Page 1 of 11

[Map] Sangin [WIP]

Posted: 2008-03-02 03:09
by Dr Rank
A meticulously planned 4km of Afghanistan based on extensive research taken from discussions with [R-DEV]UK_Force, video footage, photos and information gathered from the Helmand Exhibition at the National War Museum. Set mainly in an area of the Green Zone that follows the Helmand River through Sangin, the map includes Camp Bastion (the main base in the bottom left of the map - in RL Bastion is much further out in the same direction as it currently is in game so there will be a dome of death around it to prevent the Taliban forces getting near it in game, simulating the distance as best as possible). It also includes the Sangin MT (Main Town) FOB which has seen some of the most intensive fighting in the region. As you'll see, the FOB is modelled as accurately as I could get it, and bares more than a passing resemblance! It took AGES to make!! :? ??: 8)

Some key features include:
  • Overgrowth grass fields i.e. grass you can hide in
  • Compounds modelled from google images/video footage
  • Fields etc modelled from a combination of google images and video footage
  • Insurgency gamemode against a Taliban force (Insurgent models for the time being)
  • Realistic vehicles in operation i.e. for the British the Harrier, Apaches, Scimitars, an A-10 and Landrovers (the merlin will probably be used as a place holder until the game gets a chinook) Air assets are not confirmed, it will come down to balancing, ideally all those mentioned here will feature.
Here's some WIP Screenshots alongside some rl images taken from military videos:

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Thanks to Nickbond, Katarn and Dbzao for posing for me in the screens :wink:

Posted: 2008-03-02 03:31
by 3===SPECTER===3
WOW!!! GREAY MAP...

Did you get the idea from the Ross Kemp in Afghanistan Documentary That takes place near and in the exact same place?

Posted: 2008-03-02 03:33
by Glebaka
"Overgrowth grass fields i.e. grass you can hide in"
that would be awesome ,like in cod4(ghilley in the mist)
overall i think would be great map

Posted: 2008-03-02 03:36
by Dr Rank
3===SPECTER===3 wrote:WOW!!! GREAY MAP...

Did you get the idea from the Ross Kemp in Afghanistan Documentary That takes place near and in the exact same place?
Cheers, I started this last July, about the time he was out there making it! :) But yeah, it provided some useful refs, particularly for some of the field ideas.

Posted: 2008-03-02 04:31
by Expendable Grunt
I...CAME!

Posted: 2008-03-02 04:33
by Eddiereyes909
awesome.


So the scimitar can swim ?

Posted: 2008-03-02 05:16
by Rhino
yep, like ranky has said hes been working on this map for some time now and wan't directly inspired by Ross Kemp in Afghanistan but it did provide with some really nice HD refs ;)

The map as you see it now will change alot from what you see it now too the time when its ingame, going to need alot of terrain work done still for the surrounding mouintins etc, all its textures will be terrain textures will be redone most likly and there are going to be lots of new, non destructible statics going to be made due to the fact the map has not even got anything like as many compounds as we hope to have in it, and its already at its max destructible items limit thou we do plan to put in as many destructible objects as possible in the map :D

The vehicle layout ranky has posted above may not be the final due to gameplay issues thou we will see how things go, in the end we want to have this map as close to reality as possible so we will try and use as many realistic assets as we have available to us in the map, that also keep it fair for both sides :D

If you want to visualize what this map will be like to play on, just think Al Basrah, but spread over the size of Kashan/Qinling with no city, and lots of villages / compounds in it which contain the ammo chaches / objectives :D

and no eddie, the scimitar cant swim, its just fording the river :p

Posted: 2008-03-02 05:16
by crazy11
Wow great map I love it and cant wait to play on it.

Posted: 2008-03-02 05:25
by Oldirti
Dayum...this map is so good.

.8 will be THE patch. While .7 gave us the true gameplay for PR, .8 will give us the maps to play them on.

Posted: 2008-03-02 05:38
by Ironcomatose
Awesome!! If only PR didnt run like **** on my PC for no reason(honest...one i day i woke up and it just ran like ****. I shit you not.) :(

Posted: 2008-03-02 05:44
by SGT.JOKER
simply beautiful :-D
I hope to see some US maps like this, we cant let the brits get all of the insurgency fun after all now can we? :lol:

Posted: 2008-03-02 05:47
by Cyrax-Sektor
I think it's safe to wear a bib when venturing into PR updates. Kudos! Can't wait to try this out. I'll whore civi kits if we get 'em in this map. :P

Posted: 2008-03-02 05:54
by PRC_Heavy_Z
Wow, I thought It was a screen shot of ARMAII vegetation system. ^^

Posted: 2008-03-02 06:19
by SethLive!
unbelievable.

this looks even better than muttrah v2

Posted: 2008-03-02 07:21
by Expendable Grunt
So...what do the insurgents get for vehicles? Just technicals and that ... thing ... we call a car?

Posted: 2008-03-02 07:21
by Polka
Fearosius wrote:Oh.. ****, I squirted PR juice all ver my keyboard.
lol wtf
Anyways this looks like a epic map.

Posted: 2008-03-02 09:00
by KP
Looks absolutely epic, but...A10? Please don't...