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Co-Piloting Pilots

Posted: 2008-02-10 03:53
by Sadist_Cain
My suggestion is to add more stuff for the Co Pilot to do (other than open a pointless door on the merlin)

Things such as...


Removal of the minimap for the main pilot

Make this so the Co-pilot can see the minimap. It kinda ruins the atmosphere when you're laying green smoke for extraction etc and the extraction pilot is hovering right over the top of you because he can follow exaclty where you are on a minimap.

Imo having the co pilot being able to see the minimap would make situations more interesting with the pilots working together to see the squad.

Extraction smoke would become a lot more useful because whilest the co-pilot can guide the pilot to your rough location I'm sure the main pilot would be glad to see some bright green smoke marking your position, Since he has no minimap now ;)

Gunners would also be a lot more in control of where the pilot moves to though the pilots will quite easily be able to check their map whilest hovering for the gunner :)

Free look for all Co-Pilots

So the co pilot can navigate the pilot to the squads location, it'd be even more useful if he could free look in all choppers and search for them on the ground as the pilot comes in to land or spot the enemies for the gunners.

Make Co-Pilots the ones who drop the supply crates, not the pilot

This would be great having two brains working the drop instead of just one and I believe would encourage more Transport "Gunners" :P
Along with the fact it's now the Co-pilot who sees where the squads are and can spot them properly and concentrate more on the navigation and when to drop while the pilot can just focus on flying

Add movable Doors on all the choppers that have them along with a red and green light system

I do like the ramp at the back of the merlin, though I have to find an excuse to ever walk in on it :-| I'm not sure about the realism of soliders Constantly hanging out of the sides of transport choppers and firing rounds at the enemy... Tbh I wouldn't have the balls to do that irl ;)

My idea Would be for axample to make the blackhawk doors operable by the co-pilot just the same as the merlin doors BUT they have to be open for people to get in, once folk are inside and the doors are shut they cannot get out and also the occupants and the aircraft would get more protection and be more shielded (a reason to shut those doors!) Pilots without co pilots will have to suffer with open doors and a vulnerable craft

I would say position the view so someone can roughly shoot out the door if it's open, just whilest landing so they can secure the LZ.

Anyhow when inside and the doors are shut there's a red light on, When the co-pilot opens the doors a green light comes on and all is GO! This way the squad are going to know exactly when they have to jump out of the chopper and when it's safe, obviously think of that atmosphere, would be nice to be "Inside" a vehicle bathed in red light, sound of the engines whirring, instead of hanging out the side of it.
Imagine the feeling when the doors swing open and the sunlight pours in along with the sound of gunfire, The green light starts to flash GO!!! jump! Intense :P ...

I would apply this to all vehicles with doors because afaik It's a member of the helicopter crew who is usually responsible for opening the doors and getting the squad being picked up inside and shutting the door behind them I know it's unrealistic to have the co pilot reach behind and do it automatically but imho it's a good comprimise with player numbers and the engine.

It would be useful if the main pilot could see this door light as a dull warning tone flash whilest the doors are open so he knows not to move or something similar. I know that cockpit lights are not possible with the BF2 Engine, Can the missle warning be made to flash green whilest the doors are open? anyhow not too neccesary, Simple "Roger That"s will do


Tis rather late so I'll edit this in the morning, Add your own ideas (as long as it can be realistic :) and good for teamwork :P ) just giving more things for a co-Pilot to do.
If we saw 2 man bombers it would be even better, lotsa stuff for a copilot to do :P

I think itd be great to have that supporting role in a helicopter. Imo it'd make the choppers etc far more useful, cos the gooduns will have two people and the second guy wants to drop supply crates, pick up squads, spot enemies etc etc etc.

Posted: 2008-02-10 04:02
by Symplify
All of what you said would be useful IF, and only if, it were applicable ONLY when there is a co-pilot. What if noone wants be be the copilot? Well then the pilot gets no minimap and cannot drop crates AND cannot let people in/out.

Posted: 2008-02-10 06:57
by Teek
I flew co-pilot With Crew once on Jabal, I typed and communicated extracts and navigated us to a FB as well as spotting for landings and pickups.

Posted: 2008-02-10 08:29
by Hardtman
Especially the part about being inside the chopper without having a clue whats going on outside is just great.

Since the Blackhawk is redone anyway (for the 240's), can we have moving doors and sitting positions on the inside? Pretty please?

