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Deviation in sniper kits- proof
Posted: 2008-03-26 03:16
by ralfidude
Posted: 2008-03-26 03:38
by BloodBane611
I have bad news bud...deviation is set by a series of numerical values in the .tweak files for each weapon. Either it IS, or it ISN'T. Now, I'm far too lazy to check the actual deviation values, but the problems above are probably from BF2's networking issues, or from actual bad shots.
Posted: 2008-03-26 03:47
by nedlands1
How long are you waiting after keeping your weapon stationary?
Posted: 2008-03-26 03:53
by 77SiCaRiO77
ralfidude wrote:
I also have a problem with the Chinese guns accuracy. Why the hell is the deviation almost off on their guns? I deem the Chinese rifleman kit 6x more accurate than the british marksmanship kit and sniper kit combined, no joke. Thats how bad it is. The chinese can run for a mile, stop point and headshot within .5 seconds.... ???
well, IIRC bulltops are famous by their great acuaracy and because they can be easaly pointed , since the weight is in concentratedthe back of the rifle
Posted: 2008-03-26 04:05
by nedlands1
ralfidude wrote:I also have a problem with the Chinese guns accuracy. Why the hell is the deviation almost off on their guns? I deem the Chinese rifleman kit 6x more accurate than the british marksmanship kit and sniper kit combined, no joke. Thats how bad it is. The chinese can run for a mile, stop point and headshot within .5 seconds.... ???
The deviation of the Chinese service rifles is
exactly the same as the L85A2's. When steadied, the sniper rifles no random deviation whatsoever. The L86 (aka the rifle of the "the british marksmen kit"), in general has 10% of the random deviation of the L85A2 and 8% of the deviation whilst prone. On an unrelated note, the scope on the Chinese service rifle has been changed from 4x to 3x.
Posted: 2008-03-26 06:54
by ReadMenace
77SiCaRiO77 wrote:well, IIRC bulltops are famous by their great acuaracy and because they can be easaly pointed , since the weight is in concentratedthe back of the rifle
Bullpups.

They're able to have a long barrel, in a shorter package.
-REad
Posted: 2008-03-26 11:52
by mammikoura
snipers don't hit a thing if you move the scope even a little before taking a shot. I noticed that if you keep the scope still for about 3 seconds and then shoot it's going to be accurate. And this means no moving of the scope AT ALL. Yeah it's pretty damn hard but you just need to wait for the enemy to come to your crosshairs.
Below is a picture of mestia. Red dots are the places where I sniped from (approximate) and I had very little trouble headshotting enemies who were at west tower. Probably half of my kills came from being in the southern dot and headshotting guys who were inside the large bunker at west tower.

Posted: 2008-03-26 12:17
by Rudd
Could u post a vid showing this? Just to make sure ur doing everything right.
Posted: 2008-03-26 12:21
by Chuffy
I was playing Brit sniper on Basrah yesterday (got a 20:0 K/D ratio

but thats mainly because I joined fairly late in the game) and if you move the scope even a little bit it becomes almost impossible to hit anything. You really do need to wait that 3 seconds and focus on stationary targets or be very precise against moving ones by accurately predicting where they will run and having enough time to set up your shot. I did however manage to get 2 lucky shots when shooting moving targets while also moving my sights. But later on a shot hit a civilian instead of the PKM guy near him.
So yeah, I suppose there are still oddities in the system
Posted: 2008-03-26 13:53
by Cyrax-Sektor
I managed to snatch up the British sniper kit in Al Basrah a few days ago. Crouching on a building, making sure to wait some time after moving, I only managed to kill two of the seven British soldiers moving in a group. I also had a ping of 20.
However, I've had enemy British snipers pick Insurgents off with ease from afar. Even with civi binocs, I couldn't see the sniper, and he killed me. I'd say in my case, I haven't practiced enough with the kit, so I'll stick to Mosin Nagants.
Maybe real snipers have to let their sights "settle".
Posted: 2008-03-26 14:02
by DirtyRat
This thread has actually given me some hope, I was using the chinese marksman kit on Qwai, and I could see the US sniper at the estate, and i was aiming directly at the top of his head, every shot missed, i fired 2 clips, and eventually he found me and killed me with about 2 shots, it was very frustrating indeed.
So if i stay stationary and look at the target for a few seconds before firing it increases the accuracy of the shot? This doesn't make any sense to me, I could understand if I'd just been running and then went prone, so my breathing would be hard...btu if you are staying prone for a while it shouldn't matter how long you've actually aimed at one spot for?
Posted: 2008-03-26 14:03
by Rico11b
BloodBane611 wrote:I have bad news bud...deviation is set by a series of numerical values in the .tweak files for each weapon. Either it IS, or it ISN'T. Now, I'm far too lazy to check the actual deviation values, but the problems above are probably from BF2's networking issues, or from actual bad shots.
I love the "far to lazy" part

