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position required
Posted: 2008-03-28 13:46
by tbirdbrent
ok i just thought of this
i don't think it is the best solution
but it might get going into the right direction
ok before the map start (like when you have the 2:00 to select a squad in the begining of the round) it is required for both sides to have a commander
the reason im proposing this
i was on a couple rounds with about 25 v 25 average team size
and the whole time there was no commander ( i think there was a five to ten minute there there might have been a commander but then just left)
and when there is a commander and well if that commander is at lets trying to participat it does make for a better game play
the bad thing about this idea is what if the commander retire from that position in the middle of the round?
will the round pause
will there be an automatic apointed commander
i have tried playing has the commander i like it and i try to get it when im not play with my budds
so i do what i think would be my part at the time what i can
like i said at the begining of this thread that this is just the begining
a brain storm if you will
so take and add what you will to this idea and maybe we will see something a long these lines in the future
Posted: 2008-03-28 14:32
by ERASERLASER
Commander has to be changed in some way because every round I play no one wants to be commander. Praise the devs for rally points

Posted: 2008-03-28 15:12
by Jester_Prince
I never find commanders any use anyway, when I play on a server that has a commander hes always worried about building a base and people stealing his command trucks.
They are just construction sight managers.
They hardly EVER worry about getting our squads resupplied or giving them orders. Commanders currently arnt commanding enough. One thing id like to see is if commanders would be able to issue a string of commands to a single squad using their map.... so move here then move here, hold your fire then sneak in here.
You know give commanders a real tatical use. just telling a squad to attack point B isnt alot of use to the squad. And if the commander could issue multiple orders he could do it quickl;y and then go back to his base building happy knowing that his squads have enough orders to last them a while.
Posted: 2008-03-28 15:54
by General_J0k3r
Jester_Prince wrote:I never find commanders any use anyway, when I play on a server that has a commander hes always worried about building a base and people stealing his command trucks.
They are just construction sight managers.
They hardly EVER worry about getting our squads resupplied or giving them orders. Commanders currently arnt commanding enough. One thing id like to see is if commanders would be able to issue a string of commands to a single squad using their map.... so move here then move here, hold your fire then sneak in here.
You know give commanders a real tatical use. just telling a squad to attack point B isnt alot of use to the squad. And if the commander could issue multiple orders he could do it quickl;y and then go back to his base building happy knowing that his squads have enough orders to last them a while.
i don't think the problem is that commanders don't command enough. usually when i play commander, there's only max. 50% of the squads doing what they're told to do. the rest doesn't mind and the SLs rather fly choppers or drive APCs while being leader of FULL squads...
IF, and only if, the squads do what they're told and the commander has at least a tiny bit of tactical knowledge, then a team with a commander will just smash any team w/out a commander (unless maybe, the team with the commander is full of blue guys and the opposite team consists of LP...

)
Posted: 2008-03-28 16:05
by Jester_Prince
General_J0k3r wrote:i don't think the problem is that commanders don't command enough. usually when i play commander, there's only max. 50% of the squads doing what they're told to do. the rest doesn't mind and the SLs rather fly choppers or drive APCs while being leader of FULL squads...
IF, and only if, the squads do what they're told and the commander has at least a tiny bit of tactical knowledge, then a team with a commander will just smash any team w/out a commander (unless maybe, the team with the commander is full of blue guys and the opposite team consists of LP...

)
Well id like to be under your command for once because my experience is that commanders rarely give orders and like to build stuff, or when they do they give ridiculous orders.
A few times ive been ordered to destroy a bridge thats all ready been destroyed. Or been ordered out into the middle of the desert.
Or have been given dumb *** orders where were clearly busy, and i've made the commander fully aware of the situation and they persist to issue stupid orders.
But like I said before these orders come few and far between, buuuuut the majority of the time, I follow their orders, if they turn out to be idiot ones its on his head.
Posted: 2008-03-28 16:18
by Zimmer
Jester_Prince wrote:Well id like to be under your command for once because my experience is that commanders rarely give orders and like to build stuff, or when they do they give ridiculous orders.
A few times ive been ordered to destroy a bridge thats all ready been destroyed. Or been ordered out into the middle of the desert.
Or have been given dumb *** orders where were clearly busy, and i've made the commander fully aware of the situation and they persist to issue stupid orders.
But like I said before these orders come few and far between, buuuuut the majority of the time, I follow their orders, if they turn out to be idiot ones its on his head.
You havent had alot of luck then I have been sl under alot of good commanders ordering us around though some is never heading his words.
Really right now what commander need is alof optional fire as (I know artillery was removed) but as he can deploy fastair and lesser bombs not the failure of the JDAM on maps without planes and maybe smoke screens like huge smoke screens could also been nice. Also he should get various assets giving him a better intel then rest of the team.
Ith teh fast air I mean liek on lets say for the mec when they get their tanks in counter attack mode the commander should also get his hands on fast air so when for example an apc is roling in the squad can begin mark the tank and send a request to get fast air laser bombing that tank for example. As in a stalemate a squad can request a smoke screen artillery if this is possible over a control ponit so they can move in etc.
Posted: 2008-03-28 16:46
by Jester_Prince
I agree the commander needs to be able to deploy alot more assets to aid in his squads progress then just a firbase, smoke arilery would rock

