Possible Civie Punish Solution
Posted: 2008-03-01 22:30
Here is an idea that might need some massaging.
I believe civies are needed in the insurgency maps. However after playing in them for awhile, I think the problem with the shoot dont shoot issues still remain. And I dont think that a civie acting like a hostile or running with hostiles should get some sort of immunity. Frankly, in real life, if you can articulate and justify why you fired upon a civilian you might be okay. In this game, there really is no way to model that....or is there? (more on that in a moment).
From the perspective of a soldier in combat, if a civie is seen acting in a manner that assists the enemy, doing something that compromises the soldiers lives, is actively attacking or running with terrorists and just plain working in concert with them, then maybe you can justify why you fired on them.
Here is a solution however, I dont know if it is possible. What if the civie role remained as is BUT and here is the key, there were identical STATIC civie models...not bots...that popped up around the map or were placed there at random during game start? The static models would be identical to the playable model except they would NOT move from where they started. If they could be animated, they could be shown looking around or randomly turning in place and or using binocs.
Since these models wouldnt be acting aggresively, they couldnt be arrested for weapon cache info but they could be arrested and removed from play at that location. Meanwhile, real collaborating civies could if needed move to a location and stand still, pretending to be a static hoping that no Brit saw them move. They could remain in place and gather intel all day long.
Maybe a civie static could only be removed from play by a Brit IF the medic bag was used on it for about 10 seconds thereby symbolizing the rendering of assistance or getting it out of harms way. The trick would be is, is that an enemy civie standing still with a knife that can attack the medic or a static civie? It poses a new challenge.
The Brits could also have a less lethal riot gun to stun enemy civies AND terorists both to arrest them for information. I mean, why cant you arrest terrorist for cache info as well. The less lethal gun would have two modes of fire, slug (beanbag) and shot (rubber pellets).
So with this model, any civie moving and thus assisting the enemy could be shot with little or no penalty to the brit. The enemy civie could have a handgun and or a knife, field dressings, and binocs. With staic civies popping up all over the map or in specific areas, the user civie could try to move from place to place pretending to be a static OR killing a static in order to assume its place on the battlemap to confuse the Brits.
I believe civies are needed in the insurgency maps. However after playing in them for awhile, I think the problem with the shoot dont shoot issues still remain. And I dont think that a civie acting like a hostile or running with hostiles should get some sort of immunity. Frankly, in real life, if you can articulate and justify why you fired upon a civilian you might be okay. In this game, there really is no way to model that....or is there? (more on that in a moment).
From the perspective of a soldier in combat, if a civie is seen acting in a manner that assists the enemy, doing something that compromises the soldiers lives, is actively attacking or running with terrorists and just plain working in concert with them, then maybe you can justify why you fired on them.
Here is a solution however, I dont know if it is possible. What if the civie role remained as is BUT and here is the key, there were identical STATIC civie models...not bots...that popped up around the map or were placed there at random during game start? The static models would be identical to the playable model except they would NOT move from where they started. If they could be animated, they could be shown looking around or randomly turning in place and or using binocs.
Since these models wouldnt be acting aggresively, they couldnt be arrested for weapon cache info but they could be arrested and removed from play at that location. Meanwhile, real collaborating civies could if needed move to a location and stand still, pretending to be a static hoping that no Brit saw them move. They could remain in place and gather intel all day long.
Maybe a civie static could only be removed from play by a Brit IF the medic bag was used on it for about 10 seconds thereby symbolizing the rendering of assistance or getting it out of harms way. The trick would be is, is that an enemy civie standing still with a knife that can attack the medic or a static civie? It poses a new challenge.
The Brits could also have a less lethal riot gun to stun enemy civies AND terorists both to arrest them for information. I mean, why cant you arrest terrorist for cache info as well. The less lethal gun would have two modes of fire, slug (beanbag) and shot (rubber pellets).
So with this model, any civie moving and thus assisting the enemy could be shot with little or no penalty to the brit. The enemy civie could have a handgun and or a knife, field dressings, and binocs. With staic civies popping up all over the map or in specific areas, the user civie could try to move from place to place pretending to be a static OR killing a static in order to assume its place on the battlemap to confuse the Brits.