A Radical Suggestion - remove live map markers
Posted: 2008-03-03 20:28
(If you choose to reply, please read this post in its entirety. Too often I've seen people make suggestions and point out some arguments that people may have - and how they would address those arguments - but people ignore this and still post the refuted argument as a reply anyway)
I'll start with a little info about myself. I've been playing BF2 since the demo and have been following PR since one of the first posts in the Desert Combat forums asking for volunteers. I think I even remember the photo that was in the forum signature for the person who posted:

I'm also a supporter of every upgrade for Project Reality in the releases. No, I'm not a fanboy, I just see the logic in everything from removing 1 man tankers to removing squad leader spawning to standardizing kits and forcing kit requests. It has made the game more enjoyable for me and has really created the best gaming experience I have ever had (no joke!)
I was also on the R-PUB team for a while but had to bail due to some demanding things in my personal life.
I mention the above so everyone doesn't thing I'm some new guy off the street trying to change PR. I've been playing the mod for so long that I believe I can (more or less) understand in which direction the developers are trying to go.
Ok, finally to the suggestion. I know I'm going to get some serious resistance to this so I'll try to explain my logic as much as possible.
Remove all *live* markers from the map
What are live markers?
- Friendly troops
- Friendly vehicles
- Flag Status (ie: neutralized or capped flag)
Landing zones, enemy spotted signals and other markers that are placed by teammates or the commander would stay.
ONLY the Commander will see live markers.
The squad leader should be able to ONLY see his squad members.
Below I've compiled a list for my reasoning as to why this should be.
SITUATIONAL AWARENESS
How often have had to walk a considerable distance with your squad and simply brought up the minimap, saw which way your little circle was pointing, and just hit the forward key ignoring everything around you?
By removing the live markers on the minimap, you're forcing people to rely on true situational awareness and most of all - their compass!
This will also LIMIT situational awareness as necessary. THIS IS VERY IMPORTANT! How many times were you in a squad and 3 of the members kept commenting on what the rest of the team is doing?
"Damn, squad 5 lost the village.. they suck!"
"Well it looks like Squad 1 is attacking, so let's just flank the other way"
A grenadier of Squad 3 should not have the same situational awareness as the commander. He shouldn't know the state of the battle, only the state of his mission.
This will also give advantages to the situational awareness of commanders and squad leaders. People must now rely on these two individuals to guide them into the battle instead of simply following them because they "have to".
THIS WILL NOT ENCOURAGE TEAM KILLING
You can't rely on your map to check for friendlies. Sometimes an enemy can be right next to a friendly and you'd never know, resulting in a team kill. The best you can do is either zoom in far enough to tell (and yes, you can tell) or what most people do hold your mouse over the solder and his name will pop up.
The fact that it takes time to bring the map up has really eliminated the use of the map for distinguishing friend from foe quickly. It takes time to bring up the map, locate where you are and locate who that is you're looking at.
Granted, there may be some initial team killing but it's definitely not going to be as wide spread as some would claim. Remember when the map delay was added? Many people complained of team killing at first, then everyone got used to it.
COMMUNICATION
Now it will make sense when a squad member says:
"We have a friendly APC inbound from the North"
Usually saying this is redundant because everyone can check their map and realize it's a friendly APC coming (especially the squad leader who checks his map frequently).
Now the commander can notify the squad leader with something like:
"Squad 5 you have Squad 4 coming in from the South, watch your fire"
THE BEST PART
The best part about this feature is that squad leaders will now need to use terrain as landmarks more than ever. It's going to be easy to get lost if you can't see yourself on the map. You'll need to use various landmarks like big rocks, roads and other things to figure it out.
It's a whole new set of logic that people need to use - PATHFINDING!
It makes the maps seem much larger, the attention to detail is greater.
In real life, troops movements in "hot zones" or "red zones" (areas under enemy control) are way slower than in PR. Troops need to move very carefully because they don't know the up-to-the-second status of the battle (unless they are commanding) so they don't know who they're going to run into.
The battles would also naturally expand as they do in real life.
If you're in the desert, quick movement is a lot easier as it is in real life. There's really nowhere to hide in the desert (ie: Kashan)
In the woods or forests, movement has to be much slower because there are so many places to hide.
And best of all, ambushes will finally be something to fear. You won't be able to identify exactly where you got shot from unless you check the map every 5 seconds -- which you can't do.
WE WANT REALISM
It's impossible to a create a completely realistic video game, of course.
However, it is possible to recreate the strategic mind set that you need while you're out in the field. One of the key elements of that mindset is uncertainty.
BEFORE YOU DISAGREE
Think about why you really use the map. I'm sure you'll break it down into 3 simple reasons:
1) To see where you are.
2) To see where your teammates are.
3) To see where you want to go.
All 3 of those things can be achieved without the map showing live markers by:
1) Analyzing the terrain around you and that on the map.
2) Communication.
3) Communication.
These are all things that seem to be very encouraged in PR.
PROBLEMS WITH THE IDEA
As all ideas, this one isn't perfect. I do think the benefits outweigh the problems (if it can be implemented)
1) Engine limitations
2) If team A has no commander, team B will destroy them with a commander.
