When getting shot/ shooting range.
Posted: 2004-09-20 00:32
This is one thing I HATE in fps games. When a player is getting shot, it shows an animation of the player flinching and his gun pointing towards the ground (BF42, Sof2), but miraculosly the guys bullets are still aiming at whatever he is shooting at.
So I'm suggesting that if a player gets shot, and theres an animation of him shooting the ground or flinching, make it so that the player is actually doing what the animation shows.
Or you could make it that if a players arm gets shot, it goes off the gun, in the opposite direction of where the bullet came from. Same with legs, chest (pushes player backwards), head (head tilts backwards or faces the sky).
SHOOTING RANGE
Since the game has ragdoll physics, wouldn't it be possible to code a shooting range, so that when a player shoots a target it tilts backwards for a few seconds then comes back up.
This could be placed behind bases, and will be open ONLY b4 the game starts. So that the players that the first players to spawn, spawn in the shooting range, for extra practice. Then when everyone connects (players from last rd ONLY), the game itself starts.
The shooting range will be only there for 1 or 2 mins after the first player connects, this could be called "warm up" period.
ANYWAYS, BACK TO MY PHYSICS LAB.
So I'm suggesting that if a player gets shot, and theres an animation of him shooting the ground or flinching, make it so that the player is actually doing what the animation shows.
Or you could make it that if a players arm gets shot, it goes off the gun, in the opposite direction of where the bullet came from. Same with legs, chest (pushes player backwards), head (head tilts backwards or faces the sky).
SHOOTING RANGE
Since the game has ragdoll physics, wouldn't it be possible to code a shooting range, so that when a player shoots a target it tilts backwards for a few seconds then comes back up.
This could be placed behind bases, and will be open ONLY b4 the game starts. So that the players that the first players to spawn, spawn in the shooting range, for extra practice. Then when everyone connects (players from last rd ONLY), the game itself starts.
The shooting range will be only there for 1 or 2 mins after the first player connects, this could be called "warm up" period.
ANYWAYS, BACK TO MY PHYSICS LAB.