To the SAW-Haters
Posted: 2006-02-06 23:32
I rarely use the SAW, as I most often play medic-- but my only regret with the SAW, is that the RPK isn't as good as it. If it's overpowered, it's only by a little (perhaps somewhere in between the RPK and the current SAW would work).
The perfect leader is an Assault guy, because of those smoke grenades (they work WELL in PRMM) and the grenade launcher for preperation behind an assault.
Along with the leader, the squad NEEDs medics, because they are more than capable of defending themselves/attacking (they have the essentials, an assault rifle and grenades), but more importantly, revival/healing is so important in this mod. A 6-person squad should have at least two.
As a squad of rifleman can so easily be wiped out, Support is nessecary for firepower. They can cover a position making it good for the squad assault (cover fire actually works in PRMM because anyone who exposes themselves is as good as dead, so most people don't), and of course, if they're lucky enough to catch a bunch in the open, they can wreak havoc. I would NOT call Support overpowered, but rather a needed part in a squad.
Engineers/Anti tanks should really be reserved for vehicle maps or just maps with plenty of vehicles.
With snipers as they are now, I still don't understand why so many people play them, but when they get good again, I should hope they will be used to pick off enemy Supports and to counter-snipe enemy Snipers.
Anyone agree?
The perfect leader is an Assault guy, because of those smoke grenades (they work WELL in PRMM) and the grenade launcher for preperation behind an assault.
Along with the leader, the squad NEEDs medics, because they are more than capable of defending themselves/attacking (they have the essentials, an assault rifle and grenades), but more importantly, revival/healing is so important in this mod. A 6-person squad should have at least two.
As a squad of rifleman can so easily be wiped out, Support is nessecary for firepower. They can cover a position making it good for the squad assault (cover fire actually works in PRMM because anyone who exposes themselves is as good as dead, so most people don't), and of course, if they're lucky enough to catch a bunch in the open, they can wreak havoc. I would NOT call Support overpowered, but rather a needed part in a squad.
Engineers/Anti tanks should really be reserved for vehicle maps or just maps with plenty of vehicles.
With snipers as they are now, I still don't understand why so many people play them, but when they get good again, I should hope they will be used to pick off enemy Supports and to counter-snipe enemy Snipers.
Anyone agree?