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More assets please :)

Posted: 2008-02-09 08:09
by coolhand
I think Logistics is one of the funnest aspects of the game. Though some players may never notice it's effect, logistics plays a huge factor in the outcome of the round.

I really love the new logistics system in PR. But I had some ideas that can make it more interactive and dynamic:

BUILD Tower:

It'd be nice to be able to build a tower, perhaps taller than the vanilla PR guard tower/radio tower that is capable of holding 1 or 2 men. This may not be appropriate on all maps, but this can be a very useful function on some maps where the flag radius has a sight disadvantage. This is useful for those who choose to play defense. Advantage: Line of sight. Disadvantage: Announcement of spawn point.

BUILD .50 MG Bunker/Heavy Sandbags:

This should be an overpowering asset so in return, it should be something that is 'expensive' to make. (Ex. Supply Truck + Deployed Supply Box must be within 25m of build area). Advantage: Heavy Defense for chokepoints, etc. Disadvantage: Easily visible and destructible by armor if placed in a bad spot.

BUILD Floating Bridge:

I'm not sure if this is possible but there are many times where a secret armor/infantry crossing on a river map might make Attack/Defends more dynamic. The engineer bridges can lay surprise attacks and gives an extra option vs. roads. Advantage: Suprise. Disadvantage: Stays on enemy's map forever after the 1st spotted report. Also takes a minimum of 5 engies to build, etc. Easily destructible. Max of 2 per map (non-concurrent).

COMMAND Supress Area:

Can SLs issue a Supress Area command and then add a box like in the laser designator? Sometimes you can't see enemy but know they are coming from a direction so you want your firepower shifted that direction while you maneuver. It'd be cool if only your squad can see this marker.

COMMAND Spread Out:

Because sometimes your mates are Privates and like to huddle in tight spaces. Bad for squad. Good for nades.

Well, that's all I can think of really for now but I really love what the devs have done to the supply and logistics of the game. The Co. is a busier job, but can be fun when SLs listen and obey commands that make sense. I'd love to see some more assets though; I think .7 already has some of the core elements and concepts in place but I'd like to see more secondary importance assets make it into the game. :lol:

Posted: 2008-02-09 10:01
by General Dragosh
Excellent one !

+64 :D

Posted: 2008-02-09 10:22
by Sadist_Cain
coolhand wrote:I think Logistics is one of the funnest aspects of the game. Though some players may never notice it's effect, logistics plays a huge factor in the outcome of the round.

I really love the new logistics system in PR. But I had some ideas that can make it more interactive and dynamic:

BUILD Tower:

It'd be nice to be able to build a tower, perhaps taller than the vanilla PR guard tower/radio tower that is capable of holding 1 or 2 men. This may not be appropriate on all maps, but this can be a very useful function on some maps where the flag radius has a sight disadvantage. This is useful for those who choose to play defense. Advantage: Line of sight. Disadvantage: Announcement of spawn point.
Hmmm I dunno I'd like to see a realistic sorta guard tower (is it realistic?) that'd be difficult to build (tall structure etc.) Sounds good but I worry about exploitation for some reason :S
BUILD .50 MG Bunker/Heavy Sandbags:

This should be an overpowering asset so in return, it should be something that is 'expensive' to make. (Ex. Supply Truck + Deployed Supply Box must be within 25m of build area). Advantage: Heavy Defense for chokepoints, etc. Disadvantage: Easily visible and destructible by armor if placed in a bad spot.
I realllly Like this one (only 1 per FB or bunker) Though I'd say make it an M249 bunker as opposed to a .50 cal otherwise I think it'd be a lil too much in the way of AA

Would be a great way to perhaps help stop the spawn spamming and would completely change how you approach a fortification to attack

I think it'd be best with the current sandbag model with an M249 stuck on top :P (or something similar) Gives it the whole bodged feel as IRL it's going to be a load of sandbags with the gun stuck on top, not a Condo :P
BUILD Floating Bridge:

I'm not sure if this is possible but there are many times where a secret armor/infantry crossing on a river map might make Attack/Defends more dynamic. The engineer bridges can lay surprise attacks and gives an extra option vs. roads. Advantage: Suprise. Disadvantage: Stays on enemy's map forever after the 1st spotted report. Also takes a minimum of 5 engies to build, etc. Easily destructible. Max of 2 per map (non-concurrent).
Suggested before and discussed more at length Here In short A deployable bridge asset even if limited (like razor wire) so you can only place so many segments would be exploitable in the way that you couldnt stop where folk build the bridges and you'd end up with huge artificial pirate planks all over the map being used as shooting posts :P

Would like to see this in a way it could work though (obviously)
COMMAND Supress Area:

Can SLs issue a Supress Area command and then add a box like in the laser designator? Sometimes you can't see enemy but know they are coming from a direction so you want your firepower shifted that direction while you maneuver. It'd be cool if only your squad can see this marker.
Would be useful but personally I make do with the defence and attack markers.

