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server population problem?
Posted: 2008-02-21 09:19
by ghost2501
I admit I havent played BF2 in years manilt because of the extreme non reality issues like emptying a saw249 in somones back and he turns and kills you in one shot..... you get it.
I joned basically the only server on and I read earlier before I played about people haveing server population problems etc. We were on that desert map with tanks and I couldnt remember the use button you know the basic "use"button to get in tanks etc. I asked several times figuring any normal humans would simply type "x" but to my amazement each person answered a complex sentence like 8 or so words "its what you set it to in the options" " didnt you read the manual" other peoplel started antagonizing me saying use what ther e is no use key etc. holly molly there has been a use key in every fps game since doom i think!!!!! anyway this all took place over a minute or so as I am standing next to the tanks and started walking across the deesert no one seemed to understand or have the decency to tell me the letter "e" after i litterally asked 15 times but I got all kinds of creative answers that took time and effort to type out but no one would just simply type "e"
long story short I saw about 2300% effort tryign to be mean taking the time and effort to type out multiple long sentences etc I asked one question because my squad was next to a tank and everyone was driving away I wasnt being annoyying okay maybe I wasnt for the first 10 times I asked it then I got a little upset as everyone was basically rude, when It could have taken 3% effort to simply type e I mean why the hell else do you think I want to know the use key we are all standing next to a line of tanks trying to get in.
Thanks a lot probably try giving this mod another try as per I got booted for asking the question too many times I guess and there were not any more room populated at the time....hmm i wonder why I got such a warm reception from the PR community since everyone in the room was the self proclaimed elite and I believe it since it was the only server populated.
try red orchestra its as real as it gets only 20$ or less has many servers around the clock and the people are a lot nicer. I dont know what I was expecting this is basically bf2 crowd anyway red orchestra had to deal with the iinflux of counter strike players when it went to steam from teh ut2004 mod and even you guys make the counterstrike guys look nice wow.
All i can say is go play BF2 all you people that were in that room you all deserve each other.
Posted: 2008-02-21 09:36
by AfterDune
I find it hard to believe you could only find one active server. There are way more active servers really.
Anyways, I think you had a very bad welcome on the server you did find. People shouldn't be rude like that. Normally, most people will reply with a decent answer (and mention the manual as well though

). But there are always the dicks that reply with RTFM and such things.
Perhaps you should adjust your filter settings, so you can find more servers? Just have "same mod" and "same version" clicked, then go search. Should be good, I think?
Posted: 2008-02-21 09:57
by Warmagi
You shouldnt be judging the whole community by only one game.
I know that you are right. There is a lot, and I mean really a lot of rude, impolite, selfish and just simply retarded in every way people. I admit it. Im having big dificulties to comunicate with most of them. Every day Im "fighting" with them to get a decent round of PR. Its not easy I can tell you that. You are being TKed, abused (like the last time, guy was joing squads over and over again to say hello di.kheads), assets are being wasted intentionally. But Im still here, still trying, sometimes I even ask myself why...
It wasnt like that before. Community of PR used to be mature, very helpful and genuine. When I was joing in 0.5 I was greeted with "smiles" and given lots of helpfull hands. I was suprised that no one bashed me for being NEW. Instead I've been shown everything, Ive been corrected and instructed. It was even greater than the game itself. But it still happens. People that are not doing it are new, and dont know a lot about the game themselfs. They are too young to behave like a mature man should. They are smacktards from vBF2 that want to destroy our game experiance, kids who dont have friends and by ruining the game want to feel better.
If you are not one of them, and I can see it by the way you are writing that you are not then you should try again and even again and again because I can tell you its worth it. There are still people there that are willing to give you their hand and help you and give you the best commnity and game experience you ever thought possible. There are still decent people here, look at my signature.. its one of them, and I assure you there are many. By giving up you will let the smacktards win. I dont want bad people to be winners, do you?
And to all of you: I know you are sometimes tired of tkers, idiots, smacktards, and also answering the same basic question 100 times. But show new people what kind of people YOU are. Remember how you've been welcomed during the old days and give it back to them. In this bunch, new wave of neverending dumbness there is some decent people, people who can make this community and gaming experience even better. Give them a chance.
Posted: 2008-02-21 10:17
by ghost2501
I did go back in and try I shot a guy in the back and he died in one shot! That is all I wanted to see to see if its worth trying it seems pretty good for bf2.
Posted: 2008-02-21 10:20
by Expendable Grunt
What happened is that your question was very simple, and you admitted that yourself. The responses where likely from people who thought you where trolling or just starting some lulz (see "KatieWolf").
