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Helo Resupply...

Posted: 2008-02-13 17:37
by RCMoonPie
I did a brief search and didnt see anything listed as "helo resupply".
I wouldnt be surprised if it has been mentioned in another context. (helicoptor, supply crate, etc.)

*Edit---I am aware of the crate drop from helos.
Crates should be relegated to the supply/rearm/repair of vehicles as this simulated parts, ammo, etc being brought to the field. of a

But....I have a different idea.

It is very realistic for a helo, to perform a "touch and go" resupply at a forward position. This is where a helo will land momentarily, just long enough to literally kick off supplies in the way of ammo, food, and water. Once the supplies is off-loaded, the helo takes off!

What about adapting helos to where they could provide a tactical-resupply to out-lying areas....in the form of an RP.
This RP would be a rearming point only...no spawning at all.

A SL could request this resupply via the comm-rose, or a helo-pilot, on his own accord, seeing troops in an area could drop down, his co-pilot could "kick-out" supplies.

The helo supply point RPs would be limited to one drop unless going back to base and rearming. These Helo RPs would be exhuastive. They would disappear after 5 or so minutes to simulate their depletion. Also, Should a helo drop an RP, make it back to the base, rearm, and deploy another RP...the first RP would disappear. (same as the SL's RP)

The helo-RP could be dropped by any aircrew member, by selecting a gun position on the aircraft, and aiming the gun within a certain radius of the helo....and then right-clicking. If the helo were more than 10 or 15 meters off the ground, the RP would fall and be destroyed. So care must be taken in placing this helo-RP.

Now....one might ask...."Why would a SL request this helo-RP for a resupply, when he could just set an RP himself?"
The answer is this...
  • The helo-RP would allow the SL to possibly ressupply in a forward area without compromising the position of his squads set RP.
  • Also, in an area where multiple squads are defending or attempting to take a flag, a SL could request this helo-RP within range of the flag, in order to rearm after a fire-fight.
  • Also, if two squads were defending, and one of the SLs were killed, the surviving SL could request a helo-RP for his and the dead SL's squad since the helo-RP could be used by anyone.
There are many realistic and practical ways that this could be employed.

Also...flip-side of the coin....if an enemy were to discover a helo-RP....they could rearm as well and also destroy it.

Please let me know what you think.

Posted: 2008-02-13 17:56
by 3===SPECTER===3
how is this different from the current supply crates on the helos?

Posted: 2008-02-13 17:57
by Masaq
Already in-game.... Transport helicopter pilots can drop a crate out the back of the bird from low-level (has to be very low or the crate will smash on impact with the ground.

Just press alt-fire (right mouse button or button 2 on your joystick).



EDIT:

Okay so you're aware of the alread-existing supply crate; your OP doesn't make that clear.


Thread is therefore for discussion of changing the crate to an RP, yes?

Thread re-opened.

Also, please PM moderators when you're trying to explain why a thread was posted rather than post a duplicate thread.

Posted: 2008-02-13 19:14
by RCMoonPie
[R-MOD]Masaq wrote:Already in-game.... Transport helicopter pilots can drop a crate out the back of the bird from low-level (has to be very low or the crate will smash on impact with the ground.

Just press alt-fire (right mouse button or button 2 on your joystick).



EDIT:

Okay so you're aware of the alread-existing supply crate; your OP doesn't make that clear.


Thread is therefore for discussion of changing the crate to an RP, yes?

Thread re-opened.

Also, please PM moderators when you're trying to explain why a thread was posted rather than post a duplicate thread.
Apologies for not clarifying and will make pm's in the future. ;)

Posted: 2008-02-13 19:22
by Warmagi
I dont get it... we have supply boxes, that can be droped from heli. Exacly how u said
"touch and go"
and the ammo is in place. It is not dissapearing over time to simulate... ammo leaking from the bags? /sarcasm. Instead its disapears when the ammo from it is used.

Second if u resupply the helicopter and drop another "rally" why would the first one magically disapear? You r not placing the same one, you've already been at the carrier/airfield and resupplied with a new supply of ammo.

Im sorry but I cant see how this would be better than the system we have now... unless its to make DEF's work more :D

Posted: 2008-02-13 19:34
by RCMoonPie
3===SPECTER===3 wrote:how is this different from the current supply crates on the helos?
Ghost1800 wrote:I don't get how this would do anything other then complicate the current process of resupply. Your basically asking for the supply crates to be bags instead of a box and for them to disappear after a set amount of time instead of disappearing after they have been exhausted due to actual ammo consumption.

Maybe I just don't get it, but why would we want/need this?
Please refer to the next question's anwers which also reflect your previous posts questions...

I apolgize for not clarifying....I made an edit in my original post. ;-)
Warmagi wrote:Second if u resupply the helicopter and drop another "rally" why would the first one magically disapear? You r not placing the same one, you've already been at the carrier/airfield and resupplied with a new supply of ammo.

Im sorry but I cant see how this would be better than the system we have now... unless its to make DEF's work more :D
It would disappear for the same reason the SL's RP disappears in the current game.
It keeps the game from being spammed with too many.
More importantly, It also is to promote a sense of urgency. If you call for a helo-RP it had better be for good reason. You are putting a helo at risk, you had better use it fast, and you had better use it up.
If left unattended or partially full...an enemy can use it.


