More assets please :)
Posted: 2008-02-09 08:09
I think Logistics is one of the funnest aspects of the game. Though some players may never notice it's effect, logistics plays a huge factor in the outcome of the round.
I really love the new logistics system in PR. But I had some ideas that can make it more interactive and dynamic:
BUILD Tower:
It'd be nice to be able to build a tower, perhaps taller than the vanilla PR guard tower/radio tower that is capable of holding 1 or 2 men. This may not be appropriate on all maps, but this can be a very useful function on some maps where the flag radius has a sight disadvantage. This is useful for those who choose to play defense. Advantage: Line of sight. Disadvantage: Announcement of spawn point.
BUILD .50 MG Bunker/Heavy Sandbags:
This should be an overpowering asset so in return, it should be something that is 'expensive' to make. (Ex. Supply Truck + Deployed Supply Box must be within 25m of build area). Advantage: Heavy Defense for chokepoints, etc. Disadvantage: Easily visible and destructible by armor if placed in a bad spot.
BUILD Floating Bridge:
I'm not sure if this is possible but there are many times where a secret armor/infantry crossing on a river map might make Attack/Defends more dynamic. The engineer bridges can lay surprise attacks and gives an extra option vs. roads. Advantage: Suprise. Disadvantage: Stays on enemy's map forever after the 1st spotted report. Also takes a minimum of 5 engies to build, etc. Easily destructible. Max of 2 per map (non-concurrent).
COMMAND Supress Area:
Can SLs issue a Supress Area command and then add a box like in the laser designator? Sometimes you can't see enemy but know they are coming from a direction so you want your firepower shifted that direction while you maneuver. It'd be cool if only your squad can see this marker.
COMMAND Spread Out:
Because sometimes your mates are Privates and like to huddle in tight spaces. Bad for squad. Good for nades.
Well, that's all I can think of really for now but I really love what the devs have done to the supply and logistics of the game. The Co. is a busier job, but can be fun when SLs listen and obey commands that make sense. I'd love to see some more assets though; I think .7 already has some of the core elements and concepts in place but I'd like to see more secondary importance assets make it into the game.
I really love the new logistics system in PR. But I had some ideas that can make it more interactive and dynamic:
BUILD Tower:
It'd be nice to be able to build a tower, perhaps taller than the vanilla PR guard tower/radio tower that is capable of holding 1 or 2 men. This may not be appropriate on all maps, but this can be a very useful function on some maps where the flag radius has a sight disadvantage. This is useful for those who choose to play defense. Advantage: Line of sight. Disadvantage: Announcement of spawn point.
BUILD .50 MG Bunker/Heavy Sandbags:
This should be an overpowering asset so in return, it should be something that is 'expensive' to make. (Ex. Supply Truck + Deployed Supply Box must be within 25m of build area). Advantage: Heavy Defense for chokepoints, etc. Disadvantage: Easily visible and destructible by armor if placed in a bad spot.
BUILD Floating Bridge:
I'm not sure if this is possible but there are many times where a secret armor/infantry crossing on a river map might make Attack/Defends more dynamic. The engineer bridges can lay surprise attacks and gives an extra option vs. roads. Advantage: Suprise. Disadvantage: Stays on enemy's map forever after the 1st spotted report. Also takes a minimum of 5 engies to build, etc. Easily destructible. Max of 2 per map (non-concurrent).
COMMAND Supress Area:
Can SLs issue a Supress Area command and then add a box like in the laser designator? Sometimes you can't see enemy but know they are coming from a direction so you want your firepower shifted that direction while you maneuver. It'd be cool if only your squad can see this marker.
COMMAND Spread Out:
Because sometimes your mates are Privates and like to huddle in tight spaces. Bad for squad. Good for nades.
Well, that's all I can think of really for now but I really love what the devs have done to the supply and logistics of the game. The Co. is a busier job, but can be fun when SLs listen and obey commands that make sense. I'd love to see some more assets though; I think .7 already has some of the core elements and concepts in place but I'd like to see more secondary importance assets make it into the game.