Nose cam on Attack Helo's
Posted: 2006-02-04 18:55
Hey all,
I've been playing more and more in the last week or so.
Really do like the feel of the mod. Getting used to alot of things.
I have one concern though.
Not having nose cam as an attack helo pilot makes it difficult to correctly give my gunner accurate spots on targets. Especially during a more crowded fight.
Basically the gunners "character" blocks so much of the view of the "target area" around the pilots reticle that's it's hard to see what's going on on the ground.
Now...I know that the nose cam is in no way 'realistic' and I'm not saying that it needs to come back but...there has to be something that can be done to assist the pilot in acquiring targets for his gunner.
Modified HUD?
Maybe the pilot should/could have a limited ground target radar in his HUD similar to Bombing radar but a much shorter range?
I'm no expert on the 'realistic' aspects or implementation of such a setup IRL but I'm looking at this from a gameplay standpoint.
Unless the gunner can be made much more 'self-sufficient' than it is now, the gunner has an enormous dependence on the pilot to give him targets. The current cockpit view makes this more difficult than it needs to be IMHO.
I've been playing more and more in the last week or so.
Really do like the feel of the mod. Getting used to alot of things.
I have one concern though.
Not having nose cam as an attack helo pilot makes it difficult to correctly give my gunner accurate spots on targets. Especially during a more crowded fight.
Basically the gunners "character" blocks so much of the view of the "target area" around the pilots reticle that's it's hard to see what's going on on the ground.
Now...I know that the nose cam is in no way 'realistic' and I'm not saying that it needs to come back but...there has to be something that can be done to assist the pilot in acquiring targets for his gunner.
Modified HUD?
Maybe the pilot should/could have a limited ground target radar in his HUD similar to Bombing radar but a much shorter range?
I'm no expert on the 'realistic' aspects or implementation of such a setup IRL but I'm looking at this from a gameplay standpoint.
Unless the gunner can be made much more 'self-sufficient' than it is now, the gunner has an enormous dependence on the pilot to give him targets. The current cockpit view makes this more difficult than it needs to be IMHO.