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LAT splash radius
Posted: 2008-03-03 02:43
by DarthDisco
This is less of a suggestion than it is a question. The LAT has been nerfed a bit over the patches and currently yields a very small radius of explosive damage. I have both been shot at with, and shot others with, this weapon, only to miss by a few meters and have the enemy walk away almost unscathed.
It seemed to me that at the time these changes were made largely to combat LAT spamming which used to be quite prevalent. I am just curious to see if perhaps this topic is ready to be revisited. As the mod progresses further towards realism, and its players progress further towards honoring that goal, I can only hope that perhaps a more realistic LAT could be re-introduced.
LAT weaponry is well known to be a popular choice for armed forces to use against infantry targets, either in fortified structures, or behind cover. Militia and insurgent forces are especially prone to using RPG's as they provide a much easier way to kill without requiring the accuracy of a bullet.
The question I pose then is a simple one: do we as a community, and the DEV's as its moderators, think that we are ready to use a more realistic LAT responsibly?
Please note that I am not in any way suggesting that the damage of the LAT be increased, only its damage radius. I do not know what it is now, but I would think that increasing it out to at least that of a hand grenade should be realistic.
Posted: 2008-03-03 03:13
by SleepyHe4d
Where's the option for "No, it's fine how it is"
Posted: 2008-03-03 03:37
by BloodBane611
To be honest, I also think they're fine as is. The AT4 is a dedicated anti-tank weapon, while the RPG-7 is almost always supplied with HEAT rounds. This means that the blast radius will simply be smaller, and I think that the ingame this is well represented. As for the british and chinese weapons, I'm too lazy to check, but it does seem likely that these weapons are dedicated to killing vehicles, and therefore not very effective against infantry.
Posted: 2008-03-03 04:03
by DeePsix
The only thing I would change on LATs would be the sights on the UK weapon and the Chinese, and slightly increase damage
Posted: 2008-03-03 04:43
by Psyko
Hey guys. you keep assosiating these things the way criteria and wartime edicate dictate...
weapons are weapons...we'll use them to the max and to the bulk of their effectivness. if a weapon works against any taget you can use it. In war the leaders issue weapons and they are used rasionally because of their rediculous price and rarity.
But if my RPG works well as a vase for my living room you can damn well be assured ill use it botanically.
Make the weapons realitically, and stop worrying about how it will nerf situations. your all gonna get blown away ANYWAY! and if the devs are worried about spamming...they shouldnt be. the whole reason why people are irritated about stuff in the game is the general lack thereof.
lack of jets...
lack of readily armable weapons...
lack of consious decisions within squads...
lack of the determent to "Lone Wolf"...
{...and dont misconstrude, im not insulting, but i am trying to fling some helpful critisism around to help make this the superest most uber leet leet leet pwnage game of all time.}
thanks for reading
Posted: 2008-03-03 05:52
by PRC_Heavy_Z
L-AT's are fine as they are, but I do agree the British and the Chinese sights need to be fixed. If someone wants to tell me how, I'll be happy to pick this task up

Posted: 2008-03-03 06:13
by Wolfe
LAT's are mostly used against infantry because it's easier than shooting a gun and more accurate than a nade. I don't think we need that being enhanced any more than it already is.
Posted: 2008-03-03 08:57
by Expendable Grunt
PRC_Heavy_Z wrote:L-AT's are fine as they are, but I do agree the British and the Chinese sights need to be fixed. If someone wants to tell me how, I'll be happy to pick this task up
Don't know what the real PLA one is supposed to look like but I like the one they currently have.
Posted: 2008-03-03 11:30
by bullit_toof
I think they are fine also, apart from the sights, I often use the L-AT against embedded infantry, snipers, MG nests and the likes rather than vehicles cos to be honest the L-AT's tend just annoy APC's than scare them!
Posted: 2008-03-03 12:31
by BloodBane611
A good percentage of the time a single LAT round will immobilize an APC. I agree with Wolfe, the only real reason for using LATs against infantry is because they can't toss a grenade. The splash radius is already reasonable, we're not saying nerf it, we're saying don't 1337 HaXXor it.
Posted: 2008-03-03 16:38
by Mongolian_dude
The blast radius is fine. I can engage targets up to 450m with a LAT and land it within 5-10m, which is enough to put a soldier sky-bound.
If we were to make the blast more realistic, we would make the radiuses pass through buildings, or at least allow a smaller radius to be carried on through statics. Simply hiding behind a low brick wall or plant pot, allowing it to take the full brunt of an armour piercing rocket, not being damaged or causing danger on the other side of the wall.
...mongol...
Posted: 2008-03-03 22:20
by Expendable Grunt
I only LAT troops when they're in buildings.
Posted: 2008-03-04 00:17
by GR34
I would Like an AT4/Law-80 to completely Wreck BRDM Like it would in real life. and may be do a touch more damage to APC's/IFVS But the RPG should stay the same unless we get a "tandem" round for them then it should innialate them! like in real life .50cal bullet go through BRDM so whay shouldest a LAT Kill it?
Posted: 2008-03-04 01:20
by Expendable Grunt
1 LAT kills the BRDM.