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Fuel?

Posted: 2008-01-29 05:24
by bust331
After searching multiple times through the already suggested suggestions, I decided to go ahead and post it.

Wouldn't it be more realistic if you had fuel? I'm not sure how it would work but to refuel it you could just drive a supply truck up to the empty vehicle and it refuels just like it re-arms?

Like I said I'm not sure how it would work, but it would make things much more realistic then driving around in a Landy for hours without running out of gas. Not saying I drive one around the map the whole time but you know what I mean, good idea? Or bad?

Posted: 2008-01-29 05:33
by [T]MLPatriot
how bout sleep and food too? I think this is pushing it a little too far..I also think most people would just end up dropping their vehicle and continue on foot or request transport, but then again you never know! ;)

Posted: 2008-01-29 05:38
by Deadmonkiefart
Combat vehicles usually have a ahuge amount of fuel. However much they need. PR battles don't last near the abount of time required to drain a tank of fuel.

Posted: 2008-01-29 06:00
by A-10Warthog
^un true now adays, when im in the cobra im constantly flying back to re ammo, and in tanks goiing back to base to re ammo. i think it could work for things like armor and aircraft to prevent constant attacking from them and just raping everything

Posted: 2008-01-29 09:29
by MACDRE
[R-PUB]A-10Warthog wrote:^un true now adays, when im in the cobra im constantly flying back to re ammo, and in tanks goiing back to base to re ammo. i think it could work for things like armor and aircraft to prevent constant attacking from them and just raping everything
In armor and aircraft this would be a good idea. Tanks go through a LOT of fuel (like a gallon per half mile), and so do choppers and jets. Making commander deployable asset that would be a refueling station for air assets would be cool (I don't think that ground vehicles should be applied to this).

Having an asset like this would be a prime target for the enemy. Take out the refueling station, and the air assets are rendered immobile. Make it a refueling truck that before the initial take off has to sit beside a plan or chopper to "fill it up".

Okay, thats my idea. Make a deployable asset that is a refueling truck, and before take off you have to fill the gas tank up in the chopper or jet. If you can work out a fuel gauge and get it working, thne have it so that these air assets have to land and refuel periodically.

Posted: 2008-01-29 09:30
by mammikoura
[R-PUB]A-10Warthog wrote:^un true now adays, when im in the cobra im constantly flying back to re ammo, and in tanks goiing back to base to re ammo. i think it could work for things like armor and aircraft to prevent constant attacking from them and just raping everything
Global Aircraft -- AH-1 Cobra
range: 395 miles (635 km / 343 nm) -- AH-1W

So it can fly over 600km without refueling. And kashan is like what, 6km x 6km? So do you really fly 100x from one end of the map to the other during a single round? It's not impossible, but it's highly unlikely.

Don't know about military land vehicles but I would assume 100km+ without refueling for every vehicle. In pr the vehicles don't really move that fast, so I'm guessing 100km would be like 2 hours of driving non stop. Again, possible but is it likely to happen?

I don't see the need for fuel, rounds don't last that long.

Posted: 2008-01-29 09:49
by MACDRE
mammikoura wrote:Global Aircraft -- AH-1 Cobra
range: 395 miles (635 km / 343 nm) -- AH-1W
I think that that is cruising speed, but doing battlefield manuevers causes it to burn full much quicker.

We should get someone who is a helo/jet pilot, or is knowledgable in this area, to give us some input regarding this matter.

Posted: 2008-01-29 10:32
by Heskey
I'd like an intuitive fuel system :)

Posted: 2008-01-29 11:06
by Warmagi
Ofcourse most battles dont last long enough or vehicles themself dont last long enough to replenish their tanks from fuel. So.... Make it that damging vehicle, jet, helicopter , making it loose certain amount of "health", makes it loose fuel, as the fuel tanks have holes in them ;) . That will make refuelling stations required :D ;)

Posted: 2008-01-29 11:27
by Ragni<RangersPL>
It was already suggested somewhere :roll:

... anyway most of the vehicles have enough fuel to operate for at least 3 hours (max round duration time).

Posted: 2008-01-29 13:17
by arjan
dont bother real life fuel shit, you cant make fully realism in this engine.

just make it so you can fly a bird for like 10 minutes or abit more 20 maybe

Posted: 2008-01-29 14:38
by Ayu
arjan wrote:just make it so you can fly a bird for like 10 minutes or abit more 20 maybe
20 minutes is way too short IMO.
And what happens if there is no Commander ? I see it often that when I am in a tank there is no bunker to resupplie so if they dont even manage this how you think it should work with fule ?
The only thing that will happe is that after the fule run out everyone will just abandone the vehicle and start fighting on foot. This fuel stuff would just spoil the gameplay.