As for only seeing one server, check your filters. Also, keep in mind the top 3 or so servers (TG, TCC, T&T, TTW) are often full.
Posted: 2008-02-21 10:20
by Jagger
I've got to admit that I was a noob in PR once.I struggled like hell the first few times I got in a server.That was almost entirely due to the fact that I hadn't read any part of the manual.After I did a half hour session on that I tried again and was rewarded with an addictive alternative to vanilla smacktarding.I could even run,shoot,drive vehicles and stuff.But mostly I just died a lot.
Then I got the VOIP working and the game changed again.I started playing the mod the way it's meant to be played,in a squad that talks.That's when it got good.
I still get in good servers and bad servers.Some good servers have sessions full of idiots and then have sessions full of dedicated vets and loads of teamwork.Some bad servers have good rounds occasionally.It's pretty hit or miss as to which sort of session you get in.War's like that I think.
EJOD desert ain't the friendliest map in the mod either.You can walk 3K to the action and get killed by a headshot from a tank you can't see.Or an attack helicopter you can't see.Or a heavy anti-tank that you can't see.
Have a read of the manual.It'll change your experience completely (if you get lucky and land in a decent server that's full of teamwork).
As to the rudeness you encountered.There are a rising number of idiots like that around I'm finding.Just try another server and go back to that one later.
Posted: 2008-02-21 11:34
by gurgul
Other people already said it one way or another but I'll try to sumarize:
1. Read the manual: this is a must. No excuses.
2. Adjust your VOIP transmit/receive levels properly (to hear and to be heard clearly)
3. Learn and memorize the maps. All of them.
4. When you finish the round, take a break/smoke and RTFM again.
5. Ask questions using VOIP, not the chat (you are in a squad aren't you?)
6. Ignore all those ******** trying to insult you. Let them go.
7. Don't be afraid to be a noob. Admit it. Say it loudly. I am noob too.
8. Try to lead people. Make your own squad. Talk to your SQ mates and your commander.
9. Obey SQ leader/commander orders.
10. Play 2, maximum 3 rounds per day. Respect your real life!
11. Once in a while, just RTFM again.
12. Once in a while play BF2 and PR and note the difference (lol)
Numbering does not represent the priority. Just popped out of my mind in this order.
A side note on the manual: this is the best game manual I've ever read. Also, the Project Reality Game Manual is the only Game Manual you really must read before you play. Every other game is almost self-explanatory. PR isn't.
Gurgul (45)
Playing since 1985, I think..

Posted: 2008-02-21 11:37
by Smegburt_funkledink
ghost2501 wrote:We were on that desert map with tanks and I couldnt remember the use button you know the basic "use"button to get in tanks etc. I asked several times figuring any normal humans would simply type "x" but to my amazement each person answered a complex sentence like 8 or so words
I't not as simple as pressing "use" [default E] You need to jump ontop of the tank first so you can enter through the hatch on top of the vehicle.
For Jeeps, APC's etc... you need to stand by the door on the side or back to get in. Then press the "use" key.
Welcome to the forums, keep playing. Patience will get you far.
But yeah, Read the manual!
Posted: 2008-02-21 16:29
by Doedel
I continue to find it hilarious when a person asks a very simple question and is responded to by "read the manual".
I mean, it could be like, "how do I pick up a kit off the ground?"
The most logical reply would be "press g".
But there's always those types that expect you to alt-tab your game, wait 5 minutes for your computer to "calm down", go into the manual, comb over it for a half hour, and then come back.
I personally have never read the manual. Ever. And I get by absolutley fine. So I reject claims that reading the manual is a must.

Posted: 2008-02-21 16:34
by Masaq
It's true.
"Read the manual, n00b" = 4 words or 20 characters.
Any explainations that require either fewer words or fewer chatacters should be written out properly

Posted: 2008-02-21 17:23
by AfterDune
Doedel wrote:I personally have never read the manual. Ever. And I get by absolutley fine. So I reject claims that reading the manual is a must.
Depends on how long you're around and how vanilla you were

.
Posted: 2008-02-21 20:00
by ghost2501
well it was kind of a catch 22 get in a squad or get booted, sounds just find to me except the first 3 times I joined it wouldnt let me join a squad? I pressed join and I pressed the arrow that expands the squards I clicked everything possible. So finally I managed to get in a squad and they were complaining why I wasnt keeping up, the same people that were giving me a hard time about the use key adn I was like dude you actually are wondering why I am not with you guys I just freaking asked you how to get in as we were standing together.
anyay I am doing ok in this mod its definalty different than Red Orchestra which is pretty dam n real especially the rifle shooting and ballistics. This game also seems like its scaled wrong a person that is only 100 yards away for example looks to small to me adn at 200 yards you cant even see anyone basically with ironsights. Also when I was shooting at someone laying down I put the sights right on them and shot 20 rounds off. i aimed up a little incase there wsa bullet drop I aimed down and right on basically all the possible spots and he didnt die till around the 20th shot.