Posted: 2008-02-10 08:47
by RCMoonPie
This will all change in .08....when we have the chinook!
Check it out.....great work by Ice!
https://www.realitymod.com/forum/f66-community-modding/28993-vehicle-ch-47-chinook.html

Posted: 2008-02-10 22:26
by HughJass
eh, i think the current system is OK, it still helps to have a chopper co pilot so he can communicate with the squads while you just worry about flying

Posted: 2008-02-10 22:58
by Onil
Removal of the minimap for the main pilot
Don't Agree.
Free look for all Co-Pilots
Agree
Make Co-Pilots the ones who drop the supply crates, not the pilot
Not really important
Add movable Doors on all the choppers that have them along with a red and green light system
Not a bad ideia

If possible i would make so that any player can get on the pilot seat as they currently can on the co-pilot of transport helicopters but the engine will only start if you have a pilot kit (is that possible?) Then you could do that to both Pilot and Co-pilot seats so that the Co-pilot could be activated if there's no pilot on the Pilot seat. Both would have the chopper Hud and free lock ability.

I thought of this because recently i was in a transport chopper and our pilot just disconnected so of course the squad that he was transporting got screwed. And sometimes the pilot is hit aswell. So if you want you can take a Co-Pilot and he can take control of the chopper or you can be the pilot in either seat as you prefer.

If this is too complicated at least give the Co-Pilot the Hud so he can know at what altitude they are and other information and the free look would also be nice.

Posted: 2008-02-10 23:04
by Hides-His-Eyes
Symplify wrote:All of what you said would be useful IF, and only if, it were applicable ONLY when there is a co-pilot. What if noone wants be be the copilot? Well then the pilot gets no minimap and cannot drop crates AND cannot let people in/out.
I don't think this is a valid critisism for PR. "What if the team doesn't work together?! Then they'd be at a disadvantage!"


I'm in favour of these suggestions, especially being isolated while in a heli. It's criminal that the copilot doesn't have free look already, and i love the idea of them getting the minimap and the pilot not; that's going to lead to the sort of team play that lets people enjoy PR.

The light system, not vital, but it would be so cool...

Posted: 2008-02-11 00:16
by [uBp]Irish
remove minimap? mmmm negative.

supply crate is a good idea.


moveable doors are just an aestitic touch that dont really make all that much a difference.


free look.. dont they have that if you hold shift?




if i pilot, i'm usually telling my co-pilot to type out in chat "where do you want to get dropped off?" or something like that since typing + flying != work.

Posted: 2008-02-11 00:48
by Death_dx
How about letting him keep the minimap, but remove the larger map. I would think it's kinda hard to pull out a map while flying a helicopter.

Posted: 2008-02-11 01:05
by BloodBane611
Agree with Onil's opinion.

Also, I didn't think the blackhawk was actually being redone, as the miniguns are children, not part of the model. I was told that, been too lazy to check, but I'm relatively sure that is true. Anyhow, if that is the case, then they're not going to be able to add doors. But it would be a definite plus if they could.

Posted: 2008-02-11 01:19
by Sadist_Cain
'[uBp wrote:Irish;606039']
moveable doors are just an aestitic touch that dont really make all that much a difference.
I say I think it should make a difference in that when the co pilot shuts the doors the blackhawk takes a lot less damage, aswell as the crew inside. The closed doors would also stop pretty much any small arms fire getting the crew inside.
Obviously it would be quite intense as the Blackhawk descends to the landing site, doors shut, miniguns blaring and all of a sudden the doors open and the sunlight pours in along with the much louder sounds of gunfire and explosions :P
'[uBp wrote:Irish;606039']
free look.. dont they have that if you hold shift?
Not in all the transport choppers for the co-pilot iirc

Seems a lotta folk don't like the idea of removing the pilots minimap :P Thinking about it it would reaaally work... How about removing the friendlies from the minimap?

My intention is to have the effect when flying to extract a squad of actually looking out of the window to find and locate them, also forcing the pilot and co-pilot to work together seeing as the co-pilot can look around to find the men on the ground, whilest the pilot has to focus on flying as he can't search for them as well as the co pilot can.

Im sure you guys understand what I mean right?

