How PRMM Should be Played
Posted: 2006-02-05 18:59
Three words: 16-player maps. Without armor.
Seriously, these have been my best experiences, because they have few flags, and it's good even with up to 50 players. When 32 player maps come on (mainly stock maps), one side always ends up getting their clocks cleaned, everyone's all over the map (mostly not even with their squads), and there are usually so many flags.
One of the most exciting games I've had was today on Zatar Wetlands (16 player version, no vehicles), with about 30 people playing. People generally stuck with their squads, and we had huge firefights that lasted 10 minutes or more, with some squads trying flanking movements.
Maybe I'm just a stickler for infantry, but armor ruins it for me. When you have both sides using lots of armor, infantry doesn't stand a chance, and even when there's one tank, there isn't much sense going Anti Tank (only having a pistol is crippling, especially if there is only one tank roaming around). Don't get me wrong, Steel Thunder and El Alamein are pretty decent maps, and the whole all vehicles thing is fun, but often times in more infantry oriented maps, it ruins it.
So basically, from what I've observed, the best maps are small (and they all of a sudden become so much bigger in this mod, partly because of player speeds but mostly because you literally fight for every single inch), and they are simplistic and linear in terms of base layout (3 bases is perfect).
In the end, no one really likes the rounds that last 10 minutes and end with a score of 287-0, because one team loses out bad, and the match is over quickly. The best thing is just having a hell of a fight the whole time.
I hope this thread gets the attention of the server administrators for the main PRMM server, because more 16 player maps would be appreciated I think by a lot of people. It also shows new people what (I think) this mod is really about!
It just isn't fun to be getting killed by Tanks and APCs from 500 meters away, and then waiting another 35 seconds just to do it again!
Seriously, these have been my best experiences, because they have few flags, and it's good even with up to 50 players. When 32 player maps come on (mainly stock maps), one side always ends up getting their clocks cleaned, everyone's all over the map (mostly not even with their squads), and there are usually so many flags.
One of the most exciting games I've had was today on Zatar Wetlands (16 player version, no vehicles), with about 30 people playing. People generally stuck with their squads, and we had huge firefights that lasted 10 minutes or more, with some squads trying flanking movements.
Maybe I'm just a stickler for infantry, but armor ruins it for me. When you have both sides using lots of armor, infantry doesn't stand a chance, and even when there's one tank, there isn't much sense going Anti Tank (only having a pistol is crippling, especially if there is only one tank roaming around). Don't get me wrong, Steel Thunder and El Alamein are pretty decent maps, and the whole all vehicles thing is fun, but often times in more infantry oriented maps, it ruins it.
So basically, from what I've observed, the best maps are small (and they all of a sudden become so much bigger in this mod, partly because of player speeds but mostly because you literally fight for every single inch), and they are simplistic and linear in terms of base layout (3 bases is perfect).
In the end, no one really likes the rounds that last 10 minutes and end with a score of 287-0, because one team loses out bad, and the match is over quickly. The best thing is just having a hell of a fight the whole time.
I hope this thread gets the attention of the server administrators for the main PRMM server, because more 16 player maps would be appreciated I think by a lot of people. It also shows new people what (I think) this mod is really about!
It just isn't fun to be getting killed by Tanks and APCs from 500 meters away, and then waiting another 35 seconds just to do it again!