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HEAT and APERS mixup?
Posted: 2008-02-19 14:34
by evilc
User Interface and Controls - Project Reality Wiki
"
Sabot Rounds (Default: 1) - This loads APERS (anti-tank) rounds in your main gun. This is the default round loaded in the gun upon entering the APC."
APERS is an anti-infantry round:
M546 APERS-T 105-mm
"
HEAT Rounds (Default: 2) - This loads HEAT (High Explosive) rounds in your main gun. This round is good at taking out soft vehicles and infantry in built up areas such as houses or bunkers."
HEAT stands for High Explosive Anti-Tank:
M830A1 HEAT (High Explosive Anti-Tank)
Now you may be right on the HEAT, isn't it an older round that was AT, but has been superseded by other rounds, and so it is maybe used for AP now? But surely APERS can, in no way, be considered an AT round. The clue is in the name...
[DISCLAIMER - I AM NO MILITARY EXPERT, THIS IS JUST AN OBSERVATION]
Posted: 2008-02-19 15:08
by SleepyHe4d
Maybe the wiki is wrong because I think this is probably what they meant:
* LAV-25
Standard LAV fitted with a turret with 360° traverse, armed with an M242 25 mm chain gun with 420 rounds of 25 mm ammunition, both M791 APDS-T(Armour Piercing Discarding Sabot-Tracer) and M792 HEI-T(High Explosive Incendiary-Tracer), of which half is ready for use. 150 rounds are ready for use from one stowage bin, 60 from another stowage bin, the other 210 rounds are stowed elsewhere in the vehicle. A coaxial M240C machine gun is mounted alongside the M242, and a pintle mounted M240 G/B machine gun, with 1,320 rounds of 7.62 mm ammunition, is mounted on the turret roof. The Canadian Army uses this chassis for its Coyote Armoured Reconnaissance Vehicle.
Posted: 2008-02-19 17:25
by evilc
Yeah, but if it is this way in the game also (I havent checked yet), it could cause confusion.
If I am in a tank and I see a choice between HEAT and APERS ammo, I am gonna think that HEAT is for tanks (As HEAT means High Explosive Anti Tank) and APERS is for infantry / soft targets (As APERS means Anti PERSonnel). If it is coded so that they are effective the other way around, that would be bad, mmkay.
Posted: 2008-02-19 17:56
by SleepyHe4d
I think in the game they are named correctly though like in my quote. I'm pretty sure because I remember looking at the ammo names in the HUD and thinking "what the heck is HEI-T?"
Not positive so I'll check next time.
Posted: 2008-02-19 18:44
by gazzthompson
the round ingame isnt the APERs its the APFSDS
Kinetic energy penetrator - Wikipedia, the free encyclopedia
also about the HEAT;
This gives the projectiles an overall reasonable light armor and anti-personnel/materiel
High explosive anti-tank warhead - Wikipedia, the free encyclopedia
Posted: 2008-02-19 19:43
by FLOZi
SleepyHe4d wrote:I think in the game they are named correctly though like in my quote. I'm pretty sure because I remember looking at the ammo names in the HUD and thinking "what the heck is HEI-T?"
Not positive so I'll check next time.
It does. HEI-T = High Explosive Incendiary - Tracer
Posted: 2008-02-19 19:54
by BloodBane611
If you've got two types of ammo they will be:
APFSDS-T (Armor Piercing Fin Stabilized Discarding Sabot - Tracer)
HEI-T (High Explosive Inecendiary - Tracer)
There are a couple of vehicles with slightly different ammo, like I believe there is one with just HE-T (BMP3?), but basically your primary (one you start with when entering vehicle) is anti-armor, secondary ammo is anti-personnel/light vehicle. And they are all labeled something like above.
Posted: 2008-02-19 19:54
by gazzthompson
Posted: 2008-02-19 21:56
by gclark03
Why can't we just put "Armor-Piercing" and "Anti-Personnel"/"High Explosive" on the HUD to simplify things?
Posted: 2008-02-20 00:40
by MrD
Longer names requiring more screen space, becoming untidy and unprofessional?
Posted: 2008-02-20 00:46
by gclark03
As a compromise, add some abbreviated form to the current round terminology. For example, on screen you might see:
(AP)
SABOT - X (rounds)
--or--
(HE)
HEAT - X (rounds)
-----------------------------------------------------------------------------
Something to this effect minimizes the chance that less experienced gunners somehow confuse the two ammunition types and end up pumping a HE round into an enemy tank.
Posted: 2008-02-20 01:46
by Peally
I like the current APFSDS and HEI abbreviations. They are realistic, and whenever PR loses realism for newbie clarity, Jesus makes a baby cry

.
As nerds everywhere say: RTFM, especially before entering expensive things like armor and aircraft

.
Posted: 2008-02-20 02:43
by Expendable Grunt
Peally wrote:I like the current APFSDS and HEI abbreviations. They are realistic, and whenever PR loses realism for newbie clarity, Jesus makes a baby cry

.
As nerds everywhere say: RTFM, especially before entering expensive things like armor and aircraft

.
RTFM
I kid I kid

Posted: 2008-02-20 03:19
by BloodBane611
Indeed. I really enjoy the fact that the HUD on my LAV 25 closely represents that on a real one, and it's one more reason to justify my military nerdiness.
Posted: 2008-02-20 22:41
by Warmagi
Expendable Grunt wrote:RTFM
I kid I kid
Where did you get the smilies from?
oh, oh.. on topic... eeemmm... I AGREE with all that is above

(maybe from the right side... lets see if that works...)
Posted: 2008-02-21 00:27
by DeePsix
I haven't really noticed the keys being mixed up. I just really look at the HUD. I like it the way it is.
You know, I really can't tell a difference between the two rounds when I fire at armored targets, except that the HEAT does splash damage. Both AP and HEAT seem to destroy armored targets in the same amount of shells from a few tests I've tried.