Page 1 of 1
Posted: 2008-03-24 17:24
by $kelet0r
AASv2 seems in my mind to be the compromise that we put with because of the BF2 engine - ideally it would be an advance and reinforce supply lines style of gameplay using the assets we have already. So flags are dumped completely and firebases and bunkers form interlocking zones of control from where you patrol/advance to contact. These CPs can then be attacked directly to destroy or capture them, or flanked cutting the 'supply line' and hence ability to provide ammo and reinforcements (spawns) to the enemy. A more organic and player determined game can then occur by controlling *gasp* places on the map that are actually strategically important such as roads, hilltops, river crossings, natural or urban chokepoints.
But it hasn't been done yet, it's hardly an original idea ... so I draw the conclusion that it simply isn't feasible.
I'd love to be corrected
Posted: 2008-03-24 18:21
by fuzzhead
theres some interesting design concepts for next version of PR that dbzao is investigating that would be really nice twist to the AAS game mode.
Posted: 2008-03-24 19:57
by VipersGhost
What if APC's were required to take a flag, or a command truck etc. Might be kind of interesting and would kind of immitate the whole reinforcing a position to take a flag instead of just 5 guys sneaking by everyone. Could be interesting in concept.
Posted: 2008-03-25 00:59
by ~XHW~Flamestorm
i like the suggestion and yeah this would mean to HAVE the controllpoint and not to have 50 meters around the flag point.
i standing behind you soldier

Posted: 2008-03-25 11:06
by General_J0k3r
i love the new sunset city. it's really about controlling the area and you can't just sneak in with one squad usually.
Posted: 2008-03-25 14:42
by Warmagi
Cant wait for new modes.
Sunset? No, I dont like it. It reminds me of karkand and the grenade spam fest, camping fest and run and gun type of play.
Posted: 2008-03-25 16:14
by Psyko
When i close my eyes and picture a map like Kashan that hs this method i get a fuzzy feeling.
what if the northern bunker was seperated into sections with loads of cover scattered aound, that would make for some RELLY COOL urban infantry fighting!!!!
Posted: 2008-03-25 16:25
by Enderjmu
Well, since you can't spawn off of flags...
But having things like Kashan's North Bunker/South Bunker for most of the other flags would be nice...
Other Suggestion to Enhance AASv2 Gamplay (what was AASv1, anyway?)
Remove Ticket Bleed entirely/halve the rate of ticket bleed. Most of the time when a team loses a very important flag and the defending team gets it neutralized back again, said defending team already lost 100 tickets!
Maybe ticket bleed only when the main base flag has been lost... not one flag away...
Firebases/Bunkers give the +10 tickets every ten minutes, right? (it didn't say it didn't in the logs)
Why not make a commander marker that is similar to the LZ marker (i.e., it stays up until the commander takes it down) that marks the bunker with a small flag of the enemy...
Why not do this for enemy rallies, too?
Posted: 2008-03-25 16:42
by Outlawz7
Psykogundam wrote:When i close my eyes and picture a map like Kashan that hs this method i get a fuzzy feeling.
what if the northern bunker was seperated into sections with loads of cover scattered aound, that would make for some RELLY COOL urban infantry fighting!!!!
Urban fighting on Kashan?

Posted: 2008-03-26 10:20
by General_J0k3r
Warmagi wrote:
Sunset? No, I dont like it. It reminds me of karkand and the grenade spam fest, camping fest and run and gun type of play.
actually, it isn't. set up a bunker in the city, take up a good position to hold a part of the city and wait for teh enemy

. they run and gun, you sit and kill