Sometimes I feel the same way. If I could pay someone to type for me I would, hehehe.
R
Posted: 2008-03-26 14:12
by Rico11b
Cyrax-Sektor wrote:I managed to snatch up the British sniper kit in Al Basrah a few days ago. Crouching on a building, making sure to wait some time after moving, I only managed to kill two of the seven British soldiers moving in a group. I also had a ping of 20.
However, I've had enemy British snipers pick Insurgents off with ease from afar. Even with civi binocs, I couldn't see the sniper, and he killed me. I'd say in my case, I haven't practiced enough with the kit, so I'll stick to Mosin Nagants.
Maybe real snipers have to let their sights "settle".
Seems like I read somewhere that the "Insurgent" faction in game is the least accurate when I comes to rifle accuracy. Followed by the "Milita" faction. The rest of the factions are all the same, sporting higher accuracy than the above two factions.
Also the "War Veteran" kit is the most accurate in the base kits for Insergents. I think that is correct. Could someone double check and correct me if I'm wrong, cause I can't remember for sure. Hell, even if it were true, it could all be changed by now
R
Posted: 2008-03-26 14:50
by zangoo
mammikoura wrote:Below is a picture of mestia. Red dots are the places where I sniped from (approximate) and I had very little trouble headshotting enemies who were at west tower. Probably half of my kills came from being in the southern dot and headshotting guys who were inside the large bunker at west tower.

you understand you can hit them in the body with one shot and they will fall.
Posted: 2008-03-26 14:58
by mammikoura
zangoo wrote:you understand you can hit them in the body with one shot and they will fall.
usually yes. However I also understand that when shooting inside the bunkers the only visible thing is their head.

And even if you aim for the torso the enemy needs to be stationary (since you can't really move your sights at all) so might aswell shoot to the head to make sure he goes down.
Posted: 2008-03-26 15:08
by LeadMagnet
I'll never understand the logic that a person trained to fire accurately with a rifle that has been built and honed for further accuracy has to wait longer than the average rifleman for their reticle to settle. Not only that but you've completely removed the snipers ability to track on a moving target which (believe it or not) we actually do in the world....
Revealing post
Posted: 2008-03-26 15:13
by Cyrax-Sektor
Rico11b wrote:Seems like I read somewhere that the "Insurgent" faction in game is the least accurate when I comes to rifle accuracy. Followed by the "Milita" faction. The rest of the factions are all the same, sporting higher accuracy than the above two factions.
Also the "War Veteran" kit is the most accurate in the base kits for Insergents. I think that is correct. Could someone double check and correct me if I'm wrong, cause I can't remember for sure. Hell, even if it were true, it could all be changed by now
R
Now that you mention it, I did read a post saying Insurgents had less accuracy.

It'd make sense, as they're not specially trained soldiers.
I think I'll take that War Veteran tip to the field when I'm planning on getting a Mosin next time.

Maybe Officers get better accuracy as well.
Posted: 2008-03-26 16:00
by Sabre_tooth_tigger
Of course theres bullet drop over 600m, Im not sure what the range of these shots was. Thats the most likely reason though, just use marksman for anything shorter then that.
Overall its a better kit to use, most maps dont even have a view distance that long so whats the point really
Posted: 2008-03-26 16:10
by Brummy
Does the mosin have the same deviation when not waiting long enough/same settle time?
Posted: 2008-03-26 17:04
by ralfidude
Ok guys well this is a problem. Im not sure, but from what my friend in the marines tells me as a marksman is that they are taught to shoot moving targets with their sniper guns... therefore... does the 2-3 second still scope rule apply at all???????????? Do you know how hard it is to find a still target in some maps? They almost never run in a straight line and im supposed to compensate for 3 seconds of their movement... no way, a sniper picks off moving targets the same as with still ones, thats how they train, i think that the 3 second rule was bullcrap. Im not sayign anythign about the chinese gun, it is more accurate than the british kits and when i picked it up i was evenly matched, i think id prefer one of those guns instead of a sniepr or marksman right now, i sure as hell was able to snipe people with ease like that (IE: moving targets *ahem*) So.... i dont know. I want to knwo what the idea was behidn the dev's choice to put a deviation if u move the scope. And by the way i was not moving scope, i had it still for a good 2-3 seconds before firing.