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Posted: 2008-02-10 20:17
by zangoo
yha i made a thread about this before, the dev said it was very easy. i still think this is a great idea.

Posted: 2008-02-10 21:58
by SuperTimo
sounds good id rather have more destructables than better ones at the mo though

Posted: 2008-02-11 01:21
by BloodBane611
I agree with timo. It's a nice idea, but unless we can get more networkable objects it will hurt gameplay and realism. As it is Basrah is maxed out on destructibles, it's really only got 2 main areas of them: The village and the NW of the city. So I just don't think it's workable.


But if we could get more networkables I would be 110% for this.

Posted: 2008-02-11 04:55
by zangoo
no this way will not need anymore networkable objects, it is just like the destroyed version of the destructable biulding but not as destroyed if you get what i mean. here is what a dev said
[R-DEV]IronTaxi wrote:if you wanted the wreck to be destroyable (which im not exactly sure why) you would need a 3rd geometry which would be the completely detroyed state..

Geom 0 - intact
Geom 1 - destroyed
Geom 2 - gone...

not sure why you would want to do this

Posted: 2008-02-11 11:09
by OwnRize
SuperTimo wrote:sounds good id rather have more destructables than better ones at the mo though
I disagree. I already would see an upcomming problem with it. Imagain whole Al Basrha destructable. The challengers, and any armored equipment would just shoot the buildings down and the catches will eventually seen. Also insurgents or any other infantary would not get in the building cause they are easily shot down.

Remember that buildings are places to get cover in it. But if buildings are that easy to destroy what would be the reason for a infantary person to be in a building and hide in it?

Posted: 2008-02-11 11:37
by OwnRize
Who said they would be easy to destroy?
Who spends a few hours shooting buildings and not insurgents?
To be honest I think that the buildings now are way to easy to be destroyed & I don't know if that is going to be changed in the future. But that is my opinion.

For the infantary vs enemy apc:
If the apc is shooting at a wall and it enters the stage of "soon-being-destroyed" the infantary can fall back for next cover futher behind (if there is any). Atm you are hiding behind wall and apc shoots the wall down & he sees you directly & is able to shoot you down.

In RL you notice/see when something is going down. Except if there is a tank ofcourse and blows a part of the house where you were in.

I hoped I could explain it well what I mean.

Posted: 2008-02-11 11:47
by OwnRize
Jonny wrote:Well of cours
.................
it is likely that load bearing structures will be weakened, meaning it will take a shorter time to flatten the buildings.
QFT...

Posted: 2008-02-11 16:01
by Danolboy
could you assign different stages of destructability to different types of buildings? i.e. more robust structures can only be destructable to stage 2 with more vulnerable buildings enabled to stage 3.