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Posted: 2008-03-20 12:56
by Expendable Grunt
I may or may not be working on a counter-attack version of this.
Posted: 2008-03-20 18:54
by Deadfast
Expendable Grunt wrote:I may or may not be working on a counter-attack version of this.
I'm sure you have to

Posted: 2008-03-21 07:27
by 77SiCaRiO77
its amazing how an attack in a city has no armor suport , ujst some trucks and a boat , what is this , WW1?
Posted: 2008-03-21 13:57
by jOHNNYdOUBE
No, it's the Civil war. They are canoes.
Posted: 2008-03-21 15:44
by 00SoldierofFortune00
I think the bleed should be eliminated on this map. I wouldn't mind the armor either, but in small quantities so it isn't abused. Maybe 1 tank and 1 apc.
Posted: 2008-03-21 16:15
by Eden
I think the map sucks tbh, take the flag, and hold it, while picking the US off crossing the water. boring as hell.
Posted: 2008-03-21 22:39
by 77SiCaRiO77
00SoldierofFortune00 wrote:I think the bleed should be eliminated on this map. I wouldn't mind the armor either, but in small quantities so it isn't abused. Maybe 1 tank and 1 apc.
i will like two apcs , and one tank for the team that lose the city flag , so they can have a chanse to recapture it , while the other team have time to set defences.
Posted: 2008-03-22 15:56
by =WFL= Sgt Bilko
Eden wrote:I think the map sucks tbh, take the flag, and hold it, while picking the US off crossing the water. boring as hell.
Agree, sad to say I hate the 1 cp setup, especially when one team has only half the distance from main to cap radius.
I do understand the reason for the change but I think it would benefit more with 2 cp's, e.g. one at office and the other lower city and no bleed unless you have both.
Posted: 2008-03-22 16:10
by agentscar
I HATE HOW ONE OF MY FAV. MAPS HAS BEEN JACKED WITH ONE FLAG...USMC are at huge advantage,and only draws fighting to one area...
Posted: 2008-03-22 16:41
by 00SoldierofFortune00
77SiCaRiO77 wrote:i will like two apcs , and one tank for the team that lose the city flag , so they can have a chanse to recapture it , while the other team have time to set defences.
That is overkill. Armor in a small city area is too much ownage and unless the bleed is taken out, the game would be over too quickly.
Both sides have a good shot of winning too. No one had a better chance than the other and I was on a team that almost took the US main as China yesterday. The bleed just needs to be eliminated.
Posted: 2008-03-22 17:19
by BloodBane611
I agree with soldieroffortune on all his points. Decent map as is, needs no bleed though.
Posted: 2008-03-22 17:31
by agentscar
Yea,I agree with Soldieroffortune,that would be overkill...
Posted: 2008-03-22 18:43
by 77SiCaRiO77
point is , this is a realistic mod , so we should have realistic tactics , no army in the world will alow an attack on a city with out any armor suport .
overkill you say? its a CITY! there are a LOT of ways to ambush tanks , apc ,etc . if the tank go solo-whoring , you can easily flank him .
also , if you are worrie about lack of AT defences , devs should start thinking about adding deployable AT misils , or dragon teeths ,etc . just like real life .
Posted: 2008-03-22 19:36
by agentscar
I liked Sunset City like it was,2x LAV-25 APC's and then a few FAV'S and 2 Humvee's I think...That was awesome.I was just saying overkill because the tank...I'd love to have the tanks back in Sunset too,but it will never be...
Posted: 2008-03-22 20:25
by Expendable Grunt
Flag radius needs to be bigger. We talked about this in my other Sunset City idea, where the city was also one flag.