the coliding effect of the engine.
Not sure tough about that tough.
Anyway if this would be possible it would be cool :)

Posted: 2008-01-28 16:36
by TStick
Ow damn, i searched for this suggestion but i could not find it...sorry, bad first post for me ey ?

Posted: 2008-01-28 23:54
by [T]MLPatriot
Well maybe we could suggest a variation that would better fit for PR. How bout an Engineer vehicle that could modeled like the pictures above, except instead of acting as temp bridges, they could be used as bridge repair accelerators. You could have like 1 or 2 spawning in the beginning, when destroyed they could have a long spawn time and then respawn. Engineers could be the only ones able to drive it and they could use them to repair bridges by driving/parking next to a blown out bridge. Instead of the Engineer having to wrench the bridge for 5 mins, the truck would "act" as bridge by repairing the blown out bridge in a very fast time. Something like this would be great for strategy and teamwork and really useful on maps like Qwai.

Posted: 2008-01-28 23:59
by gclark03
A good Insurgent team on Basrah wouldn't blow bridges anyway (the only place I've ever had to repair one), and there really aren't enough times where you really need that particular bridge to come across. If anything, most games don't exhibit the type of teamwork to strategically destroy bridges, let alone repair them.

As for a vehicle that accelerates repairs, I agree completely.

Posted: 2008-01-29 00:06
by Eddiereyes909
well i feel that the infantry side of PR is already stretching low, remember we only have 32 people per team, and on some maps you usually dont have enough guys to do armor+pilots+infintry.



Just my .02

Posted: 2008-01-29 00:07
by [T]MLPatriot
gclark03 wrote:A good Insurgent team on Basrah wouldn't blow bridges anyway (the only place I've ever had to repair one), and there really aren't enough times where you really need that particular bridge to come across. If anything, most games don't exhibit the type of teamwork to strategically destroy bridges, let alone repair them.

As for a vehicle that accelerates repairs, I agree completely.
I find it hard to believe that you haven't been in a round where Bridges are of great importance. Just this afternoon, I had to get my squad to repair a bridge on Qwai river to be able to get our Commander Trucks to the other side. We were planning an offensive on Temple and Estate and it was important for the team to get some bunkers/fire bases to cap out the enemy.

Posted: 2008-01-29 00:11
by Dunehunter
Sorry, but it has indeed been suggested before. No bad, atleast you used the search function first.

Locking for re-suggestion.