...but currently commanders I have played with just like to build bases.
Posted: 2008-03-28 17:46
by Warmagi
Jester_Prince wrote:I never find commanders any use anyway, when I play on a server that has a commander hes always worried about building a base and people stealing his command trucks.
They are just construction sight managers.
They hardly EVER worry about getting our squads resupplied or giving them orders. Commanders currently arnt commanding enough. One thing id like to see is if commanders would be able to issue a string of commands to a single squad using their map.... so move here then move here, hold your fire then sneak in here.
You know give commanders a real tatical use. just telling a squad to attack point B isnt alot of use to the squad. And if the commander could issue multiple orders he could do it quickl;y and then go back to his base building happy knowing that his squads have enough orders to last them a while.
Actually building bunkers and firebases is very important. VERY!
It a forward spawn point for ones that dont have rally yet, or they lost it recently. As for wining about taking "HIS" truck.. well engees or "SL" (haha) taking the truck to have a ride where they want and then dumping it in the middle of nowhere so the firebase and bunker cannot be deployed.
Its not about stealing truck from commander but from your team. Doesnt matter either the commander takes the truck or competent squad which will do the building in the right place.
As for your other complain/suggestion of multiple orders like sneak, atack, wait here, hold fire and so on... Commander is a commander not a Squad leader. He is telling you to take that flag. Its your call either you will run blindly on that MG or move stealthly and eliminate the defence. If he's telling you to destroy the bridge do it, if its destroyed tell him that it is. End of story, no talking.
As for the no one want to go commander... well its because of players that whine and not follow orders. If the commander need to face half of the team not even reacting to his orders, half of the reacting half is complaining about the order, arguing and saying they want to do something diferent and finally ignoring. Everyone is "stealing" trucks so firebases and bunkers cannot be build. And many, many more problems that need to be faced when being commander. Commander position becomes more like frustrating work than fun playing a game. I know many ppl that are not commanders anymore because of the players on the other end. So think what you can do for the commander, not what commander can do for you.
Warmagi
Posted: 2008-03-29 13:24
by General_J0k3r
i agree with warmagi. whenever i'm commander and tell a squad to defend a position, guess what? after 2 minutes w/out contact they'll be somewhere but definitely not at the position they had been ordered to. THAT sucks and makes commanding very frustrating. and in case you want to build a quick bunke/FB now and then:
let someone of your squad go cmd in the beginning, setup command post, then he can join squad again. once you are where you want the asset, you just let one go commander, give a build order, build, there you go.
Posted: 2008-03-29 14:41
by RCMoonPie
I think the biggest reason no one wants to command is that most of the time.....no one excepts or follows orders.
Is there anyway to reward players for.....lets say.....reaching a move order.
The commander places a marker on the map for a squad. Once the entire squad comes within a 25m radius of the marker.....they recieve points.
Posted: 2008-03-29 16:04
by Jester_Prince
The whole reason no one accepts the orders is because the orders are half arsed. Ill get a commander to tell me to go out into the middle of the desert..... but why... theres NOTHING there, its not once or twice this has happened.
commanders really do spend too much time building, yes their fire bases are important but often they will build one, and go build another, then the first one will get blown up because the commanders not ordering a defence of it, and just abandoning it hoping the enemy wont notice it.
And I hate to say it but its a commanders job to coordinate the squads tactics not the squad leaders. A commander should be able to issue orders like...
Squad 1 defend this location to draw the enemy's fire.
Squad 2 hold your fire and sneak around though this point to the back.
Now I dont care HOW these orders are issued to me, if they choose VOIP or they choose to do it on the map, id just want something.
The commanders are there to coordinate squads attacks, to utilize them effectivly. not to run around being a construction manager. Too much time building firebases and not enough time giving effective orders.
The problem is, that right now all commanders are doing is telling squad leaders to go to the control point/cache...
How? are both squads 1 and 2 going to charge the enemy head on or are they going to work tacticaly.
Squad 1 and 2 cant talk to each other directly, but its hard coded (if they could it wouldnt be so terrible), so the commander has to issue more precise orders for the squads to work together.
Yes a squad leader has to worry about tactics, but it shouldnt be where were going, it should be how to overcome obstacle's in the way of the objective.
A squad leaders job is to issue orders in the field like...
"there is a squad on that building, I want the LMG and marksman to suppress them while we sneak around the side of this building to get to them"
If a commander could issue a string of commands to the SQL to follow out then the commander can issue them and leave them be until the squad has completed their mission, and he can go back to his beloved base building.
This would also be alot more useful for aircraft and armour. It would allow multiple markings of enemy movments for them to destroy. and would allow transports knowledge that they should stay away from areas, which is often neglected to be passed on.
Its just anhother way of bringing order to chaos.