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BF animations question ?

Posted: 2008-02-08 00:18
by General Dragosh
How are BF animations made, in which program and so on... ???????

Posted: 2008-02-08 00:25
by Dragonfire43560
Judging from their quality i would say MS paint.

Posted: 2008-02-08 00:47
by Ragni<RangersPL>
Dragonfire43560 wrote:Judging from their quality i would say MS paint.
LoL :D
General Dragosh wrote:How are BF animations made, in which program and so on... ???????
Let me guess... bf2editor? 3DS max?

Posted: 2008-02-08 04:20
by BloodBane611
I believe the BF Editor supports 3DS max and Maya, and then allows you to play with/create the animations using the animation editor.

Posted: 2008-02-08 16:37
by Masaq
Dragonfire43560 wrote:Judging from their quality i would say MS paint.
Glad to hear you can do better - the team needs an animator because they've not had one working regularly for a long time.

When can you start?

Posted: 2008-02-08 17:30
by e-Gor
Created in 3DS Max or Maya.

The animation editor section of the bf2 editor does not allow creation or modification of the animations themselves.

Posted: 2008-02-08 17:38
by Cp
While we are on the topic of animation:
I've setup my 3ds max with the necessary addon and I can import the skeletons and animations and everything works like it should, but is is possible to import the weapon mesh without having the .max file? I have found it very tricky to edit the animations without acctualy seeing the weapon im working on.

Posted: 2008-02-08 17:46
by Masaq
'[R-DEV wrote:e-Gor;604060']Created in 3DS Max or Maya.

The animation editor section of the bf2 editor does not allow creation or modification of the animations themselves.
Hrmm. So what exactly does it allow you to edit, just out of passing interest? I keep meaning to have a play with the BF2 editor at some point, but never quite get round to it.

Posted: 2008-02-08 18:35
by Brummy
[R-MOD]Masaq wrote:Hrmm. So what exactly does it allow you to edit, just out of passing interest? I keep meaning to have a play with the BF2 editor at some point, but never quite get round to it.
I think it shows you how it is in-game.

Posted: 2008-02-08 22:59
by Dragonfire43560
"Glad to hear you can do better - the team needs an animator because they've not had one working regularly for a long time.

When can you start?"

Please point out where I said I can do better.

Posted: 2008-02-09 15:06
by BeerHunter
Dragonfire43560 wrote:"Glad to hear you can do better - the team needs an animator because they've not had one working regularly for a long time.

When can you start?"

Please point out where I said I can do better.
Think the problem was you missed a smiley or two in your post and it came out as being sarcastic rather than a joke which I assume it was.

ie:
Judging from their quality i would say MS paint. ;-) (teasing)

or

Judging from their quality i would say MS paint. (criticizing.)

And we all know the developers are doing the best they can with what they have to work with.

Posted: 2008-02-09 15:28
by Dragonfire43560
lol i meant it as sarcastic but w/e. i guess a smily would have made it more obvious but its really not that big of a deal lol.

Posted: 2008-02-10 02:36
by General Dragosh
So has anyone an tut or video tut on how to do it ?

Posted: 2008-02-10 03:44
by Cheeseman
General Dragosh wrote:So has anyone an tut or video tut on how to do it ?
It's not as simple as it sounds. You'd have to know your way around 3D modeling programs such as Autodesk 3ds Max, CINIMA 4D, Maya, etc. If you have experience with 3D modeling then that's a start, but otherwise you've got a long road ahead of you.

Posted: 2008-02-10 08:55
by General Dragosh
[R-CON]Cheeseman wrote:but otherwise you've got a long road ahead of you.
I got enough cookies for that... :wink:

Too bad we dont have something like this, this is amaizing (i think i just had a brain meltdown)

http://www.youtube.com/watch?v=YEuNitoq1iM[/youtube]