OMG 0.75 out???!
Posted: 2008-03-17 00:20
I currently download PR 0.75 Patch from Filefront!
Project Reality v0.708 - v0.756 Patch
Update: It is confirmed that this the legit release file! It is just not announced now.
Some playable servers are up already!
Update2: Add changelog to first post:
Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
Update 3: It's announced officially! Check main page of realitymod.com
Project Reality v0.708 - v0.756 Patch
Update: It is confirmed that this the legit release file! It is just not announced now.
Some playable servers are up already!
Update2: Add changelog to first post:
Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
Update 3: It's announced officially! Check main page of realitymod.com