Idea for solution to low-spec graphics advantages.
Posted: 2008-03-11 16:27
I sometimes get fed up with the BF2 engine limitations, one for example is the rendering of grass at distance - IE if your hiding in long grass, someone 100ish meters away can spot you very easly because the grass does not render past a certain distance on their PC, and you appear as an idiot trying to hide from them in the middle of an open field.
This problem is even more apparent if someone has their settings low, as (AFAIK) the grass render distance is reduced.
My idea for a solution to this would be this:- If someone is in a long grass area and prone for a small period of time (say 5 seconds) their model 'dissapears' - they remain 'hidden' until crouch, stand or leave the area of cover. This would make long grass more viable as cover providing certain concessions are made like for example firing gives away your position etc ...
Sorry if this has been suggested before
This problem is even more apparent if someone has their settings low, as (AFAIK) the grass render distance is reduced.
My idea for a solution to this would be this:- If someone is in a long grass area and prone for a small period of time (say 5 seconds) their model 'dissapears' - they remain 'hidden' until crouch, stand or leave the area of cover. This would make long grass more viable as cover providing certain concessions are made like for example firing gives away your position etc ...
Sorry if this has been suggested before