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Remove timer for Crewman kit?
Posted: 2008-01-29 10:27
by DrMcCleod
I would like to see the Crewman kit always available, even if you have recently selected another kit. All too often, we see tanks and APCs with only a single crewman, and worse - two man vehicle squads.
I suggest that if a Crewman kit was not kit timer dependent, this would happen a lot less.
Posted: 2008-01-29 10:31
by Sadist_Cain
Actually... Really Really good idea
I'll never let anyone solo, yet despite new timers it still happens!! and all too often it can be experienced folk doing it who couldnt get a gunner because of Said issue.
Really like this one it could offer a huge difference for gameplay and potentially eliminate a very very annoying problem
Posted: 2008-01-29 11:08
by DannyIMK
great idea, but maybe PILOT timer should be removed too..
pilot and crewman are almost same. just operate diffrent vehicle type and pilot have pistol instead rifle..
Posted: 2008-01-29 11:12
by PrivateJson
Wow, great idea!
Maybe leave the timer on if changing from crewman to something else, but remove it the other way around! Then people can't use this to "catch a ride" and then switch again when they have reached their destination.
regards,
Steen
Posted: 2008-01-29 13:27
by KandiotA
I think that officer kit is more important than rest of the kits.
Edit: Ah! officer kit can be selected as a normal kit, I always forget as you can see, sorry.
Posted: 2008-02-02 21:05
by CyanideCN
I would like the timer removed on the crewman kit because of sometimes when there is multiple kits on the ground say like a buddy is getting in also I've had it been issued and lost it trying to find where the kit is. And at least twice i've had it spawn under the apc and not being able to move it, and thus, being stuck there, with no ability to move the apc.
Posted: 2008-02-02 22:17
by SnipingCoward
while at it: would make sense if a specilized driver could drive an ordinary support truck too, ey?
Posted: 2008-02-02 23:51
by gazzthompson
SnipingCoward wrote:while at it: would make sense if a specilized driver could drive an ordinary support truck too, ey?
problem is ppl who r to lazy to walk or wait will request the kit and take it rather than officers who drive it them selfs or ppl who spawn engineer to take it so they can build stuff
Posted: 2008-02-03 00:00
by dbzao
There are issues with this idea that can lead to exploits. Not a good idea, sry.
Posted: 2008-02-03 00:09
by BloodBane611
Personally I think that this gives some ability for abuse, which wouldn't be good. But overall I think it's a decent suggestion. Given the weapon warmup times in vehicles, I don't think this really allows people to switch from the LAT/HAT to a tank and just blast you away, so I think that overall it's workable.
Posted: 2008-02-03 03:13
by gclark03
While the subject is here, why don't we consolidate the Crewman and Pilot kits somehow? I know this has been suggested, but we could give the 'Vehicle Operator' kit an SMG (or something similar) to ensure that an aircraft pilot isn't flying with an assault rifle.