Figured I'd bring this back up to see what was going on in dev-land about this. I know nedlands1 did something about the F1 situation but I lost touch with that.
So, are we ever getting frags with realistic blast radius'? This especially applies to the F1 -- it would make the dynamics of combat FAR different for armies armed with these.
Posted: 2008-02-05 09:23
by Outlawz7
4 second fuse plox
Posted: 2008-02-05 10:36
by nedlands1
Expendable Grunt wrote:Figured I'd bring this back up to see what was going on in dev-land about this. I know nedlands1 did something about the F1 situation but I lost touch with that.
So, are we ever getting frags with realistic blast radius'? This especially applies to the F1 -- it would make the dynamics of combat FAR different for armies armed with these.
If you mean blast radius, I would imagine that the answer is no (assuming that the blast radius is measured from the centre of the explosion to when the outermost shrapnel lands) as the server load would be greater than a JDAM (assuming that blast radius plays a significant part in server loading). A JDAM ingame has a explosion radius, IIRC, of 75m. A realistically modelled F1 would have a several hundred metre explosion radius. Casualty radius perhaps could be done.
EDIT
After looking through this I noticed that the Chinese make a teargas grenade as well a rubber ball dispersing grenade. I'd love to see a teargas grenade in PR. I mean we have flashbangs why not teargas in the form of hand thrown grenades?
Posted: 2008-02-05 11:03
by ReconAus
If they did that nedlands it would get really spamy and then the commuity would want some kind of gasmask
ReconAus
Posted: 2008-02-05 11:10
by nedlands1
ReconAus wrote:If they did that nedlands it would get really spamy and then the commuity would want some kind of gasmask
ReconAus
I spose that could be said for flashbangs. To date I have been flashbanged about twice in PR.
Posted: 2008-02-05 11:53
by mammikoura
[R-CON]nedlands1 wrote:I spose that could be said for flashbangs. To date I have been flashbanged about twice in PR.
that's because flashbangs are not really usefull. Why throw a flash when you got real nades? I can think of only 2 reasons. a) you are dealing with a civilian or b) you are out of nades.
With tear gas it might be a bit different since the gas stays there for some time. So there might actually be situations where tear gas would be more usefull than a frag grenade.
And are teargas grenades actually issued to infantry in a warzone? I'd imagine that they are used only for riot control etc.
Posted: 2008-02-05 12:08
by BloodBane611
I don't believe that teargas is really a standard issue item.
Realistic casualty radius would be a plus.
Posted: 2008-02-05 12:10
by nedlands1
BloodBane611 wrote:I don't believe that teargas is really a standard issue item.
Realistic casualty radius would be a plus.
Same goes for the flashbang... back on topic. Is the blast effects alright? Anyone lived to tell the tale?
Posted: 2008-02-05 15:22
by mammikoura
[R-CON]nedlands1 wrote:Same goes for the flashbang...
at least I've heard of special forces using flashbangs when entering rooms. Yes, very far from being standard issue but still used in combat situations.
Compared to the tear gas, which I've only seen used in riot control, a situation which we don't have in pr atm. (unless an army of crazy civilians try to attack you, which I highly doubt)
Posted: 2008-02-05 15:44
by zangoo
well what if we emmited about 30-60 projectiles, or simple objects that would be emmited at 1320m/sec and would last for about 0.03-0.06sec that would be about a 40m-80m radius that you could die from shrapnel, this number could be increased for a larger radius. not sure how much lag this could cause if the shrapnel only lasts 0.06 of a sec. just my little idea.
Posted: 2008-02-05 15:51
by RCMoonPie
'[R-CON wrote:nedlands1;601399']If you mean blast radius, I would imagine that the answer is no (assuming that the blast radius is measured from the centre of the explosion to when the outermost shrapnel lands) as the server load would be greater than a JDAM (assuming that blast radius plays a significant part in server loading). A JDAM ingame has a explosion radius, IIRC, of 75m. A realistically modelled F1 would have a several hundred metre explosion radius. Casualty radius perhaps could be done.
EDIT
After looking through this I noticed that the Chinese make a teargas grenade as well a rubber ball dispersing grenade. I'd love to see a teargas grenade in PR. I mean we have flashbangs why not teargas in the form of hand thrown grenades?
It should be possible since it was part of the Special Forces Expansion Pack that was added by EA for vanilla.
Tear gas had a launcher that was part of the support kit. I know nothing about code, but it seems like this could be easily transferred to a hand-thrown canister much like the current smoke. They do exist IRL.
Posted: 2008-02-05 16:21
by nedlands1
I reckon I could whip something up. I mixed and matched grenade effects to create my tank launcher smoke grenades.
mammikoura: I don't suppose they were counter-terrorist SF's using the flashbangs while entering rooms? In that case my point still stands as CT forces are not represented in this mod or participate in modern warfare under normal circumstances.
Posted: 2008-02-05 16:28
by RCMoonPie
[R-CON]nedlands1 wrote:I reckon I could whip something up. I mixed and matched grenade effects to create my tank launcher smoke grenades.
The effect in the expansion kit was not only effective but pretty cool as well.
If you were in the smoke radius it would make your vision burry and you would begin to make choking and coughing noises!
But...the expansion pack also came with gas masks as a selectable item much like the NVGs are.http://www.youtube.com/watch?v=2RZLcWy3FoQ[/youtube]
Posted: 2008-02-05 16:52
by Top_Cat_AxJnAt
We could have a 20 meter blur radius from grenades. Such that makes returning fire for a good 5-10 seconds impossible.
I really cant see any reason why this would not be realistic or that it would screw game play up.
So............................this has been brought up to many atime but hay ho, the DEVs are very very busy!
Posted: 2008-02-05 17:31
by Gyberg
The teargas thingy has been brought up before... and I think that it was in a previous release of PRMM, might be wrong on this though...
As for the nades, I think they need a larger casualty radius and a larger "concussion radius"...
Posted: 2008-02-05 17:32
by mammikoura
[R-CON]nedlands1 wrote:
mammikoura: I don't suppose they were counter-terrorist SF's using the flashbangs while entering rooms? In that case my point still stands as CT forces are not represented in this mod or participate in modern warfare under normal circumstances.
so they might actually even be issued to regular infantry. Someone who has been in Iraq/Afganistan probably knows better though.
And Gyberg, yes tear gas was previously in pr. I think they used the tear gas launcher from the special forces add on.
Posted: 2008-02-05 18:00
by RCMoonPie
mammikoura & gyberg
did you read nedlands1 post? He's working on it!
Posted: 2008-02-05 21:57
by arneboe
snutter.no
some Norwegian Conscripts training with flashbang inside a house..
allow me to be the first to LOL
Posted: 2008-02-05 22:45
by BloodBane611
Back on topic: Zangoo, could you try mixing that little grenade up and trying it out? I'm sure that if you made it, and it looked good, the DEVs would be interested in testing it.
Posted: 2008-02-06 01:37
by Expendable Grunt
Meh not interested with flashbangs and teargas -- handgrenades are where it's at.
The M67 has, according to a guy I know in the Army, a kill radius of 15m.
So...for the F1, kill radius = 30m, hurt and daze up to 45m, hurt up to 50m?
Also, is it realistic for them to have F1's for the MEC? Or are they place holders? They're apparently out of production.