Shooting civilians in 0.6 increased insurgent tickets and that was the best way to prevent British from shooting them. Now that insurgents already have a huge amount of tickets, this aspect has disappeared. What can we do?
*trying to sum up all ideas:*
Increase player penalty
How?
- more respawn time : that's already done, and IMO increasing that time will not change a lot of things, except that less players will be on the battlefield.
- no more requested kits for a certain time : done too.
- Physical punishment ? As someone said, IRL soldiers are not killed by their teammates for having killed a civilian. Punishment only occurs once back to the base.
- Other direct punishment? Still don't think it's a good idea, as said above. Moreover, sometimes civilian has to be killed (when giving your position, for example), to protect yourselves and your mates. So instant-punish would not be a nice congratulation...
-
New idea : when killing a civilian, the British player is spotted on the map ? This could be explained by the "revolt" caused by the killing.
Increase team penalty
From far, that seems to be the best way. Indeed, if they're annoying the team, civilian-killers will be immediately corrected by their mates / SL / commanders... How to do?
- Ticket loss. As long as insurgent will have huge amount of tickets, the only thing we can do is downing British tickets.
- Increase loss of intelligence points. Since intel can be regain, this solution isn't too hard for British team and still may be efficient. Therefore, they're one problem here : as far as i know, players don't see intel points, and so the British team isn't aware of that one of her soldiers has killed a civilian...
- ?
... And i don't see any other solution ...
However, another aspect of the problem isn’t studied enough. Most of the time, if civilian are killed, it's because they behaved as real insurgent.
Killing a civilian isn't allowed, but killing one throwing you rocks while his friends are firing AK-47 behind would be more tolerated, i think. To resolve the problem, civilians should behave as civilian, and not as moving targets whose only desire is to be shot.
Civilian to behave as civilians.
What does the civilian do, IRL ? He doesn't wear weapons. He doesn't engage British (he's not insurgent!). When British army is coming, he may stay at home... How to reproduce that in PR ?
- "he doesn't wear weapons" : now, I don't think rocks remains a good idea. During a "battle", a civilian throwing a rock should be considered as hostile and maybe shot. Give the civilians ... Well... nothing … only their hands as a 'weapon'. And as a placeholder, they may only keep their wrench.
- I don't know if they’re a way to link current weapon and death penalties... But if it is possible, civilian that would actually use their rocks (or binoc', if considered as an hostile action) should be allowed to be shot,
as if they were real insurgents.
- "he doesn't engage british". That means the real civilian will not be found following insurgents. Currently, you gain more points when close to your squad, so player distance to others may be used. Try
not to give penalties when killing a civilian close to enemy insurgents (which are not civilians of course). This will lead to civilian don't moving with insurgents, which is a far more realistic behavior, but it may also bring another problem i will explain later.
- "he may stay at home". That is partially brought by previous suggestion, as civilian may be found alone. We can't force them to hide the whole round, no one would play it; and civilian role in RP is to help his team, without British knowing it. But at least we should find a way
to keep them in the city... I don't have many ideas now, but maybe something related to score: give them points as long as they stay alive ?
- Of course, civilian should also fear death, at least as much as soldiers. Why giving them a 10 second respawn time? If a civilian is shot, i will benefit to the Insurgents as a faction, but clearly not to himself. So bring back normal respawn time for them, and count their death in the stats, even if there is no ticket loss (don't know how it is in 0.7, but they were not counted in 0.6).
Civilian must try to stay alive !
I'm going back on the problem i spotted before. Civilian alone will be an easy target for British. Of course, that will make them hide, which is a good thing, but i don't think in reality British soldiers are running after each civilian they encounter to arrest him. That's another issue we have now: even if they don't shoot at civilian, British try to arrest them all... and that isn't a very realistic attitude. It's high time to get rid of this, but it's also a very difficult problem as we are talking about people in opposite teams that would not fight each others.
To not consider every civilian as an enemy...
To me, this is the key to obtain a realistic civilian behavior and relation with British forces. One of the solution would be to include civilian into British team so that a random civilian may be in Insurgent or British team, making the whole civilian people as a third team, what's we are looking for.
I refer you to that post that explain it precisely:
click here.
To sum up :
- Civilian should not handle weapons and stay away from insurgents.
- English should not attempt to arrest every civilian they see.