Kinda boring calling for a chopper extraction and knowing that instead of looking for Extraction markers, green smoke or anything... The pilot is just flying over to the big Number "3" and really you don't need to secure an LZ and lay pretty smoke... He'll just land on your head :P

I'm getting at trying to let the co pilot handle navigation and looking out the window for stuffs, whilest the pilot focuses purely on flying the Chopper/Jet and listens to the Co-pilot for which squads where need Extraction.
Imho transport squads would work far better with one guy who likes to fly around (pilot) and the other one who likes organising extractions and navigating the pilot safely around the map (co-pilot)

Something like this would come in most use in a 2 man bomber. You can have the co-pilot telling the pilot exactly where he is needed to be, while the pilot can purely focus on flying the plane and dropping the bombs right, without farsing with a minimap.

Posted: 2008-02-11 01:55
by Yeti Pilot
This would help pilots focus more on the flying instead of navigating and everything else. I think that the co pilot should be able to mark LZ's so its much more easier and faster for the pilot to fly.

Posted: 2008-02-11 20:54
by asianator365
Why not take the pilot doors off of the blackhawk like the blackhawks in Blackhawk Down? Then make the copilot position kindof like the other positions, so he can fire out the open door? That would be awesome: Blackhawk comes in low and slow over the buildings of Muttrah V.2 and the copilot leans out with an MP5 and takes out 2 guys on top of a building.

Posted: 2008-02-11 23:18
by BloodBane611
Yeah, because the copilot doesn't need to help fly or navigate. :rolleyes:


Anyhow, doors are a moot point unless someone is actually making a new BH model, which I don't think is happening. Although I guess a creative modeler could add them as a child, or figure out some workaround. Anyhow, it's hard to deny that it would be cool, but the likelihood of it happening is unknown.

The ultimate reason for the minimap with marked player positions is that we don't have the ability to set up radio channels to allow ground and air units to communicate. I would totally be for removing the minimap player markers if we could communicate, but given the current situation it isn't really workable.

Posted: 2008-02-11 23:24
by Stardust
asianator365 wrote:Why not take the pilot doors off of the blackhawk like the blackhawks in Blackhawk Down? Then make the copilot position kindof like the other positions, so he can fire out the open door? That would be awesome: Blackhawk comes in low and slow over the buildings of Muttrah V.2 and the copilot leans out with an MP5 and takes out 2 guys on top of a building.
Not realistic, as pilots only carry a side arm. Besides, Black Hawk Down is only a movie, and like many other Hollywood movies out there, some of the stuff depicted are very different in real life.

About Sadist_Cain's idea, I totally agree with it, except with the minimap removal part. Removing friendlies from it could actually work, though.

Posted: 2008-02-12 09:50
by JamesPatison
You have some good ideas, I agree with all of them except I think you would need to alter the "No map for pilot only co-pilot" thing slightly. I would say that you should make it so that the Pilot has a map, but it doesn't display where friendly soldiers or vehicles are . Well maybe vehicles, they could be picked up by some radar thing I guess. So for extraction, the Co-Pilot sitll has to guide him there (sort of anyways) and the smoke grenades become useful.

Sure, you will say, the CO-pilot is ever so slightly more important now, but the Pilot can just use Grid References from whoever needs an extraction to get there using the caps locks map. Simple, remove the Pilots Grid references and stop him picking up friendlies on his caps lock map. Just land formations, structures and bases.

If you get rid of the pilot's map, I think there would be a lot of accidental flying outside the map, followed by death, followed by people screaming "Noob! Read the manual!!" even though the person has read the manual, but just couldn't see the general direction they were supposed to be going in.

Posted: 2008-02-12 12:20
by Warmagi
Great ideas.Except of map/minimap but without friendlies... YEAH! I really like the idea of making co-pilot more important. Im all for that. I would like to see co-pilot as someone who can actually piloting a craft if anything happens to the pilot, but thats not possible I think.

Oh... and create... maybe it should stay in the hands of a pilot. He knows when to drop it, and I can already imagine noobs jumping and droping them in midair for fun.

>>>OFF TOPIC<<< Is it possible for children to carry ppl? I mean to have seating places? That way for example a chinook could have bigger capacity.. pilot probably wouldnt see this places but there could be also possition for crew in that children object so he could comunicate with pilot (SL) about the status. And few crew possitions would allow dropping diferent vehicles/objects.

Posted: 2008-02-12 13:31
by SleepyHe4d
BloodBane611 wrote:The ultimate reason for the minimap with marked player positions is that we don't have the ability to set up radio channels to allow ground and air units to communicate. I would totally be for removing the minimap player markers if we could communicate, but given the current situation it isn't really workable.
I think it's easily workable. Just give the squad leaders the green smoke nades or whatever and when you throw them it puts a new 'need transport' marker on the map. :p