As already said the vehicles should have enought fuel to operate for the time of one round, so you should just leave it out.

My 2 cents.

Posted: 2008-01-29 15:10
by Pluizert
I think this fuel idea is kinda cool. This way the infantry will be able to shoot the fueltank of the car/plane/chopper and the vehicle will leak all of its fuel and has to go back to base to repair and refill for at least 5 minutes...

Or the enemy car just stops in the middle of the desert cause of the taken fire! This can also simulate the damage on the drivebelt/cooling-system for example. :D

Posted: 2008-01-29 17:47
by Morgan
Been suggested before. You've got your chopper evidence earlier, transports can go 300 km easy on a tank so your safe with those (just think of a normal Landie) and then tanks, well here's a link i posted earlier...

Challenger 2 Main Battle Tank (UK)

On the Challenger 2
"Max range (internal fuel): up to 450km on road"

You're never gonna go that in a round. Well maybe if you're really good but it's unlikely. You will have to re-arm though. Imagine you're refilling as your re-arm. Sorted.

Posted: 2008-01-29 21:47
by Hotrod525
Most modern armor as the Leopard 2A6M, LAV3, Abram, Challenger2 ETC ETC ETC ETC... all have a range around 400KM... so totaly useless to have fuel gage.

May be on Frostbyte engine :) Whit a view distance of 32 KM :)

Frostbite Engine - Wikipedia, the free encyclopedia

Posted: 2008-01-29 22:43
by A-10Warthog
Ayu wrote:20 minutes is way too short IMO.
And what happens if there is no Commander ? I see it often that when I am in a tank there is no bunker to resupplier so if they dont even manage this how you think it should work with fule ?
The only thing that will happe is that after the fule run out everyone will just abandone the vehicle and start fighting on foot. This fuel stuff would just spoil the gameplay.

As already said the vehicles should have enought fuel to operate for the time of one round, so you should just leave it out.

My 2 cents.
just creates another use for ppl to be commanders.= more teamwork to co ordinate where the refueling stations should be

Posted: 2008-01-29 23:05
by .blend
Ok, so its not EXACTLY realistic.
But what in PR really is EXACTLY the same? I mean the vehicles dont spawn from thin air in reality(i think^^). BTW, r Turret movements, onboard electronics working fully active, etc. calculated into those numbers??
It seems to me, that with this crappy engine, PR can only be about realism thats fun and adds to the game- and teamplay.

The Fuel Idea would be a great help for nailed down infantry. So a tank has u nailed down? SO what? u wait til hes empty. This would NEED the tank to operate together with the infantry, so they can clear buildings forests, etc. while he provides covering fire or serves as cover. And imho thats what vehicles should be for: infantry support.
Or you could send a fireteam with a engi or at or the likes to the enemy refuel station(that ur silent recon sq hopefully spotted) to set up a nice lil ambush.

And if it were a commander asset, it would be just another reason 4 all those complainin "wee needZ com!11" to eventually do it themselfs.

Another idea for the refueling would be to put gas stations on the map, maybe by certain "underrated" flags to give them a new meaning. Or just somewhere, giving the infantry a great new place for an ambush.
Basically, more differantiated potential hotspots would be great for strategies. In Counterstrike, ud cover the bombspots, but if the bombs down, ud cover that. But if times low, ud rather camp on the nearest bombspot.

Posted: 2008-01-29 23:55
by Pariel
I think adding fuel as a factor would not only reduce the use of vehicles, but simply be unrealistic. Also, vehicles, tanks and helicopters especially, have to get rearmed pretty often already (if kept alive), and I imagine refueling could realistically occur in that period. It's a somewhat neat idea, but I don't think it has a place in this mod.

Posted: 2008-01-30 04:34
by zangoo
Hotrod525 wrote:Most modern armor as the Leopard 2A6M, LAV3, Abram, Challenger2 ETC ETC ETC ETC... all have a range around 400KM... so totaly useless to have fuel gage.

May be on Frostbyte engine :) Whit a view distance of 32 KM :)

Frostbite Engine - Wikipedia, the free encyclopedia

if you read the whole thing it says

32x32 km visible, 2x2 – 4x4 playable

so it is the same size as kashan.