Im not suggesting to switch the crate to being bags....I am suggesting the addition of bags for a seperate, useful, and yet realistic purpose.

The helo resupply RP would be in support of ground troops and ground troops alone. The dropped set of packs from a helo would better represent the ressupply of ammo, food & Water....while the crates should be more for the resupply, repair, etc. of vehicles.

The current crate usage should represent a larger resupply that could contain fuel, parts, large caliber ammo, etc. that would be used for larger purposes.

The helo-RP (bag-representation) would be set by the gunner position "right click", so the helo RP could be better placed next to a building, tree, rocks, etc. But bare in mind, it would have to be placed within a realistic radius of the helo, and from not very high off the ground. Granted...the helo RP could be dropped from a little higher than the current crate as this would represent for example, allowing the helo to hover above a tree-line in order to "kick-out" the supplies.

The "timer" isnt needed if the bags will disappear after depletion.
But they would still disappear as originally suggested if another helo-RP were dropped by the same helo after resupplying..

I hope this answers your questions. :wink:

Posted: 2008-02-13 19:46
by Smegburt_funkledink
RCMoonPie wrote:I did a brief search and didnt see anything listed as "helo resupply".
I wouldnt be surprised if it has been mentioned in another context. (helicoptor, supply crate, etc.)
Lolz, i would be surprised. "helo resupply" dont you mean: Hello! Supply.....crate
RCMoonPie wrote:This RP would be a rearming point only...no spawning at all.
x2 specter

EDIT: i thought this comment wos gonna be 3rd in line.. bit confuzzed.
Also, im a bit blazed so I apologise for the sarcasm

Posted: 2008-02-13 19:53
by RCMoonPie
Sgt.Smeg wrote:Lolz, i would be surprised. "helo resupply" dont you mean: Hello! Supply.....crate
"Helo" is a commonly used umbrella term for helicoptors
used by the military here in The States. ;)

Posted: 2008-02-13 20:06
by Smegburt_funkledink
I actually like the idea of this infantry only small amrs resupply rally point. We should call it an I.O.S.A.R.R.P. :thumbsup:

At the moment, in certain places we have:

Image

It would be mint if we could place them, only if some of the crates had rifles 'n' such (for brits:LA85 etc...) sticking out of them.

Posted: 2008-02-13 20:07
by Smegburt_funkledink
RCMoonPie wrote:"Helo" is a commonly used umbrella term for helicoptors
used by the military here in The States. ;)
Hence the apology for sarcasm.. lolz x2. XD

Posted: 2008-02-13 20:08
by l|Bubba|l
The supply box does already only resupply small arms. It doesn't resupply vehicles.

Posted: 2008-02-13 20:23
by RCMoonPie
Sgt.Smeg wrote:I actually like the idea of this infantry only small amrs resupply rally point. We should call it an I.O.S.A.R.R.P. :thumbsup:
(image goes here)
It would be mint if we could place them, only if some of the crates had rifles 'n' such (for brits:LA85 etc...) sticking out of them.
Im glad you approve, but I dont think we need the long nomenclature for it....and the stacked bag grahic would suit it well I think. No need for rifles and things to be "sticking out"....since your weapon is already in your hand.
You arent changing weapons here....just reloading ammo.


l|Bubba|l wrote:The supply box does already only resupply small arms. It doesn't resupply vehicles.
Please read the entire post.
It clearly states all the differences/changes to the current game.
The huge "fra-gee-lee"* wooden crate would be delegated to being ONLY used by larger components.
The bags would be delegated to foot soldiers only.
Not interchangeable.
This would be way more realistic and it makes sense if you think about it a second. ;)


*"fragile" pronounced "fra-gee-lee....please refer to the Christmas classic movie, "A Christmas Story". In which a large wooden crate arrives containing a "major award". The father reads the words "fragile" on the outside of the wooden crate and says,
"Fra-gee-lee...must be Italian?!"

Posted: 2008-02-14 01:26
by Expendable Grunt
Removing the ammo bag would make resupply by air more important; would be great if they could get the supply box to have it's own parachute.

Posted: 2008-02-14 03:12
by BloodBane611
This is a complicated solution, where a simple one would be much better. Remove the ammo bag and problem solved.

@Ghost: I have no idea, but the inaccuracy involved would make it kinda useless.

Posted: 2008-02-14 04:32
by Expendable Grunt
BloodBane611 wrote:This is a complicated solution, where a simple one would be much better. Remove the ammo bag and problem solved.

@Ghost: I have no idea, but the inaccuracy involved would make it kinda useless.
Well, make it drift a bit less from medium altitudes. A high drop would make it scatter pretty far, but if you're like 10m up the chute does not deploy and it just lands like it does now.

Posted: 2008-02-14 05:22
by RCMoonPie
way to stay on topic fellas. :roll:

What about the original idea?

It has nothing to do with the flippin' ammo bag or chutes on the "christmas present" crate!

That flippin crate resupply for ground-pounders looks goofy as hell for a mod that prides itself on seeking realism.

Posted: 2008-02-14 05:52
by Expendable Grunt
It doesn't, it really doesn't.

Posted: 2008-02-14 06:01
by RCMoonPie
Expendable Grunt wrote:It doesn't, it really doesn't.
Well....in all my time in my beloved Corps did I ever get resupplied by a wooden packing crate of that size with a sticker on the side that had a first aid sign, ammo, and a wrench on it. :roll: