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Nose cam on Attack Helo's

Posted: 2006-02-04 18:55
by LoganX
Hey all,
I've been playing more and more in the last week or so.
Really do like the feel of the mod. Getting used to alot of things.
I have one concern though.

Not having nose cam as an attack helo pilot makes it difficult to correctly give my gunner accurate spots on targets. Especially during a more crowded fight.
Basically the gunners "character" blocks so much of the view of the "target area" around the pilots reticle that's it's hard to see what's going on on the ground.

Now...I know that the nose cam is in no way 'realistic' and I'm not saying that it needs to come back but...there has to be something that can be done to assist the pilot in acquiring targets for his gunner.
Modified HUD?
Maybe the pilot should/could have a limited ground target radar in his HUD similar to Bombing radar but a much shorter range?

I'm no expert on the 'realistic' aspects or implementation of such a setup IRL but I'm looking at this from a gameplay standpoint.
Unless the gunner can be made much more 'self-sufficient' than it is now, the gunner has an enormous dependence on the pilot to give him targets. The current cockpit view makes this more difficult than it needs to be IMHO.

Posted: 2006-02-05 07:54
by 4thRangerDiv.
Your acually supoosed to be looking around the cockpit and minimap, also getting comm. from your gunner lining up targets, but with the layout of it all its quite hard. But i like it

Posted: 2006-02-05 08:37
by BlakeJr
I find the Cobra gunner position quite annoying too when I'm the pilot and I'm amazed that they built the real thing like that. I mean who in their right mind would build an aircraft where the most important 25% (wild guess) of your view is obstructed by the gunners head?!? What on earth were they thinking???

However, since it DOES work in real life and is apparently a proven machine my answer to you is that you have a gunner, use him to spot targets and focus on staying in the air and avoiding AA.

I am more concerned that there are servers out there that have disabled nosecam for the gunnerposition as well and THAT is annoying as hell.

Posted: 2006-02-05 09:32
by Zepheris Casull
well the pilot in real world doesn't rely on visual clue by his eyesight alone, he's got a whole range of additional sensor feed given to him through his display.

which unfortunately, we have none in the current BF2 model. IRL, both the pilot and the gunner posses an indentical cockpit aside of the position difference. Either of them can also control the craft and fire the weapon system. They also posses a large display capable of showing moving map updated directly by combining mission data and their own sensor feed.

i agree with a limited ground radar, IRL they use passive sensors to pick up the signature from hostile vehicles and targets, but gameplay wise i don't think anyone would mind if they do it differently so long as we get something to give us a clue on the surrounding for both the gunner and the pilot.

Another thing i've been wondering is the cannon mounted on the gunships, from the very little media record i've seen on the cannon firing, they are not as accurate as the BF2 portrays them (it could be the distance throwing off my judgement) but a hell a lot more powerfull and the cannon introduces quite a bit of recoil in long range firing.

Posted: 2006-02-05 09:47
by 4thRangerDiv.
plus it easyer to know where u are when you can get a full 360 few in seconds. Also the gunner and piolt seat are put in the perfect possision if you ask me beacuse, when the chopper is flying forwards, the nose is tilted down, leting the pilot look over the gunners head. and yes there are alot of other instruments that the pilot can use.

Posted: 2006-02-05 15:00
by LoganX
Hey...thanks for the replies
I guess what I'm most concerned with is without the ability to reproduce the other instruments and aids that the pilot has IRL I think 'little' sacrifice in realism may need to be applies to the pilot's view to make up for it.

Not every gunner spots things all the time. (Especially if they're busy shooting).
IMO the choppers in BF2 only work well when both positions can compromise each other.
If the Gunner is engaging targets and the pilot is not able to see a good portion of the action, how is he supposed make corrections, give targets and/or evade? Can't always have the nose pointed down you know.

I just think that the current view puts a crimp into a lot of the pilots ablilty to perform 'with' the gunner.