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Posted: 2008-02-06 12:54
by Jimmy_Smack
I do not mind the lock-on warning for armor. Really, enemy armor wouldnt stand a chance without it and would serve no purpose. My question is when EXACTLY does the armor get the lock?

When the middle circle is right on the armor?

When the armor is somewhere in the AT's sight?

When the AT is in the general vacinity?

When the lines have closed in on the middle circle and are ready to fire?

If I could have this explained I could become a much better Anti Tank soldier by waiting till the last second to give the armor a lock.

Posted: 2008-02-06 13:18
by Bonsai
Jimmy_Smack wrote:When the middle circle is right on the armor?
Last time i tried it out it was when the middle circle (static one) contacts the armor.

Posted: 2008-02-06 13:25
by Jimmy_Smack
'[BF2 wrote:Bonsai;602235']Last time i tried it out it was when the middle circle (static one) contacts the armor.
Roger, that was my hunch. Now that armor doesnt stand a chance!!! :grin:

Posted: 2008-02-07 00:09
by BloodBane611
To answer your original question CAS, of course not. IRL missile systems are much more effective than they are in PR. But IRL tanks have countermeasures, which, even if they can be reproduced in a realistic way, have not been. So the balance remains relatively equal. That's my take anyhow.

Posted: 2008-02-07 11:08
by Burlock
i think its silly especialy with the nerf that the HAT has got recently, i think it would be completly fair to remote the lock on warning. When the HAT was somewhat overpowered it made some sence but now it doesnt and should be removed.

Posted: 2008-02-07 19:19
by $kelet0r
The final word on the subject should be that it is not realistic and should be removed from PR. End of.
Yes there is dedicated technology in existence that can detect and track a launched missile given it meets certain parameters (like being within the small detection arc of that radar or IR system at that time for example) but it is not present on any deployed modern MBTs (beyond testing on Merkava 4s and as a showcase but non-operational Russian technology) and on very few modern aircraft (cost and fragility most likely)

Posted: 2008-02-07 19:23
by Deadfast
Heh, the famous heavy AT.
To be honest, after the newest release, the H-AT posses no danger whatsoever to armored vehicles in PR if they are used properly.
Each time I hear a lock-on tone in PR now and I know there's no TOW in the vicinity I just hit the gas and bye bye. I could count on fingers of one hand how many times I've been killed by H-AT in a tank. I think it was twice.


I think the lock-on tone should be reworked to the system used by air vehicles - ie. no tone till the actual rocket is fired.

Posted: 2008-02-08 00:05
by joethepro36
yeah, there really shouldn't be a tone with the current HAT system.
So far i've killed a tunguska with HAT and that's it....
it would seem HAT is better used taking out infantry ;)

tl :d r; HAT sucks with tone

Posted: 2008-02-08 04:27
by BloodBane611
I'm working on a TROPHY system for tanks
That's about as realistic as this lock on tone you're so unhappy about.


Anyhow, I will agree that there is no compelling reason to have the lock on tone. HAT is pretty ineffective as well, I have yet to see any HAT gunner actually kill a tank. TBH it's kinda annoying to be able to pull a perfect ambush on a CR2 with the eryx and be totally unable to kill it.

Posted: 2008-02-08 04:51
by DeePsix
I would like to see the lock on tone removed too. It would make the H-AT kit more deadly now that people dont have to look away and drag it onto the target. H-AT sniping is fixed thank god!

I think they have plans to remove it already, but don't hold me too it. The DEVs and all seemed to agree with me when I posted my feedback for 0.7 back in early January.

Posted: 2008-02-08 06:39
by Expendable Grunt
Why are there two CAS_117's?

Posted: 2008-02-08 13:07
by wood702
You can tell that all the mods are trying to do is make it harder to hat snipe. The way it was before was BS, and now it is just a useless weapon. So what would be the inbetween choice? My opinion is to get rid of the alarm and the stupid aiming circle, that takes way too long to zero, and make an aiming site that is hader to see through and aim at targets that are halfway across the map. That way it would be harder to hit infantry too. Could it be as simple as just changing the aiming sites to like a peep hole site or something of that nature? You half to admit the sites on the heavy AT kit are really easy to aim at anything. Take that away and those spineless HAT snipers might go away.

Posted: 2008-02-08 13:25
by l|Bubba|l
Am I supposed to draw a " ;) " or is it reserved for the devs?