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Autorifleman/Sniper turning speeds
Posted: 2008-02-06 20:26
by WNxSarge
Hey,
I've been wandering if it would be possible to increase the moving speed of the Light MGs when zoomed in.
The other day i had to take out a squad that moved from left to right in front of me and it seemed like forever to move the sights onto them, and in the end was the reason for my death
Don't get me wrong it's a good feature for longer ranges but i was wondering in the furture if:
Light Mg turning speed = 3/4 or 1/2 of what it currently is
Sniper rifle turning speed = the current turning speed of the light Mg
or sumthing along those lines...
Posted: 2008-02-06 20:44
by $kelet0r
I've also been thinking about this feature but on different lines
What are the odds of it being applied to all soldiers when prone
The major disadvantage of being prone is not reflected in PR/BF2 at all when you can instantly turn 180 degrees as fast as your mouse hand can move
Posted: 2008-02-06 20:57
by Heskey
I like the system as it is.
Posted: 2008-02-06 22:58
by RCMoonPie
I like it as is too...it is realistic.
Try lying down on the ground for a sec in the prone and adjusting your sight and position for just 45 degrees.
It is imposssible to just spin on your belly while holding a weapon.
Posted: 2008-02-06 23:05
by mammikoura
$kelet0r wrote:I've also been thinking about this feature but on different lines
What are the odds of it being applied to all soldiers when prone
The major disadvantage of being prone is not reflected in PR/BF2 at all when you can instantly turn 180 degrees as fast as your mouse hand can move
great idea!
Posted: 2008-02-07 04:53
by Expendable Grunt
Can we make you not move past a certain angle while prone?
Posted: 2008-02-07 06:58
by nedlands1
$kelet0r wrote:I've also been thinking about this feature but on different lines
What are the odds of it being applied to all soldiers when prone
The major disadvantage of being prone is not reflected in PR/BF2 at all when you can instantly turn 180 degrees as fast as your mouse hand can move
Possible with the "ObjectTemplate.zoom.onlyZoomWhenProne 1" line inserted. Problem is that you can't use the sights unless you are prone. If my
maglinked LMG idea is implemented, it would be ideal. Otherwise I don't believe it is possible for normal weapons.
Posted: 2008-02-07 14:23
by zangoo
hey nedlandds for your idea does it really need a saw with a bipod, i mean how would that effect game play, you could just make it have a diffrent icon and that would work fine.
Posted: 2008-02-07 14:32
by nedlands1
zangoo wrote:hey nedlandds for your idea does it really need a saw with a bipod, i mean how would that effect game play, you could just make it have a diffrent icon and that would work fine.
Could you explain it a bit fuller? It's a little close to my bedtime

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