Helo Resupply...
Posted: 2008-02-13 17:37
I did a brief search and didnt see anything listed as "helo resupply".
I wouldnt be surprised if it has been mentioned in another context. (helicoptor, supply crate, etc.)
*Edit---I am aware of the crate drop from helos.
Crates should be relegated to the supply/rearm/repair of vehicles as this simulated parts, ammo, etc being brought to the field. of a
But....I have a different idea.
It is very realistic for a helo, to perform a "touch and go" resupply at a forward position. This is where a helo will land momentarily, just long enough to literally kick off supplies in the way of ammo, food, and water. Once the supplies is off-loaded, the helo takes off!
What about adapting helos to where they could provide a tactical-resupply to out-lying areas....in the form of an RP.
This RP would be a rearming point only...no spawning at all.
A SL could request this resupply via the comm-rose, or a helo-pilot, on his own accord, seeing troops in an area could drop down, his co-pilot could "kick-out" supplies.
The helo supply point RPs would be limited to one drop unless going back to base and rearming. These Helo RPs would be exhuastive. They would disappear after 5 or so minutes to simulate their depletion. Also, Should a helo drop an RP, make it back to the base, rearm, and deploy another RP...the first RP would disappear. (same as the SL's RP)
The helo-RP could be dropped by any aircrew member, by selecting a gun position on the aircraft, and aiming the gun within a certain radius of the helo....and then right-clicking. If the helo were more than 10 or 15 meters off the ground, the RP would fall and be destroyed. So care must be taken in placing this helo-RP.
Now....one might ask...."Why would a SL request this helo-RP for a resupply, when he could just set an RP himself?"
The answer is this...
Also...flip-side of the coin....if an enemy were to discover a helo-RP....they could rearm as well and also destroy it.
Please let me know what you think.
I wouldnt be surprised if it has been mentioned in another context. (helicoptor, supply crate, etc.)
*Edit---I am aware of the crate drop from helos.
Crates should be relegated to the supply/rearm/repair of vehicles as this simulated parts, ammo, etc being brought to the field. of a
But....I have a different idea.
It is very realistic for a helo, to perform a "touch and go" resupply at a forward position. This is where a helo will land momentarily, just long enough to literally kick off supplies in the way of ammo, food, and water. Once the supplies is off-loaded, the helo takes off!
What about adapting helos to where they could provide a tactical-resupply to out-lying areas....in the form of an RP.
This RP would be a rearming point only...no spawning at all.
A SL could request this resupply via the comm-rose, or a helo-pilot, on his own accord, seeing troops in an area could drop down, his co-pilot could "kick-out" supplies.
The helo supply point RPs would be limited to one drop unless going back to base and rearming. These Helo RPs would be exhuastive. They would disappear after 5 or so minutes to simulate their depletion. Also, Should a helo drop an RP, make it back to the base, rearm, and deploy another RP...the first RP would disappear. (same as the SL's RP)
The helo-RP could be dropped by any aircrew member, by selecting a gun position on the aircraft, and aiming the gun within a certain radius of the helo....and then right-clicking. If the helo were more than 10 or 15 meters off the ground, the RP would fall and be destroyed. So care must be taken in placing this helo-RP.
Now....one might ask...."Why would a SL request this helo-RP for a resupply, when he could just set an RP himself?"
The answer is this...
- The helo-RP would allow the SL to possibly ressupply in a forward area without compromising the position of his squads set RP.
- Also, in an area where multiple squads are defending or attempting to take a flag, a SL could request this helo-RP within range of the flag, in order to rearm after a fire-fight.
- Also, if two squads were defending, and one of the SLs were killed, the surviving SL could request a helo-RP for his and the dead SL's squad since the helo-RP could be used by anyone.
Also...flip-side of the coin....if an enemy were to discover a helo-RP....they could rearm as well and also destroy it.
Please let me know what you think.
