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Helicopter Weaponary: Pilot Needs Info to Assist Gunners

Posted: 2008-02-06 03:38
by asianator365
I have not yet had a chance to gun on the .7 version of Project Reality. I have played since version .5 I often fly the helicopters on the TexasTeamPlayer server, but I feel like I am not living up to my potential since I don't know how the helicopter gunner weaponary works for this version. So here are my questions:

1) What weapons do the gunners for the helicopters possess? (I consider the standard to be the AH-64D Longbow Apache)

2) How do the different missiles work for the helicopter gunners and what are the ranges, load capacities, and kill potential for them? (Basically how does my gunner guide these missiles to the target and where do I need to be pointed/how far should I be from the target. Do they lock onto the target themselves or does my gunner have to send it to the target manually?)

3) Is it possible for me to laser designate a target as pilot? Is it possible for my gunner to laser designate a target? If it is, how do we do it?

4) When my team (or myself/my gunner) laser designate a target, will I be able to see it as pilot? Will the missile track automatically lock onto the laser designation target?

5) Any further details that can provide me would be great.

Posted: 2008-02-06 04:02
by BloodBane611
30mm cannon, gunner guided hellfire missiles, and laser guided hellfire missiles. Read the manual/wiki for more info.

Missiles kill anything, and have a decent kill radius because there is no stabilization.

Gunner can designate, pilot cannot. It's also in the manual.

Pilot does not see laser designations, and yes the hellfire will autotrack onto them.


Further details would be in the PR manual and the wiki somewhere. I thoroughly suggest reading these and then going on a local server and checking them out.

Posted: 2008-02-06 10:32
by Mora

Posted: 2008-02-06 12:57
by Jimmy_Smack
Emnyron wrote:Its soo far from rl as nearly possible..

No Gstab, Tanks and APC get lazer warning from gunner cam, Lazer is slower than bullets..
Yea..
Your gonna be supriced..
Hahahahaha! Also, the helos get dual bottom mounted rail guns for long range helo sniping.

Posted: 2008-02-07 23:38
by General Dragosh
Jimmy_Smack wrote:Hahahahaha! Also, the helos get dual bottom mounted rail guns for long range helo sniping.
We have to wait first for the railgunz to go in mass production...

and then...

pcžjuuuuuuuuu....... lol u noobs i have a ub3r rail gun !

Posted: 2008-02-08 23:08
by Mora
... the gun we have now is perfect its powerful as it should be.

Posted: 2008-02-09 04:37
by BloodBane611
Uhh...you don't even have to hit for the AT missiles to destroy most tanks in 1 hit, they have a pretty decent splash damage radius (which is an unrealistic addition to make up for the lack of stabilization), while in real life hellfires have a shaped charge to be used against armor, meaning if you don't hit the vehicle directly it's not going to be bothered (source).

Also, there is no lock on tone for being targeted by the helicopter whatsoever. I've been in a tank several times and been totally surprised when I suddenly die, only to hear several moments later a helicopter passing over my dead tank's carcass. Helos are not underpowered at all.

Posted: 2008-02-09 04:49
by VipersGhost
BloodBane611 wrote:Uhh...you don't even have to hit for the AT missiles to destroy most tanks in 1 hit, they have a pretty decent splash damage radius (which is an unrealistic addition to make up for the lack of stabilization), while in real life hellfires have a shaped charge to be used against armor, meaning if you don't hit the vehicle directly it's not going to be bothered (source).

Also, there is no lock on tone for being targeted by the helicopter whatsoever. I've been in a tank several times and been totally surprised when I suddenly die, only to hear several moments later a helicopter passing over my dead tank's carcass. Helos are not underpowered at all.
I think what he is referring to is that Helos are far from being as effective as their RL counter parts in many ways...beyond just balancing. And yes he is wrong on some of those things.

IMO I think that helos in RL engage at great ranges with/without laser designation...assuming we are using the old school 70/80's laser systems modeled in PR(non-longbow), yes laser systems are widely used but being phased out eventually in the "near future". As of now in PR you have to get really close to a tank, 1 km and in, to effectively engage without laser target. I think if Attack helos are on tank busting missions IRL that this is something they would avoid like the plague as their entire advantage is speed, surprise and most importantly range. It leads to unrealistic tactics and gives those sniper tanks hidden in the trees tactical advantages they normally wouldn't have. BF2 engine is tough though....imo the choppers need a "metaphor" for their RL effectivity and range. Sure the splash damage is nice but sheesh...a tank should be completely out-classed, owned by a very average pilot due to the attack helos nature....I don't think this is present and thus allows the tanks to roam around, not needing anyone else but their engy and surely not AA...unless the CAS planes are present. It just doesn't promote much teamwork it seems. Yes the laser target system does but still its limited by a short range in comparison to RL. Beyond that it doesn't feel right yet and I think there is some definite room for improvement.

.02

Posted: 2008-02-09 06:32
by Death_dx
asianator365 wrote: 2) How do the different missiles work for the helicopter gunners and what are the ranges, load capacities, and kill potential for them? (Basically how does my gunner guide these missiles to the target and where do I need to be pointed/how far should I be from the target. Do they lock onto the target themselves or does my gunner have to send it to the target manually?)

3) Is it possible for me to laser designate a target as pilot? Is it possible for my gunner to laser designate a target? If it is, how do we do it?

4) When my team (or myself/my gunner) laser designate a target, will I be able to see it as pilot? Will the missile track automatically lock onto the laser designation target?

5) Any further details that can provide me would be great.
2) Laser guided missles + targeted use the same ammo pool, guided are manually guided to target, so you generally need to be hovering to be very accurate, though it's possible to hit a target on the move. Targeted latch on to laser targets. The missles work the same as the bf2 jet in Operation Clean Sweep (F18?) Except you have option to lockon or guide.

3) Nope.

4) The idea is that they request CAS, com gives you an order and you move to the marker, signal On the way, they laser it, you blow it up. As if that every happens... Most often if you ever get a laser tag, it will help if the gunner is SL, he can then check the map to see who's designating and give the move marker, then you just need to hope they give the laser at the right time before the tank snipes you. Once the gunner locks on, (he need to aim at the target for a few seconds) he can fire and the missle will guide itself to the target.

5) Expect the gunner to have to type to friendlies why no magic chopper comes out of the sky everytime they laser target.

Hope that this doesn't happen to you.

Image

BH rammed our cobra->out of control->extreme damage->exploding+landing on a little bird and blackhawk

Hilarious but crying at the same time.