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Include the Depth of Field from Forgotten Hope 2
Posted: 2008-03-24 19:27
by =Romagnolo=
So, I saw it on the FH2's news and I'm posting it here to ask: Is it possible to do the same with Project Reality ? Because this effect changes alot the game atmosphere.
Forgotten Hope
Posted: 2008-03-24 20:40
by Mora
What do you mean with "look closely at fools road"?
Posted: 2008-03-24 21:01
by Mosquill
Jonny wrote:The same fog effect is present there, I think that is what he means, you need to find somewhere where you can see for miles and you will see faint outlines of trees that are obscured by the fog.
I do think moving it slightly closer would help, the outline effect would seem further in the fog, but it still gives a uniform fog appearance instead of suddenly being unable to see a thing.
Although I agree that FH2's fog is nice, I think he was talking about blur. lol
Posted: 2008-03-24 21:20
by bosco_
Yeah, the blur when using ironsights.
Posted: 2008-03-24 21:21
by Dylan
Looks good, hopefully we can take it from them if we arent switching to 3d sights.
^lol at Jonny
Posted: 2008-03-24 21:21
by DeltaFart
lawl jonny
Id bet PR and FH might be cooperating on aspects like this
Posted: 2008-03-24 21:27
by OkitaMakoto
Thatd be nice. Would keep people from having irons up and still be bale to pick out guys all over their screen instead of being more focused on their actual target[down the sights]
We could argue on that, but I dont want to, thats just my opinion. Id prefer to have more obscured vision when aiming so we all arent fully aware of everything around u while firing down our sights
Lets hope we can get hold of it

if not, we have the blur effect made by a member of FH, so maybe he can whip up something similar

Posted: 2008-03-24 22:25
by snotmaster0
Very sweet affect! I'd love to see someting like that in PR.
Posted: 2008-03-24 23:29
by =Romagnolo=
AFAIK, the FH team lets their modding code openned. We could take it, but before, ask gentlly.
Posted: 2008-03-24 23:34
by BloodBane611
I'd love to see something like that too. That's mad sweet!
Posted: 2008-03-24 23:42
by Rudd
Looks nice, those FH boys know their stuff.
Posted: 2008-03-24 23:58
by Sizum85
yup,actually love playing thier mod too
Posted: 2008-03-25 00:31
by =Romagnolo=
THe only and big shame of that mod is the lack of team-players. But the rest of their work is amazing.
Posted: 2008-03-25 01:35
by HughJass
lol at jonny, you silly silly goose
anyway it would be nice.
Posted: 2008-03-25 01:37
by GeZe
Well, the person who made the FH2 shader effects is an R-CON and made the shader effects (eg. suppression effect) for PR.
Maybe if you ask nicely?
Posted: 2008-03-25 04:42
by AncientMan
IIRC, this can only be done by editing the TVFilter shader, which is used for views such as the second seat in the Su-34. It can be done, but that means that 2 seat bombers would be out of action (if they were going to be implemented), or any other vehicle that also uses this shader. You'll have to ask jodonnel about it though.
Posted: 2008-03-25 06:33
by ReadMenace
[R-CON]AncientMan wrote:IIRC, this can only be done by editing the TVFilter shader, which is used for views such as the second seat in the Su-34. It can be done, but that means that 2 seat bombers would be out of action (if they were going to be implemented), or any other vehicle that also uses this shader. You'll have to ask jodonnel about it though.
What is their use in the 2 seat bombers, if you don't mind explaining.
-REad
Posted: 2008-03-25 14:53
by Mora
Can't we just make a new one and apply that one, instead of overwriting one?