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Desperately needed...
Posted: 2006-02-08 01:19
by Tzefanya
A) Custom maps - There are only a few maps that are fun to play; none of the maps with armor are fun; the armor respawns too fast and it's just vehicle whoring with AAS and a long respawn time (Gloryhoundz specific).
B) SAW balancing - Need I say more? Going against the US team is sad. At least 30-40% of them use SAWs.
C) Less tickets (Gloryhoundz specific) - Games last way too long and it's annoying to play the same map for so long or to be on a incompetent team for all 400 tickets. 200 would be better.
D) More teamwork - Players are you listening? Get your e-penis out of your hand and actually work like a team. Communicate even if you can't use VOIP.
E) Medic effeciency - REDUCE IT. On top of that, re-do the points system entirely. Every top player is a medic, 80% of the time.
Sorry for ranting, I played a lot tonight and got frustrated a lot too. Too many bad maps (Kubra Dam, anyone?) and annoyances.
Love the mod; great work!
Posted: 2006-02-08 01:30
by EON_MagicMan
I agree that the maps/maplist should be tailored to suit PRMM's needs (i.e instead of Kubra Dam 64 player, have infantry only Kubra 16 player)-- so far Karkand and Mashtuur are the only two on that server really worth playing (in my and most people's opinions).
As for SAW's-- I like the idea of having a super strong support weapon, but I think it should be nerfed down to the level of it's counterpart-- the RPK.
The whole teamwork thing-- hopefully, taht will fix with time. Too many people playing like it's Vanilla BF2, running out into the slaughter.
IF YOU PLAY WITH A SQUAD, YOU SHOULD USUALLY STICK BY A SQUAD LEADER, and at least then your squadmates might actually be able to revive you. In battles as risky as PRMM's, no one wants to hang their *** on the line for too long because Johnny Squadmate tried to book it on his own.
AS for medic efficiency-- I think medics should keep their assault rifle, but maybe only have one grenade instead of two or something. They should definitely be able to shoot well, and hold their own, because they're important. In this mod, each squad should have at least two medics, because it really sucks when the squad dies over and over again, and you have to wait for an eternity to respawn. Keep medics as they are, but if you must, redo the score system (P.S, if you want to get that high score, BE A MEDIC! Your team will appreciate it!)
Posted: 2006-02-08 01:50
by Cerberus
A) Yeah, the only good maps are Mashtuur, Karkand, and Zatar. The rest are horrible, especially FuShe Pass (what dumbass designed that POS?)
B) Maybe give the MEC the PKM?
C) Ticket amounts need to be lowered, especially for giant ****ty maps like FuShe Pass.
D) Seriously. I'm sick of squads being scattered across the map.
E) Indeed. People will be much more careful if they don't have the thought that a medic will automatically come and revive them.
Posted: 2006-02-08 01:53
by EON_MagicMan
People are already careful enough-- sure, it's full of medics and revives, but if a squad is doing something daring (like taking a far flank), it can be pretty tough to keep it alive.
Posted: 2006-02-08 01:55
by mav3r1c
YA when I played today, when ever I died I kept on wanting to shoot myself cause I didn't realize how few medics there were. I agree with the maps though. My favorites are Mastuur and Karkand. I haven't played much Zatar but from what I played in vanilla it wasn't that great. I bet it would be awesome for squad play in a 16 man map.
Posted: 2006-02-08 01:56
by Peter-SAS
Agree 100% with most of this

Posted: 2006-02-08 01:57
by EON_MagicMan
mav3r1c wrote:I bet [ZATAR WETLANDS] it would be awesome for squad play in a 16 man map.
That's what I'm talking about-- 3 bases, no vehicles, had some of the best games on that map, with flanking and 10 minute long firefights!
Posted: 2006-02-08 01:57
by mav3r1c
I think that medics should be the squadleaders, and stay a little bit back finding cover where they can. They should hope for the best while the firefight goes on. I think this because if your squads medic dies, everyone who dies after that is completely hopeless (obviously). I don't know how true this is, just my POV.
Posted: 2006-02-08 01:59
by mav3r1c
That sounds awesome... 10 minute firefights. That would be a dream come true. I bet a sniper would ruin it though. I like being a sniper and picking off people. The only thing I don't like about snipers is that they seem kind of like rats or something. They stay back and wait for straggelers and pick em off.
Posted: 2006-02-08 02:05
by mav3r1c
Canmy avatar not be animated or something?
Posted: 2006-02-08 02:16
by Tzefanya
Whenever BF2 first released and everyone played like mad I have a 64 player server that had an AAS type mod on it (can't remember what it was called) and ran 16 player maps on the vehicle maps, and 64 on the infantry maps. It was always filled and everyone loved it. I took it down due to the insane cost, but man was it fun.
Posted: 2006-02-08 02:37
by mav3r1c
I have a 16 man server... How would I put the mods on it?
Posted: 2006-02-08 02:57
by Cerberus
I think the Assault class makes for the ideal squad leader. He can use smoke grenades to conceal which areas he desires to, and he can use the grenade launcher to attack enemies at a distance. A squad leader is there because of his leadership, tactics, and his ability to be spawned from, not so he can run into the heat of battle and revive a squadmate. Leave that to the squad medic.