Posted: 2008-03-05 06:49
Doing a quick search for "Selectable Lightweight Attack Munition", I discovered that in RL, the SLAM can be remote, timer and proximity detonated. In PR, however, it is only timer detonated. I predict that the PR SLAMs usefulness/effectiveness would considerably increase if proximity detonation were added to it. Spec Ops kits would then be able to better utilize the SLAM by placing it on roads, walls, buildings, entrances, etc. whereby its detonation is only triggered by bodies/ vehicles crossing it. If the SLAM were to retain its timer detonation ability and also incorporate the proximity detonation ability, then it would better reflect its real-life counterparts versatility.
In the case that proximity detonation is added to the SLAM, then all methods of detonation, i.e. remote (C4), timer, proximity, will be represented in-game, thereby somewhat completing the spectrum of employment possibilities of infantry-based explosives.
Additionally, since the SLAM is only available to the Spec Ops kit, such upgrade to the SLAM would somewhat increase the kits value as an asset.
In the case that proximity detonation is added to the SLAM, then all methods of detonation, i.e. remote (C4), timer, proximity, will be represented in-game, thereby somewhat completing the spectrum of employment possibilities of infantry-based explosives.
Additionally, since the SLAM is only available to the Spec Ops kit, such upgrade to the SLAM would somewhat increase the kits value as an asset.