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Minimaps, 9mm sidearms and more..
Posted: 2008-02-18 17:37
by Outlawz7
Right here's a bunch of suggestions from moi.
1. Could all the maps in PR get Rhino's 1337 minimap treatment? When I see the minimaps of Ejod, Gulf of Oman etc. they make me cry.
2. In PR to kill someone it takes about 3 5.56mm shots, 2 7.62mm and 4-5 9mm shots. Why does a
9mm sidearm do less damage than a 5.56mm/7.62mm??
If the 7.62mm sniper bullet already wounds a target so much, it begins to bleed immediately, the the pistol should be a freaking 1 shot kill. Is someone afraid, players in-game might actually get killed by a sidearm?
Increase the damage on sidearms.
3. The SVD's rate of fire is 30 rpm, meaning you can only fire one shot every 2 seconds per minute.
In-game you can fire the SVD very rapidly and while it may not be accurate, it's non-realistic since the SVD isn't capable of such ROF in real life.
Decrease the ROF on SVD.
Proof link:
SVD Sniper Rifle
4. Increase the hand grenade fuse and reload to 4 seconds. Probably already been said a hundred times.
Other ideas escaped my mind, will post them here in the future
EDIT:
One small bug I found with the Mosin: whenever you pull out the rifle, your hand deploys a bipod on it, yet the rifle doesn't have a bipod...
Posted: 2008-02-18 17:49
by Artnez[US]
"Over 80 percent of people shot with pistol rounds survive the incident. Less than 20 percent of those shot with rifle rounds survive." - James McKee
Posted: 2008-02-18 17:53
by (HUN)Rud3bwoy
I'm no weapons expert, but my idea is that a pistol's 9mm bullet has less powder in it's cartridge than an AR's 5.56 or 7.62. Less powder=less stopping power=less damage.
Posted: 2008-02-18 17:55
by [T]Terranova7
Yeah, I think Jonny's correct with the biggest issue being the muzzle velocity, and probably the design of the 9mm ammunition.
Also about the SVD... uh, did you do your math right? 30 RPM (Rounds per minute) and being able to shoot the weapon every 2 seconds is just about right no? Being able to shoot every second would be 60 RPM, at 2 seconds it's 30 RPM. Or are you asking it should be brought up to 35-40 RPM?
Posted: 2008-02-18 18:06
by SethLive!
9mm pistol rounds are *very* ineffective against all modern body armor.
Posted: 2008-02-18 18:13
by Spec
How much damage to these weapons to unarmored targets? Maybe the pistol could be almost as powerful as a 5.56 if there's no body armor - but i dont know how much 9mm does already, i think the dev's have quite realistic values.
Btw, how much protection does a helmet give you against pistol ammo? And are the chances of critical wounds without penetration in the head region high?
Posted: 2008-02-18 18:19
by Rhino
Outlawz wrote:1. Could all the maps in PR get Rhino's 1337 minimap treatment? When I see the minimaps of Ejod, Gulf of Oman etc. they make me cry.
sorry, only new maps will get the treatment and maybe maps where we still have the editor files for etc to make it worth it.
to do a good minimap you need editor lightmaps, like for exsample if i was to do it on EJOd or GoO, would need to relightmap the map, and need to make new detail map files for which I could get from the main map, but wouldnt be as good quility and would be missing all the roads from the map, thou you would still have the complied road colour on the map but still nothing like as nice. So all in all, if we dont have the editor files for the map, theres no point spending that much effort on doing it.
Posted: 2008-02-18 18:23
by Outlawz7
Well, half the OP got owned already, but is actually possible to tweak the Mosin animation, so it doesn't deploy a bipod and increase the grenade fuse time?
Posted: 2008-02-18 19:09
by markonymous
the 7.62 should kill in one shot. Upon entrance of the body the bullet begins tumbpling causing massive inner organ damage resulting in either instant death if you're lucky or years of rehabilitation and countless surgeries. The same does apply for the 5.56 although not in the same extent because of its smaller dimension.
The 9mm hollowpoint will break up upon entry into the body and shread several organs and cause inner bleeding but not instant death also this round will be stopped by the most basic body armour and in some cases even heavy clothing.
Posted: 2008-02-18 19:11
by Spec
markonymous wrote:the 7.62 should kill in one shot. Upon entrance of the body the bullet begins tumbpling causing massive inner organ damage resulting in either instant death if you're lucky or years of rehabilitation and countless surgeries. The same does apply for the 5.56 although not in the same extent because of its smaller dimension.