3) Servers with no VOIP will have a lot of trouble communicating.
I'll start with a little info about myself. I've been playing BF2 since the demo and have been following PR since one of the first posts in the Desert Combat forums asking for volunteers. I think I even remember the photo that was in the forum signature for the person who posted:

I'm also a supporter of every upgrade for Project Reality in the releases. No, I'm not a fanboy, I just see the logic in everything from removing 1 man tankers to removing squad leader spawning to standardizing kits and forcing kit requests. It has made the game more enjoyable for me and has really created the best gaming experience I have ever had (no joke!)
I was also on the R-PUB team for a while but had to bail due to some demanding things in my personal life.
I mention the above so everyone doesn't thing I'm some new guy off the street trying to change PR. I've been playing the mod for so long that I believe I can (more or less) understand in which direction the developers are trying to go.
Ok, finally to the suggestion. I know I'm going to get some serious resistance to this so I'll try to explain my logic as much as possible.
Remove all *live* markers from the map
What are live markers?
- Friendly troops
- Friendly vehicles
- Flag Status (ie: neutralized or capped flag)
Landing zones, enemy spotted signals and other markers that are placed by teammates or the commander would stay.
ONLY the Commander will see live markers.
The squad leader should be able to ONLY see his squad members.
Below I've compiled a list for my reasoning as to why this should be.
SITUATIONAL AWARENESS
How often have had to walk a considerable distance with your squad and simply brought up the minimap, saw which way your little circle was pointing, and just hit the forward key ignoring everything around you?
By removing the live markers on the minimap, you're forcing people to rely on true situational awareness and most of all - their compass!
This will also LIMIT situational awareness as necessary. THIS IS VERY IMPORTANT! How many times were you in a squad and 3 of the members kept commenting on what the rest of the team is doing?
"Damn, squad 5 lost the village.. they suck!"
"Well it looks like Squad 1 is attacking, so let's just flank the other way"
A grenadier of Squad 3 should not have the same situational awareness as the commander. He shouldn't know the state of the battle, only the state of his mission.
This will also give advantages to the situational awareness of commanders and squad leaders. People must now rely on these two individuals to guide them into the battle instead of simply following them because they "have to".
THIS WILL NOT ENCOURAGE TEAM KILLING
You can't rely on your map to check for friendlies. Sometimes an enemy can be right next to a friendly and you'd never know, resulting in a team kill. The best you can do is either zoom in far enough to tell (and yes, you can tell) or what most people do hold your mouse over the solder and his name will pop up.
The fact that it takes time to bring the map up has really eliminated the use of the map for distinguishing friend from foe quickly. It takes time to bring up the map, locate where you are and locate who that is you're looking at.
Granted, there may be some initial team killing but it's definitely not going to be as wide spread as some would claim. Remember when the map delay was added? Many people complained of team killing at first, then everyone got used to it.
COMMUNICATION
Now it will make sense when a squad member says:
"We have a friendly APC inbound from the North"
Usually saying this is redundant because everyone can check their map and realize it's a friendly APC coming (especially the squad leader who checks his map frequently).
Now the commander can notify the squad leader with something like:
"Squad 5 you have Squad 4 coming in from the South, watch your fire"
THE BEST PART
The best part about this feature is that squad leaders will now need to use terrain as landmarks more than ever. It's going to be easy to get lost if you can't see yourself on the map. You'll need to use various landmarks like big rocks, roads and other things to figure it out.
It's a whole new set of logic that people need to use - PATHFINDING!
It makes the maps seem much larger, the attention to detail is greater.
In real life, troops movements in "hot zones" or "red zones" (areas under enemy control) are way slower than in PR. Troops need to move very carefully because they don't know the up-to-the-second status of the battle (unless they are commanding) so they don't know who they're going to run into.
The battles would also naturally expand as they do in real life.
If you're in the desert, quick movement is a lot easier as it is in real life. There's really nowhere to hide in the desert (ie: Kashan)
In the woods or forests, movement has to be much slower because there are so many places to hide.
And best of all, ambushes will finally be something to fear. You won't be able to identify exactly where you got shot from unless you check the map every 5 seconds -- which you can't do.
WE WANT REALISM
It's impossible to a create a completely realistic video game, of course.
However, it is possible to recreate the strategic mind set that you need while you're out in the field. One of the key elements of that mindset is uncertainty.
BEFORE YOU DISAGREE
Think about why you really use the map. I'm sure you'll break it down into 3 simple reasons:
1) To see where you are.
2) To see where your teammates are.
3) To see where you want to go.
All 3 of those things can be achieved without the map showing live markers by:
1) Analyzing the terrain around you and that on the map.
2) Communication.
3) Communication.
These are all things that seem to be very encouraged in PR.
PROBLEMS WITH THE IDEA
As all ideas, this one isn't perfect. I do think the benefits outweigh the problems (if it can be implemented)
1) Engine limitations
2) If team A has no commander, team B will destroy them with a commander.
3) Servers with no VOIP will have a lot of trouble communicating.