An observation to do with that the person i was shooting at filled up my entire apperature on my iron sights so there basically should have been no missing involved a 5.56 round dosent start to drop for at least 300 yards. Comparing that to red orchestra you can have a person that islitteraly 3 or 4 pixels tall maybe 500 scale yards away so far you have to account for 7.96 bullet drop and account for him walking down a hill and sideways. Not to mention he is only as wide as the very tip of you sight blade and you can kill him in one shot with a bolt action rifle. When it is lined up it kills him if you are off a bit you know as you pull the trigger you missed. with this game they seem to rely on cone fire or random fire more often.
If you can hold the rifle straight and aim true on it should be a kill not having the game introduce some randomness, The problem always was with bf2 hittiing someone let alone having to worry aboout random fire involed.
The thing I miss the most however is the ability to rest your rifle on objects tables window sills the ground rocks knocked out tanks you nameit you can run up to something use it as cover and rest your rifle on it for a more stable shot. I havent seen that in any other games and it really has pushed the edge for realism FPS. Not having it reminds me of the first fps games where you couldnt go prone or jump it just dosent feel right.
I am not knocking this mod at all so far it has done just about everything I thought BF2 needed fixed hoorah!!
Basicaly you shouldnt be able to miss at the ranges you typically engage with iron sights on this game especially due to some kind of built in inaccuracy type deal. I mean come on I can hit a popcan with a .22 10 out of 10 times at 100 yards and you are telling me at 150 yards a 5.56 round is going off course?? basically you should be able to aim at something with ironsights that is even smaller than the actual front sight blade and hit it with one shot everytime not one out of 4 times randomly.
But as it stands only playing it for a hour or so late last night I alreadyt have to say other than red orchestra this is the most reality based game/mod I have seen or played which is a great thing. you guys havent lost me yet.
Posted: 2008-02-22 08:34
by Alpha(r)
Thanks,ghost!That was a very interesting reading for me.
I can agree with most you wrote about shooting.
That really makes sense.
And welcome to the Project Reality Mod! Hope more guys like you will join our community.
P.S. Don't pay attention to those smacktards.They can be found everywhere
Posted: 2008-02-22 08:38
by gurgul
In this game I found it is more important to stay ALIVE rather than to KILL enemies.
If killing was easy the gameplay would change dramatically - first-seen-first-dead is not a gameplay I'd like to see here.
Of course it IS important to kill tangos to make their teem bleading, but staying alive and successfully defending capture points just pushing enemies away gives the same result.
Gurgul
Posted: 2008-02-22 10:17
by Squarebasher
ghost2501 probably the reason for the late kill message is the delay. In 0.7 when you kill someone it does not register as a kill until that person has respawned, so you may well have killed this guy and were just shooting his dead boby.
I have been playing PR since 0.4 on and off but have only played 0.7 a couple of times but have been fortunate enough to get in good squads both times, and when you do it's a great experience so keep playing and I am sure things will get better.
Posted: 2008-02-22 11:32
by willgar
Ghost - maybe play single player a few times to allow you to get a feel for the keyboard layout and controls may help.
https://www.realitymod.com/forum/f10-pr ... eased.html
Posted: 2008-02-22 11:47
by Rhino
Posted: 2008-02-22 13:39
by SakrizNZ
I agree with an above poster.
PR is more a Survival game then a Killing spree.
That's why every once in a blue moon I will fire up vBF2 or CSS
But right now(still new to PR) PR is my Fave game(Mod? its too sweet to be called a mod!) and I'm sticking with it.
Though I would like to see a feature you mentioned with the guns being able to rest on objects etc, I think it would give alot more accuracy and help people defending.
Posted: 2008-02-22 19:06
by ghost2501
well nice defense its made to be harder to kill someone? sorry reality is reality adn the guy I shot actually joked at me he said I shot him in the shoulder and took part of his ear off actually.
couldnt the same argument be made of BF2 quote: ""Of course it IS important to kill tangos to make their teem bleading, but staying alive and successfully defending capture points just pushing enemies away gives the same result.""
then what eaxcty makes this logic any different than straight bf2. But a thing to mention is I really think the game engine itself limmits the gameplay like I said a guy that is basically out of range still fills up my sight apperature try doing it on a real m16 they would be like 45 yards away. now If this was a new game from scratch the entire game should be based of the ironsights the range of the iron sights and of course the scale should be correct.
