[Question] Advance and Destroy?
Posted: 2008-02-14 09:46
So I was watching Ross Kemp in Afghanistan(great program) and it got me thinking about making an Afghan map.
After a while I came up with the idea of a sort of "Advance and Destroy" game mode.
Put simple,this game mode whould be a combination of the Advance and Secure and Insurgency gamemodes.
My plan was that every CP would have a cache attached to it.When the cache was destroyed the CP would be taken.
There are two ways the cache could be set up:
#1-Basic
The caches spawns in a fixed position(the same place everytime).They are attached to various CPs(one for each CP),when a cache is destroyed the CP is taken.
#2-Complex
The caches spawn in random loctions inside a certain radius(e.g If there was a "Village" CP a cache would spawn somewhere inside the Village).
When a cache is destroyed the CP is taken.
The reason I put this in the Community Modding Forum was because it seemed simple enough(I don't care,right now,if you don't like it)so my questions are:
Could this be done?
How could it be done?
Could I do it?
After a while I came up with the idea of a sort of "Advance and Destroy" game mode.
Put simple,this game mode whould be a combination of the Advance and Secure and Insurgency gamemodes.
My plan was that every CP would have a cache attached to it.When the cache was destroyed the CP would be taken.
There are two ways the cache could be set up:
#1-Basic
The caches spawns in a fixed position(the same place everytime).They are attached to various CPs(one for each CP),when a cache is destroyed the CP is taken.
#2-Complex
The caches spawn in random loctions inside a certain radius(e.g If there was a "Village" CP a cache would spawn somewhere inside the Village).
When a cache is destroyed the CP is taken.
The reason I put this in the Community Modding Forum was because it seemed simple enough(I don't care,right now,if you don't like it)so my questions are:
Could this be done?
How could it be done?
Could I do it?