The 9mm hollowpoint will break up upon entry into the body and shread several organs and cause inner bleeding but not instant death also this round will be stopped by the most basic body armour and in some cases even heavy clothing.
But i think the military use FMJ for their sidearms, dont they? Are hollowpoint bullets even allowed for non-civilian and
-police use? (Pain and stuff)
Posted: 2008-02-18 20:26
by Expendable Grunt
What Outlawz means about the SVD ROF, is that currently it fires as fast as I click. He wants it to only be able to fire once every two seconds.
Fire <two second pause> Fire <two second pause> Fire <etc>
Though I'm not sure why, as it's a simiautomatic weapon.
Posted: 2008-02-18 20:37
by Outlawz7
Well, if SVD has a rate of fire 30 rounds per minute and one minute has 60 seconds, then 60/30= 2 seconds.
Posted: 2008-02-18 20:39
by mammikoura
Spec_Operator wrote:
Btw, how much protection does a helmet give you against pistol ammo? And are the chances of critical wounds without penetration in the head region high?
a 9mm pistol ammo wouldn't penetrate a kevlar helmet. Or at least it shouldn't, of course everything can happen but those helmets are supposed to be able to stop 9mm bullets. Not sure about the seconds part, but I'd imagine that no. The bullet is very light, so even though it moves fast the total force isn't that big.
Spec_Operator wrote:But i think the military use FMJ for their sidearms, dont they?
Yes. Expanding and exploding 'small' calibre(as in something like less than 20mm) bullets are banned by some convention thingy.
Expendable Grunt wrote:What Outlawz means about the SVD ROF, is that currently it fires as fast as I click. He wants it to only be able to fire once every two seconds.
Fire <two second pause> Fire <two second pause> Fire <etc>
Though I'm not sure why, as it's a simiautomatic weapon.
maybe the website states that the ROF is 30 because that is the 'accurate' ROF. As in you can shoot the whole mag in 10 seconds but you will have trouble hitting a wall, but with 30 rounds per min all of the shots are accurate. Again, not sure about this, but I'd imagine that it can shoot faster than 1 bullet every 2 seconds.
Posted: 2008-02-18 20:41
by gazzthompson
markonymous wrote:the 7.62 should kill in one shot. Upon entrance of the body the bullet begins tumbpling causing massive inner organ damage resulting in either instant death if you're lucky or years of rehabilitation and countless surgeries. The same does apply for the 5.56 although not in the same extent because of its smaller dimension.
.
so the 5.56 NATO tumbles ??? *runs to the hills in wait of impending wrath*
Posted: 2008-02-18 20:46
by Outlawz7
mammikoura wrote:
maybe the website states that the ROF is 30 because that is the 'accurate' ROF. As in you can shoot the whole mag in 10 seconds but you will have trouble hitting a wall, but with 30 rounds per min all of the shots are accurate. Again, not sure about this, but I'd imagine that it can shoot faster than 1 bullet every 2 seconds.
Well, the site states that the ROF is between 35-40, but the practical ROF is 30.
So probably something along the lines said above in the quote.
Posted: 2008-02-18 20:51
by $kelet0r
gazzthompson wrote:so the 5.56 NATO tumbles ??? *runs to the hills in wait of impending wrath*
I heard it was all to do with hydrostatic shock
<.<
>.>
what?
Posted: 2008-02-18 20:52
by markonymous
Jonny wrote:so it does that even with a hit in your arm huh, marko?
that has to be factored in too.
Bullet damage is not random, it CAN be calculated (in fact it has been, for every rifle in the game).
if your hit in the arm the bullet can deflect from the bone and into other vital parts. I remember reading somewhere that a guy who got shot in the leg got the bullet deflected and it ended up in his liver killing him. Also due to partial fragmentation of the bullet even if it is FMJ the scarp metal pieces ending up in the blood and cutting veins and so on.
hydrostatic shock? isnt that like an overwhelming of the nerve system that causes your heart to simply stop? in that case i dont think its very usual in gunshot wounds more in hand grenades explosions so on. Vever mind i did a search on wikipedia and found a nice quote.
Martin Fackler (and others) claim that the theory of hydrostatic shock has been conclusively disproven and that the assertion that a pressure wave plays a role in injury or incapacitation is a myth.[3] Tissue behaves similarly enough to water that a sonic pressure wave can be created by a bullet impact, generating pressures in excess of 100 atmospheres.[4]