Feature Request: Sequential Orders
Posted: 2008-03-05 01:33
I've been thinking that it's a bit of a pain in the *** being a squad leader and holding your squads and when giving them orders %100 of the time.
I'd like to be able to give a series of orders, in the form of way points, to my squad so that we set up a battle plan and everyone knows what they're expected to do next. For example:
You want your squad to move around the back of an objective, but you want them to keep a wide berth. You aren't confident that your squad knows what they're doing (being in a public server) so you want to be %100 clear with them where you want the to go. You want to give them the graphical representation of where you want them to go, but this involves constantly changing the move markers. Having the ability to set multiple move markers would assist in this.
Announce to the squad that at each move marker they WILL set up a defensive perimeter and wait for the "move on" command from their patrol commander. At the attack marker they will wait for the "assault" command from the patrol commander.
Set move point/rendesvous (leg 1) 150m south east of objective.
Set move point/rendesvous (leg 2) 150m south of objective.
Set move point/rendesvous (leg 3) 150m south west of objective.
Set move point/rendesvous (leg 4) 150m west of objective.
Set move point/rendesvous (leg 5) 125m west of the objective for a rally point.
Set an attack marker (leg 6) on the objective.
Thus, when the squad looks at the map they have their movements planned out and they understand where they go, they know where the RP will be and they know which direction they'll be attacking from.
See awesome paint picture below for (basic) graphical representation.
I'd like to be able to give a series of orders, in the form of way points, to my squad so that we set up a battle plan and everyone knows what they're expected to do next. For example:
You want your squad to move around the back of an objective, but you want them to keep a wide berth. You aren't confident that your squad knows what they're doing (being in a public server) so you want to be %100 clear with them where you want the to go. You want to give them the graphical representation of where you want them to go, but this involves constantly changing the move markers. Having the ability to set multiple move markers would assist in this.
Announce to the squad that at each move marker they WILL set up a defensive perimeter and wait for the "move on" command from their patrol commander. At the attack marker they will wait for the "assault" command from the patrol commander.
Set move point/rendesvous (leg 1) 150m south east of objective.
Set move point/rendesvous (leg 2) 150m south of objective.
Set move point/rendesvous (leg 3) 150m south west of objective.
Set move point/rendesvous (leg 4) 150m west of objective.
Set move point/rendesvous (leg 5) 125m west of the objective for a rally point.
Set an attack marker (leg 6) on the objective.
Thus, when the squad looks at the map they have their movements planned out and they understand where they go, they know where the RP will be and they know which direction they'll be attacking from.
See awesome paint picture below for (basic) graphical representation.