A way to stop spawn spamming
Posted: 2008-02-07 13:35
https://www.realitymod.com/forum/f200-p ... -camp.html
Just read that thread and though I agree in that a different attacking method should have been used it got me thinking that spamming the enemies FB or bunker (Funker from now on) is much more prevailent now with disorganised play. Due to the fact that spawn camping is an easy way to stack up your points (whack the weasel anyone?)
So my suggestion is thus...
Add a ticket penalty(-1?) everytime you kill an enemy within 5m (spawn distance) of the Funker
Once the Funker has been destroyed reward the team with a ticket bonus of something like 10 or 15.
If possible itd be good if the attacking team wouold lose points for every "spawn death" and then get all the lost points back by destroying the offending Funker but my mind screams HARDCOOODE!!!
It is my believe that with this sorta system general gameplay wont be effected until you come into contact with an enemy Funker whereupon the team that sits and spawn camps loses the game the team that works together to eliminate the threat (instead of gaining kills from it) will be rewarded because the faster they complete their mission the more likely they are to gain tickets rather than lose them.
Not enough pressure on teams to destroy enemy funkers instead of spawn camp it and kill stack to get the Ubzor points
Just read that thread and though I agree in that a different attacking method should have been used it got me thinking that spamming the enemies FB or bunker (Funker from now on) is much more prevailent now with disorganised play. Due to the fact that spawn camping is an easy way to stack up your points (whack the weasel anyone?)
So my suggestion is thus...
Add a ticket penalty(-1?) everytime you kill an enemy within 5m (spawn distance) of the Funker
Once the Funker has been destroyed reward the team with a ticket bonus of something like 10 or 15.
If possible itd be good if the attacking team wouold lose points for every "spawn death" and then get all the lost points back by destroying the offending Funker but my mind screams HARDCOOODE!!!
It is my believe that with this sorta system general gameplay wont be effected until you come into contact with an enemy Funker whereupon the team that sits and spawn camps loses the game the team that works together to eliminate the threat (instead of gaining kills from it) will be rewarded because the faster they complete their mission the more likely they are to gain tickets rather than lose them.
Not enough pressure on teams to destroy enemy funkers instead of spawn camp it and kill stack to get the Ubzor points