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Self-propelled Artillery
Posted: 2008-03-27 15:10
by Duende
Guys,
Excuses about my skills with english, but we have to try.
This is my first post here in the community.
I just think we could take a more carefull look to the self-propeled artillery.
"Tanks" like the Paladin and the Panzerhaubitze 2000 could add something for the playability.
The good about this it would be another way of suporting the infantry with their job of bring down firebases, bunkers, and another stuff.
The bad thing about this is how to bring all of the special features that this heavy weapons have to the game in a way that the soldier wont need a calculator by his side, and a enormous knowleadge about artillery.
See ya
Posted: 2008-03-27 15:19
by AnRK
This has already been suggested as far as I know, since it's your first post I'm sure the mods won't really mind but always check the "Already Suggested Suggestions" thread before posting and if you don't see whatever your going to post on the list it's always best to use the search function before too.
Not sure what the DEVs angle on this exactly though.
As far as I'm aware most artillery systems compute their trajectories nowadays so that wouldn't be a problem.
Posted: 2008-03-27 15:22
by Psyko
Personally i love the idea of a pinpoint accurasy. I'd love to see how the mortars turn out, as when they are used to spam they will be worse than the normal vBF2 artillery.
Anyone think of five or six mortars surrounding a base and considering that you can launch one mortar per second? lols, thats a lot of firepower and BF2 crashing.
Posted: 2008-03-27 15:24
by General_J0k3r
/me no likes. /me want mortars => more than sufficient and (correct me if im wrong) less complex
edit: btw there IS mortars in the game => grenadier kits are useful up to 450m if handled correctly. we spammed temple from the radio hill at south bridge on operation ghostpain for example

Posted: 2008-03-27 16:25
by Duende
Sorry about the already suggested sugestions.
I guess that a paladin in game would be more vulnerable because of the proximity of the combat.
Would be more easy to eliminate this menace ingame.
Posted: 2008-03-27 20:06
by charliegrs
are the maps really big enough for full fledged artillery like a paladin? i mean i think even the biggest ones like kashan are still too many to realistically simulate artillery. mortars, however, would be perfect.
Posted: 2008-03-27 20:52
by 77SiCaRiO77
the biggerst one are too small for realistic planes and choppers too , hell.. even tanks , but as always , scale down is the key!
IMO,self propeled,player controled artyllery should be used only in 4x4 maps ,small player controled mortars (60-80 mm) should be squad based(something like 1 mortar every 2 or 3 squads) , and in maps of 2x2 or smaller, static mortars of 100 mm or bigger can be used as field arty
Posted: 2008-03-27 21:49
by Duende
Glad that the ideas are coming out...
Guysm onc again sorry about the mistake...
But i think it could bring more fun to the game... If it won´t be tough to use, it could bring more fun to the game.
Posted: 2008-03-27 23:06
by gclark03
As it stands now, a well-positioned tank is scary as hell for any infantry it can see or fire upon. Artillery isn't really necessary in the largest maps, such as Kashan; for example, even if the JDAM is unavailable, a well-coordinated tank crew on a mountain, along with some decent AA support, can annihilate everything at South Village without much of a problem.
There's only one problem with the above: lots of times, you don't have tanks or AA; if you have either, there's a good chance they don't know what the f*** they're doing anyway, which doesn't help your team in securing that CP. In that case, mortars might be a good idea, but a bit superfluous with the Grenadier kit and an over-abundance of frag grenades on the battlefield. Still, if everyone thinks there's a suitable niche for them, and we work out the technical problems...
Posted: 2008-03-27 23:45
by AnRK
Don't worry about the resuggestion man, there are people who have ALOT less manners then you when they are told...
I personally like the idea of having them on some maps. It'd be a very bad idea to have them in some kind of armour/attack and transport heli/fixed mortar/JDAM/portable arty/stealth bomber/death star kinda map though obviously. It'd be a nice thing to have to add to the variation of maps though. For example (if it worked out) having some kind of stand off between tanks on one side and arty on another if that's an even remotely realistic situation for an arty division to get themselves into.
Posted: 2008-03-28 04:08
by charliegrs
well i know 2 factions that could really use mortars, the insurgents and militia.
Posted: 2008-03-28 04:31
by CDN-SMOKEJUMPER
SPA would be nice to kill those annoying tanks camping the hills over Kashan though, give them something to be afraid of yet easy to take out if you can find them..

Posted: 2008-03-28 10:24
by LtSoucy
Well the arty takes players off the ground some what. Its a great plan but in a game I don't think they would work good unless attacking a spot. But I still think It should happen.
Posted: 2008-03-28 14:53
by jerkzilla
Erm, replace aircraft with artillery?
Just an idea.
My personal opinion is that it would be pretty unique to portray the couple-shots-on-target-at-the-same-time thing.
Posted: 2008-03-28 20:07
by TF6049
KaShAn
Posted: 2008-03-28 20:11
by [uBp]Irish
gclark03 wrote:As it stands now, a well-positioned tank is scary as hell for any infantry it can see or fire upon. Artillery isn't really necessary in the largest maps, such as Kashan; for example, even if the JDAM is unavailable, a well-coordinated tank crew on a mountain, along with some decent AA support, can annihilate everything at South Village without much of a problem.
as it should be.
if anything i can just see someone taking a self prepelled arty system, sitting on a mountain, and firing into bunkers on kashan (example) from only 200-300m away in the ridge line. could be horribly exploited. I want to say POE2 has a self-propelled system that works pretty well. Really enjoyed getting in one of those beasts and being called in for an attack.