Now Red Orchestra is hard to play also but probably 100 times more rewarding when you know you just shot someone that was running to the side with a one shot bolt action rigle because you stopped took the time to aim knew you had one shot lead him and shot. In RO you can litterally hit any enemy you see down to the top of his head showing as 1 or 2 pixels!! yes I said pixels and shot him in one shot. You have to steady your hand and most likley rest your rifle on something to have a steady enough aim. Also when you shoot a machine gun you have to pull down on your mouse like real life and each shot jumps your rifle around and you have to accomodate live and manually with the mouse to make a spray pattern. Games like bf2 and PR seems like it just introduces and exaggerated cone fire effect. This is great on RO you can litteraly be an artist and make your MG dance and you really grit you teeth and get ready to hold down the mouse etc. everytime you fire it shakes the screen and you feel like there is forecefeedback!!
For anyone that wants to try sniping with real life ballistics and variables try RO go into Baraska, a big snow map, and try shooting at walls at various ranges you can see the bullet drop and learn to account for it. nothing is more rewarding than head shots at extreme range and you are actually accounting for lead time and bullet drop the farther you get in real time. more important you will shoot what you aim at not like bf2 and PR last night. I was aiming at a door to see the shots and it was random at times. I couldnt have been 40 feet away and the door actually was larger than the iron sight posts. it Ro and real life its opposite, imagine not the sight posts but the actual blade of the sight now imagine the door being smaller than the blade part! yes a few pixles. you can put the door in real life and in Ro to the left center and right of the actual little blade and still hit the door. In real life you can basically hit something wiht an m16 when it appears as small as or smaller than the sight blade. Exaclt what happens with my cz .22 rifle at 100 yards a popcan is actually smaller than the square blade on my sight so if you put the can in the middle of the blade and the blade in the middle of the posts then it works.In PR and BF2 adn I think its the arcade like engine to begin with you can regularly miss not just once in a while but 10 of 20 shots as the person you are aiming at is litterally as big as the entire ironsight apparatus.
Do you know how mad people get when they are aimed right at someones head or chest and they pull the trigger and it misses? Due to an introduced game inaccuracy? this is telling me this game is real but you are NEVER gauranteed a first shot kill. Well in Red Orchestra if you aimed at someone and shot them and the bullet dosent go where you aim OMFG it would be the end of the world people would flip.
well in PR if you could lay down on the ground (or if you could steady your rifle sit behind a sandbag or bunker and rest your rifle on that but you cant) and wait for someone to try to capture your base people might jsut not jump out of every corner (excuse me for using the run and gun mentality but it kind of is) and they actually might think holly **** some dude is laying down over there taking real good aim and will shoot me, oh **** it didnt sign up for this its war whoa. instead people just know the base is that way run full speed towards it till someone shoots at me then dodge and dive or take cover no risk really comparativley to real life.
In RO boy you can see people learning real quick right before you eyes. someone steps out from a alley boom you head shot him. next time he runs out but you shoot him anyway. The third time they dont come out like that. you can see them actually crawling around taking there time so gues what they actually take cover and try to shoot back instead of rush the position relying on the game inaccuracies to float tehm by or give them more of a chance at a mad rush. You are also independently varifyiing that the dude that shot you is no joke cant float yourway through killing me liek that i know where I was and what I was doing when I was shot and that took skill.
when you get your *** shot quuick you know the guy is good especially if you are running and you can hear his gun frather away you know he is at home manually aiming and leading with iron sights each bolt action shot that gets you. so you respect him and wont take it for granted it puts more of a personal touch to gaming you feel more connected with the other players unlike bf2 wich is kind of mindless and impersonal zombies and lemmings come to mind not much personality can be observed through the actual gameplay. . now if some guy just took 5 pot shots at you and he is close kind of you can tell he is not so good or new. the game gives respect where respect is due not due to ANY kind of randomness of exploiting gameplay.
So when everyone rellys on pure skill to play the game instead of artificial adjustments it evens itself out. At anygiven time in Ro wether you can see who shot you or not if you die you know that is because IN FACT SOMEONE HAS TAKEN THE TIME TO LINE UP THEIR SIGHTS ON YOUR *** FOR SURE NO MISSING OR CONE FIRE INVOLVED. so you dont get mad and say hey someones cheating, where was he, that is am impossible shot, etc. it just never ever comes up. and if you miss close with a sub machine gun its because it was jumping all around adn you were not steady.
