Terrorist Cell: Idea for new gametype
Posted: 2008-02-02 23:25
I have have been thinking about a new gametype, I have played insurgent gametype alot latley and got to thinking about a gametype where one team is a samll group of terrorists about 8 people, and there objective is to cause enough collateral damage to win the game, such as car bombing public area's or certain destructable buildings placed around a giant city. But for the public areas that would require basic A.I or maybe just civilan's with no A.I that just stood still just im not sure if this is hardcoded or not, but if it is how about just the destructable buildings. So for the terrorist team they would spawn in a small 3 or 2 story apartment or a randomly chosen hidden place and they would be on the top floor, and there would be a bomb making workshop and one sucide bomber kit and a small weapons cache. Behind the apartment would be a parking lot with 2 cars one a regular car and the second a car with C-4 or some other explosive device. For the opposing team would be a speacial operation unit or some kind of military or law enforcement force. There job is to stop the terrorists from finishing their task and at the same time finding the terrorists hideout and destroying it. The force that is opposing the terrorists should spawn at some form of a government building with one transport and 2 transport vehicle or 1 transport vehicle and 1 APC, im not sure which would be more balanced. Also im not sure how many players should be on this team so tell me what you think would be a good number.
I searched the forum and didnt see any thing realted to this topic. Please tell me anything that should be added removed or anything like that. And please excuse any grammer or spelling mistakes.
I searched the forum and didnt see any thing realted to this topic. Please tell me anything that should be added removed or anything like that. And please excuse any grammer or spelling mistakes.