Do maps make sense?
Posted: 2008-03-06 02:10
I normally have fun on every mission in PR, even though I've played the maps a ton of times. But do the missions make sense? I admire all the work that went into them, but sometimes I just don't "get it".
# 7 Gates -- Makes sense; A British armoured infantry column is on it's way to attack a PLA stronghold thing.
# Al Basrah -- I don't know how weapon cache hunting goes IRL so I can't comment.
# Al Kufrah Oilfield -- Makes some sense; British armour column is on it's way to attack an MEC stronghold of some sort. Not sure why you need to hold the facilities, however. Might have something to do with guarding the flanks.
# Assault on Mestia -- Not sure why an arms dealing group has the British Army after it, but it might be a NATO task, as the arms group is apparently mult-national.
# Bi Ming -- Never played. Got part way in during the beta, and never went back, and nobody seems to run it since.
# Daqing Oilfields -- It's a vanilla map. Has some fun factor, but why are there two air fields so close to each other?
# EJOD Desert -- Makes sense; USMC needs to route an MEC stronghold.
# Fools Road -- See Mestia.
# Gulf of Oman -- Makes sense as is. Most sensible map.
# Hills of Hamgyong -- USMC wouldn't attack up hill like that would they?
# Jabal Al-Burj -- Why are we invading a beach to take out a bomb factory? EDIT: Also, the dam is...weird.
# Kashan Desert -- Two conveniently located bases for MEC and USMC deploy forces to take over some bunkers while trying to kill each other. Bunkers seem to pose little, if any, real value.
# Operation Ghost Train -- Fighting over a rail bridge makes little sense when you can air drop supplies to the region. Is the PLA really that rail reliant? Assuming they are, the map does make some sense, though why they didn't bomb it is beyond me.
# Qwai River -- Why, exactly, is a fishing village or a government office important? Or hell, even a mine in that case? I can see the village, and maybe the office as they over-watch the river, but a mine? Or hell, a processing facility for that matter (though that could be a southern flank guard).
# Road to Kyongan'Ni -- Why are we fighting to hold a village?
# Sunset City -- I'll post on this, later.
# The Battle for Qinling -- Two conveniently located air bases battle over...a coal mine. How two bases managed to build themselves so close to each other is beyond British or Chinese high command.
# Zatar Wetlands -- Don't really know what to say here.
Anyways yeah perhaps someone can better explain why the flags are as they are, as I'm not a military tactician.
# 7 Gates -- Makes sense; A British armoured infantry column is on it's way to attack a PLA stronghold thing.
# Al Basrah -- I don't know how weapon cache hunting goes IRL so I can't comment.
# Al Kufrah Oilfield -- Makes some sense; British armour column is on it's way to attack an MEC stronghold of some sort. Not sure why you need to hold the facilities, however. Might have something to do with guarding the flanks.
# Assault on Mestia -- Not sure why an arms dealing group has the British Army after it, but it might be a NATO task, as the arms group is apparently mult-national.
# Bi Ming -- Never played. Got part way in during the beta, and never went back, and nobody seems to run it since.
# Daqing Oilfields -- It's a vanilla map. Has some fun factor, but why are there two air fields so close to each other?
# EJOD Desert -- Makes sense; USMC needs to route an MEC stronghold.
# Fools Road -- See Mestia.
# Gulf of Oman -- Makes sense as is. Most sensible map.
# Hills of Hamgyong -- USMC wouldn't attack up hill like that would they?
# Jabal Al-Burj -- Why are we invading a beach to take out a bomb factory? EDIT: Also, the dam is...weird.
# Kashan Desert -- Two conveniently located bases for MEC and USMC deploy forces to take over some bunkers while trying to kill each other. Bunkers seem to pose little, if any, real value.
# Operation Ghost Train -- Fighting over a rail bridge makes little sense when you can air drop supplies to the region. Is the PLA really that rail reliant? Assuming they are, the map does make some sense, though why they didn't bomb it is beyond me.
# Qwai River -- Why, exactly, is a fishing village or a government office important? Or hell, even a mine in that case? I can see the village, and maybe the office as they over-watch the river, but a mine? Or hell, a processing facility for that matter (though that could be a southern flank guard).
# Road to Kyongan'Ni -- Why are we fighting to hold a village?
# Sunset City -- I'll post on this, later.
# The Battle for Qinling -- Two conveniently located air bases battle over...a coal mine. How two bases managed to build themselves so close to each other is beyond British or Chinese high command.
# Zatar Wetlands -- Don't really know what to say here.
Anyways yeah perhaps someone can better explain why the flags are as they are, as I'm not a military tactician.