Move marker = move quietly do not open fire, report all contacts, Fall back if you come under fire

Defence marker = Either: Suppress this area (when on defence) OR move to a location, report contacts and do not fire unless fired upon (in which case go weapons free and open up on them)

Attack Marker: The fun one :P Weapons free, full assault. You tend to find a squad is a lot more effective, hungry and aggressive if they've been holding fire whilest moving into position and then you order them all to open up
COMMAND Spread Out:

Because sometimes your mates are Privates and like to huddle in tight spaces. Bad for squad. Good for nades.

Well, that's all I can think of really for now but I really love what the devs have done to the supply and logistics of the game. The Co. is a busier job, but can be fun when SLs listen and obey commands that make sense. I'd love to see some more assets though; I think .7 already has some of the core elements and concepts in place but I'd like to see more secondary importance assets make it into the game. :lol:
LOVE this idea! The right click option on set rally point is epic (Infatry gather around me) If I had a right click on follow me to get everyone to spread out after setting the RP thatd be Excellent! (I know we can use voip but often that isnt as effective)

"Spread out in Formation now!"

"Squad Scatter!!"

Would be so gooood :D

Good post nice listings :P

You forgot to add Roadblock for insurgents ;) :D

Posted: 2008-02-09 11:06
by DrKniSh[DK]
Really like your idea. Especially the MG tower, but as Sadist_Cain said with a M249. Would love in addition the ability to build a defensive Sandbag wall. Not a tall one,maybe a little lower than the sandbags you can deploy now, but they are in a straight line. IE you make a Horse-shoe sandbag wall around Firebase and are able to deploy one Sandbag tower,preferable at the entrance. Hmm. maybe even the sandbag tower is the Firebase.
The tower and walls ,should take a long time to build. but it would make sense building a B/FB and perhaps AA. that you build some defensive perimiter around it.
Nice posting

Posted: 2008-02-09 11:13
by Thyreus

"Spread out in Formation now!"

"Squad Scatter!!"

Would be so gooood :D
Yeah, something like these sounds from DoD perhaps.
usspreadout - Putfile.com
britspreadout - Putfile.com

I always liked the DoD sounds, that's why I posted them. Jolly brits. :p

Posted: 2008-02-09 19:21
by Expendable Grunt
Towers, no. Take too long to build IRL. Bunkers are pushing it as is.

As for a deployable .50, it's been discussed to death.

Posted: 2008-02-09 20:24
by [T]Terranova7
Deployable bridges would be flat out terrible ingame. Players would build these for purposes other than crossing some river. You can imagine massive skywalks across Al Basrah, or using one to create some sort of enormous roadblock. Not to mention with the way objects deploy, there's no telling if the deployed bridge will actually snap to ground properly. You could have one end of the bridge drop straight into the water.

Well point being, I could envision massive problems with deployable bridges.

As for towers, I don't think they're a bad idea, just would cause problems with players building one on an already high structure, creating some super uber tower of god sniping spot.

Posted: 2008-02-10 09:21
by General Dragosh
Expendable Grunt wrote:Towers, no. Take too long to build IRL. Bunkers are pushing it as is.

As for a deployable .50, it's been discussed to death.
And how about a sandbag "watch" tower ????????????? :neutral:

Its easy constructable...

Posted: 2008-02-10 09:38
by +SiN+headhunter
BUILD repair station

Posted: 2008-02-10 11:07
by Sadist_Cain
+SiN+headhunter wrote:BUILD repair station
I had this idea :P Here

My thought was a repair post which would help speed up the repair of vehicles (but not do it alone) if an engineer is repairing within its radius.

The repair post would also spawn a repair truck that would have the same (but a bit more limited) effect on the battlefield.

My idea was making engineers useless at repairing the big stuff (tanks apcs etc) unless he has a repair post or truck nearby.
He could still be effective in repairing cars and such