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Al Basrah - Brit objective markers

Posted: 2008-02-26 00:03
by BloodBane611
Image

The blue cache markers are from the ingame map, red markers are what the brits were seeing. How the **** is that southern one in any way accurate? I mean, I know now, but in all seriousness, how is that supposed to help you find the cache?

I realize that the objective markers are approximate (as they should be), but that one (and it seems likely there are others) is totally misleading.

Posted: 2008-02-26 00:56
by Expendable Grunt
Also, what happened to the idea of "false" caches?

Posted: 2008-02-26 01:07
by LeoBloom.
Is that really what the map looks like in-game? I gotta give it another check

Posted: 2008-02-26 01:14
by BloodBane611
That is clypp's topographical map of al basrah. But hopefully it will soon be the official PR ingame map.

Posted: 2008-02-26 01:17
by 3===SPECTER===3
False intel????

Posted: 2008-02-26 02:38
by GeZe
Random distance is not calculated as a circle, but as a square, ie:

Image

So it can be far away indeed.

Posted: 2008-02-26 03:29
by BloodBane611
We went from circles to invisible squares? I don't know how I missed that. Thanks for the info.

Posted: 2008-02-26 03:43
by Masaq
Moral of the story:

-Set a marker on the map marker.
-All run out to 70m in different directions
-That's your maximum theoretical radius.
-Spiral in to the centre point, keeping scattered around that you cover each other's missed bits.

Posted: 2008-02-26 04:19
by GeZe
BloodBane611 wrote:We went from circles to invisible squares? I don't know how I missed that. Thanks for the info.
From what I understand, there is no method available in BF2's Python to get the direct distance between two objects. So it is calculated as the cache's position (which is x and y coordinate) plus and minus 50 of both the x and y values and those are the bounds for two random numbers, which are the position of the icon for the British.

Posted: 2008-02-26 04:55
by GeZe
nevermind

Posted: 2008-02-26 05:01
by Clypp
That's a weird mistake I made in the North West corner of the Mosque.

It's on the original too, strange I never noticed before.

Posted: 2008-02-26 05:02
by Clypp
repost

Posted: 2008-02-26 20:14
by BloodBane611
Ahh clypp I didn't even notice. But that is weird, seems like someone missed something when making their minimap.

Jonny, I read your posts, and while I vaguely understand what you're saying, in all honesty it didn't come together for me.

Posted: 2008-02-26 22:41
by Pariel
The C/C++ code is for placing the marker within a circle surrounding the cache, correct?

Either way, I honestly don't think it's a big problem. Pain in the butt, but that's what playing the British on Al Basrah is for in the first place.

Posted: 2008-02-27 00:04
by Clypp
Does the BF2 Python even have a math library needed to do the trig calculations? I'm guessing not.