Its more like real life when someone is shooting at you if you are running you really get a better chance since they actually have to aim exaclty right to hit you, closer you are easier it is to shoot someone running father away its harder like real life. Seems in this game it almost dosent matter since cone fire etc is involved you have an almost equal random chance of hitting or missing him if he is still or running.
In RO no one just lays down in the open and at least not expect to getr killed or killed prety quick they always use the horizon or simply hide behind stuff. First lesson you learn is stick your head out and you can litteraly get shot anytime even if the guy thay shoots you is laying down behind a tree and bush you may only be able to see part of his face and rifle sticking out. he may only be litterally 3-4 pixels tall/wide. wow WAR, scarriness, its hard, its like real life, you have to think, stop, assess risk, and yes its objective based so you have to defend or attack too. Nothing is a given and everything you need to win is an actual definable skill set that is based on pure physics not a game enhancement or rather dehancement.
just one more note till the next post the iron sights you use are actually built into the 3-d model of the game. This means when you aim you are actually pulling the model close to you eye and looking down the actual real sights. so when the gun jumps and the sights move the gun shoots alway!!!!the sights are permaneantly alligned with the barrel and the bullets always come out of the barrel exaclty, no cheating, it always goes where it is aimed at the point it fires. The sights are not a skin or HUD that comes up the model of the gun and your amr and hands etc comes up and blocks half the screen like it does in real life and the iron sights happen to come up and line up in the middle of the screen and it is so so so accurate.
you get into situations like on Enemy at the gates or SGT. Yorke where you see 5 guys crossing a field, way in the open so they cant run too fast or far for cover, you shoot that last guy then the next to last they see and hear you but you are so far away and behind a bush do you think they deserve to see you instantly and be able to return fire so quick, you spent your time hiding and waiting they were foolish and were massed and crossing in the open. The third guy looks in the general direction of the gunfire and he sees a flash too late he goes down the fourth guy saw the flash and knows where you are but by the time he drops to prone because you are so far way he cant hit you standing up for sure as he was running and out of breath that makes his aim standing more wobbly than it already is normally when standing. So he drops down but by the time he lines up etc too late you got him. meanwhile the fifth guy dropped when the fourth one did and he is aiming now it depends if he is lookig up at you slightly or down or if there is a rock etc where he can rest his rifle to get a better shot just because you are prone isnt a given in RO you have a more stable shot( its based on resting the rifle) if you are prone looking down one side of a vally looking up at the guy on other side you are not getting a rested gun symbol that apprears letting you know its stable. so the fifth guy is in the open field and dropped but dosent have the perfect rested shot like you worked for and took you time in wait so his shot is off and yours hits him. Now you can imagine how satisfying this is knowing it was all skill and it played out so so realistic the terrain, circumstances, basllistics, tiredness, gun resting.etc on and on naturally combines and you get a true realistic feeling from encounters many many times like this each night you play.
so forgive me if saying the defense of its harderer and unrealistic in a realism mod where its harder to kill someone to make the play better Sounds like the general BF2 mentality? That is the same kind of blind defensiveness you get from the hard core BF2 players when you jump in once a year when you get a new graphics card to give this BF2 arcade game another try and looksee and you shoot someone with a SAW 10 feet away and they turn and killya. Then you say that was bull didnt you see that? and they are like """what do you mean dude that was all me that is normal bf2 its all good that way we like it like this, body armour man!""" well you can keep it at least it is holding back a certain ammount of the poulation that has the mindset to accept it and that keeps them from invading other games in large masses.
so I am sorry I think most reasonable people like me see it as more of a all around general BF2 game engine that makes things how they are here and like I said starting from bf2 this is a great improvemnet. But when a guys head is as big as the two posts in my ironsights and it takes 20 shots sorry. And you cant say i need practice maybe practice at how to take advantage and how to learn the ideocinracies of this game inorder to play effectivley ok i see what you mean. If you are saying I need to practice aiming becuase I wasnt aiming right at him OMFG maybe you didnt read the part about Red Orchestra and the aiming system the iron sights in this game are not even 20% as sharp and defined/detailed as RO so I would say try practicing aiming at 2 pixels and shooting without moving your mouse but the ironsights in this game are so blocky and pixelized and the things you see at a distance are too its futile to try. so what you must have meant is hey learn the tricky game gimmicks practice that way to become a more efficient killer. its like myspace sorry I just spent 3 years learning the right way to make websites I am not going to spend twice as long learning all the codes that have almost nothing to do with real webcode or html just to have a final result of something that looks liek a website anyway.
Most of all Ro has proven that if you make it they will come or more over if you make everything more and more real it combines with the other real stuff and becomes more than a sum of its parts and becomes more and more real. In no way does making it more real make it easier or less fun always usually harder and more fun and above all more real.