How much can a weapon do in the BF2 engine? (And another fast rope hack idea)
Posted: 2008-02-12 01:20
How much scripting can be done with weapons and what is hard-coded?
Yes, this partly another fast rope idea because I haven't been satisfied with the answers and ideas so far.
Parachute fast-rope hack:
The 9 key selects an invisible weapon.
Through its iron sights it can lock on to friendly/all aircraft (or just transports if that is possible). It can only lock on with 2 meters or so (done inside the craft).
Once locked-on the fire key releases an invisible parachute.
Keeps locked on or parachute shuts off (possible?).
Shoot out black line sprite from gun or any other effect.
Stays locked if in middle of screen, weapon sensitivity is forced very low.
Adjust parachute handling and drop speed (possible?).
Other questions:
1. Apply helicopter speed to ground impact like ground vehicles?
2. Can weapons effect gravity variables? How do parachutes work in the BF2 engine?
And if you want to reply saying its impossible and has been covered, it would be better if you actually explained how the engined worked or else I will just be left with another idea to break the engine.
Yes, this partly another fast rope idea because I haven't been satisfied with the answers and ideas so far.
Parachute fast-rope hack:
The 9 key selects an invisible weapon.
Through its iron sights it can lock on to friendly/all aircraft (or just transports if that is possible). It can only lock on with 2 meters or so (done inside the craft).
Once locked-on the fire key releases an invisible parachute.
Keeps locked on or parachute shuts off (possible?).
Shoot out black line sprite from gun or any other effect.
Stays locked if in middle of screen, weapon sensitivity is forced very low.
Adjust parachute handling and drop speed (possible?).
Other questions:
1. Apply helicopter speed to ground impact like ground vehicles?
2. Can weapons effect gravity variables? How do parachutes work in the BF2 engine?
And if you want to reply saying its impossible and has been covered, it would be better if you actually explained how the engined worked or else I will just be left with another idea to break the engine.