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AA as a weapon for anti-tank

Posted: 2006-02-06 20:08
by zerodamage
I think that i would be nice if you had a mobile stinger for the anti-tank

So i made one using components of the stinger and the SRAW
I it looks like the SRAW but i have added the stinger HUD to the zoomed mode and made it fire heatseaking igla missiles.

Please reply i you are intrested in having the code...
:)

Posted: 2006-02-06 21:55
by Hitperson
should be as an unlock/seperate class with a single round seeing as stingers are huge.

great idea though would love to see a video of it in use ask WHY?! about doing skins for the projectiles. missiles are his bowl of fruit.

Posted: 2006-02-06 21:58
by Heydude235
I really dont like this idea. Its fine as it is

Posted: 2006-02-06 22:28
by fuzzhead
I could see this being Ok if the AA Troop only spawned with 1 stinger.

He would be disadvantaged though, so it wouldnt be used much.

Posted: 2006-02-06 23:47
by Rifleman
Hmm it was working in DC if i am not mistaken?
I was long ago, but i shot down some apaches with stingers...
Thou i remember they were extremly hard to take down... 3-4 rockets..
Maybe it was not stinger... but i am sure i wasn't shooting from my fingers :P

Posted: 2006-02-07 20:34
by zerodamage
I will try to get some screenshots for you to see...

Posted: 2006-02-07 20:50
by Hitperson
Rifleman wrote:Hmm it was working in DC if i am not mistaken?
I was long ago, but i shot down some apaches with stingers...
Thou i remember they were extremly hard to take down... 3-4 rockets..
Maybe it was not stinger... but i am sure i wasn't shooting from my fingers :P
a stinger is a tad smaller than the launcher i would love to see you carry more rockets.

in DC can you lock on??
as it doesn't seem to track targets??

Posted: 2006-02-08 08:26
by zerodamage
I have made it as an extra weapon for the AT but i made him carry 4 stingers.
But that can be adjusted later...

Screenshots

Posted: 2006-02-08 12:24
by zerodamage
Image

Image

Image

Image

Image

Here are some screenshots, i just need to adjust some lock on angels

I had to remove the lock on sound, because it did not go away after you zoomed out

Posted: 2006-02-08 16:01
by Rifleman
Heh.... nice^^
Helicopters... ph34r my wrath ;]

Posted: 2006-02-08 20:42
by Hitperson
yeah the noise would be kind of annoying.

Posted: 2006-02-09 00:49
by mav3r1c
It looks aweosme though. Good work mate.

Posted: 2006-02-09 01:46
by Figisaacnewton
make the aa missle an unlockable kit

Posted: 2006-02-09 01:52
by mav3r1c
I dunno, I think that if you make an AT unlockable kit, there should be other unlockable gear for other kits. Like maybe make the claymore unlockable for Snipers cause I don't know if every SNiper would be issued two claymores. And so and so forth. A way you could cut back medic stat whores is by making the shock paddles unlockable. Then they'll think twice before diving into the open torevive someone then get that person killed again, and have teh medic run away. I get pissed off when they do this to me > :( stupid medic...

Posted: 2006-02-09 06:35
by zerodamage
Do you want me to post the code so maybe you can put it in your mod ???

(Thanks for the feedback...)