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List good suggestions

Posted: 2006-02-07 11:48
by [BiM]Black7
ill sum up 5 good suggestions iw seen here and some have iv come up with my self so the devs can read and remember em again :D

1.Remove flags at capture points
the map will tell you if you have capture it or not (with 2d gfx flag)
some sort of timer will come up when your in the area of capturing.

2.Remove points for killing
Will remove the frag horny ******** from the game that cant use teamplay.
points gained from teamplay and objective capturing.

3.Enforce squadplay
you shouldent beable to not be in a squad so on join you get directed into a squad or a window popsup with make squad or join squad options.

4.Squadleader calls in airstrike area

Commander needs to aprove it and then air strike has a green light.

5.Remove the minimap
To look at the map u use the "Map" key to look on the big map..

6.Class limits
1 sniper 1 support in each squad max 2 medics and so on.

7.Where you enter you get placed (viechles)
yeah if you come up behind a hummer and enter you shouldent get placed at the driver seat you should be placed in the back ofc..

8.Medic pads ammo limited
5 trys per battery carry 3 batterys. (or something)

9.Medic/Resupply truck/car
Need to enter and say for about 10s to resupply
30-50 seconds to heal up

10.Stimpacks to remove bleeding
1 per soldier can be used on your self or a friend..

11.Add pilot as class
only class that can fly planes and choppers.
also limited per map etc

if iw missed any please post em makes it easyer for the devs to remeber all the good suggestions. :lol:

Posted: 2006-02-07 13:48
by JellyBelly
6.Class limits
1 sniper 1 support in each squad max 2 medics and so on.
Snipers should go completely and be replaced by a marksman class. Then place 2 sniper kits on the map that can be picked up.

Posted: 2006-02-07 14:04
by Raptor
JellyBelly wrote:Snipers should go completely and be replaced by a marksman class. Then place 2 sniper kits on the map that can be picked up.
On some maps... (not all need actual snipers)

Also is that class limit all per squad or what? Other than that, I like all your suggestions.

Posted: 2006-02-07 15:21
by Tzefanya
Why everyone wants to get rid of the mini-map I don't know. To me, it shouldn't be eliminated, only perhaps, limited to the narrowest field of range. The mini-map serves as situational awareness that a real soldier would have that doesn't translate between the monitor/sound and the player.

Posted: 2006-02-07 20:23
by BrokenArrow
I just don't like the idea of even having the option to get an airstrike out of nowhere.

In real life there has to be planes airborne in the area to be able to call them in for CAS. It should be the same with PR. If there are jets on your team in the air then they should be able to see a call for an airstrike and respond to it.

Posted: 2006-02-07 20:37
by {YBBS}Sage
Tzefanya wrote:Why everyone wants to get rid of the mini-map I don't know. To me, it shouldn't be eliminated, only perhaps, limited to the narrowest field of range. The mini-map serves as situational awareness that a real soldier would have that doesn't translate between the monitor/sound and the player.
Agreed. That's something that almost nobody understands about video games. You've only got 2 cues (visual and audio) as to what's going on around you. In real life, there's a lot more "feel" as far as your surroundings.

The SDM class replacing sniper is a great idea. The 2 sniper kits/map, I don't think so much. You'd have every idiot on the server racing for them, ignoring objectives and team play, and 4 or 5 people from each team fighting each other over the sniper kits...

Posted: 2006-02-07 20:37
by Tom#13
'[R-PUB wrote:BrokenArrow']I just don't like the idea of even having the option to get an airstrike out of nowhere.

In real life there has to be planes airborne in the area to be able to call them in for CAS. It should be the same with PR. If there are jets on your team in the air then they should be able to see a call for an airstrike and respond to it.
yeah i agree with that, how would you give them your target though?

Posted: 2006-02-07 20:43
by BrokenArrow
Hmm, well a few different ideas could be:

Smoke the area (obvious to everyone that CAS could be coming but a great way to get them to keep their heads down if it isn't)

Some sort of grenade-like marker (could show up in the pilots HUD as a target box as seen now)

Leaving the current _____ spotted red icons on the minimap for aircraft and other vehicles.

Few different ideas, anything in my opinion is better than those ordnance-from-nowhere attacks, there really is no way to leave those in without them becoming whored.


Also: If these sort of targeting ideas are used (and really even if they aren't) planes NEED to land to rearm and repair (as has been suggested before).

Posted: 2006-02-07 22:51
by [BiM]Black7
i like the smoke idea for capturing...

Posted: 2006-02-08 04:09
by DEFkon
Ammo sharring between everyone. Give every soldier an "ammo box" in their kit.. But have any ammo given, be taken away from their own stock. Limit the number of ammo cans that the support class carries, and limit him to only bullets. This way the AT class can be issued a rifle of some sort.. because once his rockets are out.. that's it.. no resupply (except perhaps at a supply crate)

-

Kit ideas. Rather than having an unlockable "better" weapon.. make each class have an alternate kit. That way each class has 2 (or more) variations.

An Assaulter might opt to take an M4 rather than the m16/203 combo for example, thus helping to eliminte the SF class everyone seems to want removed.