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You guys gotta nerf the molotovs!

Posted: 2008-03-25 17:29
by DavidP
Long story short i took out a challenger, a scimitar, and an APC with two molotov cocktails when my rpg's were out.

Short story long. On basrah I was guarding the southern city entrance under the bridge with my squad of 4. I was the only RPG gunner in a squad of civies and a war vet. i'm on the bottom of the bridge when my lookout spotted an armor column coming towards us, The other civi threw his grapple up on the bridge, I climbed it and hit the Scimitar infront with my RPG's but he still was'nt dead. So out of desperation i lobbed one of my molotovs dead center onto the challenger behind him, And boom! I'm like wtf? Then the Scimitar goes boom! Lob the second one to the apc in the rear, He backs up trying to escape and the second molotov hits him dead center onto the turret and he explodes aswell!

Posted: 2008-03-25 17:40
by Rudd
https://www.realitymod.com/forum/f200-p ... ade-h.html
[R-DEV]AtlantaFalcons
I'm gonna fix this.

Posted: 2008-03-25 17:41
by DeePsix
Atlanta, Do Your Job!!!!

Posted: 2008-03-25 18:59
by Jester_Prince
Molotovs are effective against tanks in real life though. I querried this with a friend and he said something about finland using them ti take out tanks (mihgt have been ww2) and what they would do is drop them into the exhausts and the engines would over heat and explode. Molotovs are pretty decent in my opinion, you will have to get right ontop of the tank to be able to use it right.

Posted: 2008-03-25 19:25
by Dylan
It will be worked on, or so Atlanta has taken the task. Please search for a similar topic next time. Locking for resuggestion.