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[Kit] Special Operations

Posted: 2008-02-03 23:35
by dbzao
We are doing some changes to the Special Operations kit that will help players do their job of recon, ambush and sabotage a lot better. Here's a list of the changes:
  • Silenced Pistols 3+1 mags - stealth is your best friend when alone and behind enemy lines.
  • SLAMs 60s timer x4 - more SLAMs and also more time to plant them and get out.
  • C4 remote detonated - flashbangs are out and one pack of C4 is in to deal with the bigger assets.
  • Field dressings x3 - you have to count mostly on yourself when wounded. This will help you stay alive.
  • GLTD (SOFLAM) - any player will be able to send the LASER TARGET radio message, no matter if he's a Squad Leader or Squad Member.
That's it. We hope these changes will make them better at their job.


----------------
Actually, DB screwed up and THIS is the kitlist:

Actually both screwed up since we decided to go for the grappling hook instead of the parachute:

1. Knife
2. Silenced Pistol (3+1)
3. Carbine (8+1)
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD
8. Field dressing x3
9. Grappling Hook

Enjoy! -M. & -S

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Posted: 2008-02-03 23:51
by $kelet0r
it's the end of the world as we know it ...

Posted: 2008-02-04 00:36
by Spec
Hmm.... interesting. Wouldnt have thought you'd remove the bangs, and of course wouldnt have thought you'd add parachutes again, i'm really surprised about that part. Let's see how it works.

Posted: 2008-02-04 00:51
by Maxfragg
could be interessting, even if i misslike that they have a parachute now. the point that they lost their carabine gives us another question, are carabines fully out of the game, or is their a (new) class, getting them?

Posted: 2008-02-04 01:03
by ReaperMAC
Ooh, no more carbines! :D

Posted: 2008-02-04 01:06
by Heskey
[R-DEV]dbzao wrote:6. GLTD (SOFLAM) - any player will be able to send the LASER TARGET radio message, no matter if he's a Squad Leader or Squad Member.
I think this needs some clarification; does this mean every class now has SOFLAM, and any old codger can call in a JDAM on a tree?

The other changes are AWESOME.

Posted: 2008-02-04 01:06
by Eddiereyes909
something makes me think your kidding...

Posted: 2008-02-04 01:24
by Dirtboy
AWESOME...I like the parachute idea. At least this way they can be inserted via air behind enemy lines!

Posted: 2008-02-04 01:35
by S.P.C-[Reality]-
DEVs, I LOVE YOU GUYS

Posted: 2008-02-04 01:37
by rangedReCon
Hmm sounds pretty 1337, but notice they don't have a carbine/SMG. So I wouldn't expect a lot of kills. But sounds stealthy and definitely better.

Posted: 2008-02-04 01:49
by Eddiereyes909
weres the carbine?

Posted: 2008-02-04 02:01
by Death_dx
<3

No more landing beside the pigfarm for drop offs.

Posted: 2008-02-04 02:10
by dbzao
OMG guys, that's not the loadout, that is the list of the changes done. Final loadout is:

1. Knife
2. Silenced Pistol 3+1
3. Carbine 8+1
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD
8. Field dressing x3
9. Parachute

Posted: 2008-02-04 02:17
by Ohnoyoudidnt565
awsome! glad to see that the silenced pistols are back. Can't wait to start parachuting in Kashan right behind the enemy.

Posted: 2008-02-04 02:27
by nedlands1
ETA?

Posted: 2008-02-04 02:33
by Wasteland
Lulz, I can't believe you guys thought a realism mod would send soldiers into the field with only a sidearm.

Posted: 2008-02-04 03:18
by ReaperMAC
[R-MOD]Wasteland wrote:Lulz, I can't believe you guys thought a realism mod would send soldiers into the field with only a sidearm.
HAT :wink:

EDIT: [R-Dev]Jaymz ;) ;) ;) just you wait!

Posted: 2008-02-04 03:21
by RustyBandSaw
I want a silenced carbine! WHAAAAAAAAAAAAAAA!

Posted: 2008-02-04 03:48
by 3===SPECTER===3
sounds like a good loadout... just hope it doesn't get used wrongly.

Posted: 2008-02-04 05:18
by ConscriptVirus
omg sweet stuff

tho some body armor would be nice