Insurgent Limits
Posted: 2008-03-26 02:40
I had an idea on another post that i thought would warrent its own thread.
The idea was really a collection of ideas to make the insurgency mode on albashra more, insurgent like...
Basicaly the problem with insurgents right now is they dont spend enough time in the city, and spend too much time running around the desert trying to pick off brits with their iron sights, everyone knows how this ends. When everyone knows insurgents are most dangerous (and most fun to play) when they are ambushing inside the city.
Part A
Civilians are made a little more useful, and are given medkits.
It seems silly the entire Civilian populace and non of them know how to use a medical bag?
I've also suggested splitting the civilians into role type classes too but that's another thread
I understand some of the reason insurgents weren't given medkits (one because they have an endless tide of tickets)
Part B
Civilians are not allowed outside the city gates. Or rather, civilians would not be allowed outside of albashra city. The desert, the fields, the village, the palace all cut off from them.
Perhaps implementing this with a bleed when they step outside of the city.
It only makes sence that the civilians are running around in the city as they would have abandoned the villages and fields when they heard the tanks rolling in.
Part C
Moving most of the insurgent spawn points inside the city, leaving only a few in the surrounding areas.
Okay here are my reasons:
Making the Civilians more useful to the insurgents, and making them something the insurgents would like to have close by at all times means insurgents will likely stick around their medic civilian types.
Limiting the civilians to the city means that the insurgents will not venture outside the city unless they wish to risk going out without medical support.
This may encourage the insurgents to stay inside the city, this would in turn encourage them to ambush and flank alot more.
It still however leaves the insurgents their ability to go probe into the outer areas, though not sustain a full fire fight.
Moving the spawn points is again to encourage only probing into the surrounding areas and not extended fire fights.
The insurgents can still leave the city if they want, but hopefully this would help keep them inside it.
EDIT:
This also stops dumb *** civilians charging your squad in open fields and desert throwing stones at you, I must have had 3 civilians do this to me today, but the thing is they didnt just stop with once, they woyuld respawn after they were arrested and wed just go arrest them again, we must have gotten all 3 of the inteligence points alone because they respawned countless times. Everytime we arrested them.
Civvies are better in the city, there they have places to run and hide and lead following brits into ambushes.
The idea was really a collection of ideas to make the insurgency mode on albashra more, insurgent like...
Basicaly the problem with insurgents right now is they dont spend enough time in the city, and spend too much time running around the desert trying to pick off brits with their iron sights, everyone knows how this ends. When everyone knows insurgents are most dangerous (and most fun to play) when they are ambushing inside the city.
Part A
Civilians are made a little more useful, and are given medkits.
It seems silly the entire Civilian populace and non of them know how to use a medical bag?
I've also suggested splitting the civilians into role type classes too but that's another thread
I understand some of the reason insurgents weren't given medkits (one because they have an endless tide of tickets)
Part B
Civilians are not allowed outside the city gates. Or rather, civilians would not be allowed outside of albashra city. The desert, the fields, the village, the palace all cut off from them.
Perhaps implementing this with a bleed when they step outside of the city.
It only makes sence that the civilians are running around in the city as they would have abandoned the villages and fields when they heard the tanks rolling in.
Part C
Moving most of the insurgent spawn points inside the city, leaving only a few in the surrounding areas.
Okay here are my reasons:
Making the Civilians more useful to the insurgents, and making them something the insurgents would like to have close by at all times means insurgents will likely stick around their medic civilian types.
Limiting the civilians to the city means that the insurgents will not venture outside the city unless they wish to risk going out without medical support.
This may encourage the insurgents to stay inside the city, this would in turn encourage them to ambush and flank alot more.
It still however leaves the insurgents their ability to go probe into the outer areas, though not sustain a full fire fight.
Moving the spawn points is again to encourage only probing into the surrounding areas and not extended fire fights.
The insurgents can still leave the city if they want, but hopefully this would help keep them inside it.
EDIT:
This also stops dumb *** civilians charging your squad in open fields and desert throwing stones at you, I must have had 3 civilians do this to me today, but the thing is they didnt just stop with once, they woyuld respawn after they were arrested and wed just go arrest them again, we must have gotten all 3 of the inteligence points alone because they respawned countless times. Everytime we arrested them.
Civvies are better in the city, there they have places to run and hide and lead following brits into ambushes.