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WMD/SCUD HUNT WANTED:[paste here]

Posted: 2008-03-23 17:08
by Psyko
Now, we allready have weapon cache hunts, and they are cool.
But how about an armour and gunship map dedicated to the hunting of a BFG.

I would love to see Teams of armour coordinating attacks on citys/villages/mines/factorys, and when you hit them, they go BOOOM!!!
Hehehe...

but seriously, i love climbing into gunships with my clan mates (the ones who know how to shoot and fly).

please dont say...

"No, go play ARMED ASSAULT"
cus i cannot buy it as i am poors. But more importantly, PR has established really really good communications between it's players. PR is now a genra in the BF2 franchise (hope that doesnt offend ><), But on the bright side, whenever a vBF2 player logs onto PR, his/her mentality changes emmediatly, from wildly r'tarded flaling of the mouse, to precise squad based attacking and hopeing that teammates actually do their job.

Its psycology in bucketloads!!!!! I loves PR for this!!! its why people left VBF2 in the first place.
Go on, make a powerstruggle map...GO OOON!
*Nudge* You know you want to.

*huggles'n'kissies*

Posted: 2008-03-23 17:13
by Reddish Red
Do you mean like a Mobile Cache?, because i believe Extraction may serve as that, once they get it done. Agian.

Posted: 2008-03-23 17:18
by Psyko
Reddish Red wrote:Do you mean like a Mobile Cache?, because i believe Extraction may serve as that, once they get it done. Agian.
What?...no...

Nothing like the failure that is extraction mode.

Okay lets say it was mobile though...you could have a big icbm transport on the back of a lorry in a motorcade that has allready been pinned down(the lorry moves reeeally slow, and everyone has to get into vehicles to protect it as it moves to a certain point and then its victory time), and the two sides have to fight for it's flag. And the number of tickets decides which side gets the flag, instead of being positioned on the flag itself.

And if it was immobile, you could have a launch facility that needs to be defended.

Posted: 2008-03-23 17:21
by Reddish Red
Psykogundam wrote:What?...no...

Nothing like the failure that is extraction mode.

Okay lets say it was mobile though...you could have a big icbm transport on the back of a lorry in a motorcade that has allready been pinned down(the lorry moves reeeally slow, and everyone has to get into vehicles to protect it as it moves to a certain point and then its victory time), and the two sides have to fight for it's flag. And the number of tickets decides which side gets the flag, instead of being positioned on the flag itself.

And if it was immobile, you could have a launch facility that needs to be defended.
Thats Extraction mode...apart from the end bits.

Posted: 2008-03-23 17:36
by Rhino
The Scenario Gamemode will come in time, which is basically a objective mode which will be able to do this scenario, thou really it wouldn't work at all well with the size of maps we have, finding a vehicle on a even our largest 4km map with a huge missile sticking in the air would take less than 10mins in a chopper, and less if it was open desert like kashan...