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Openable Door's

Posted: 2008-03-31 04:16
by ŠøÏÐÌ£®
I did a bit of searching and I think im sure this hasnt been posted

It would be very interesting if you could have openable doors
In close combat maps such as the map " al basarah ". What I mean is
going up to a door thats already closed and pressing " E " default
Action key to open the door , Also making a squeeky door sound.
This is good if your in A building and your camping out or somthing
but know your aware when enemy has entered the same room!

- Lets elaborate on this ?

Posted: 2008-03-31 04:20
by Spec
Possible, but the problem with maps like al basrah is that they already have their maximum number of move/destroyable objects.

Posted: 2008-03-31 04:50
by ŠøÏÐÌ£®
Find away around it ?

Posted: 2008-03-31 05:16
by Sgt1_Jackson
I know one door, but it still is undestroyable, it is in the north of Hiltop, the north entrance door of the building.

Posted: 2008-03-31 05:21
by Rudd
https://www.realitymod.com/forum/f18-pr ... ors-3.html

theres some discussion of this here.
Didnt any of you at least tried FH2?
On the map El Alamein you have a construction house where you have to go to a bunker to cap a flag. To reach that bunker you have to open doors with E. All those doors just open normally. Cant we use those doors for houses and buildings?

Posted: 2008-03-31 05:23
by ŠøÏÐÌ£®
I have already read this thread, kicking in doors is not what I mean , Just opening and closing for buildings.

Posted: 2008-03-31 06:19
by MrD
There is one in the Tunnel on Operation Ghost Train

Posted: 2008-03-31 06:28
by Spec
That one was there. Afaik it has been removed in 0.75, for whatever reason.

Posted: 2008-03-31 07:18
by Shotgun
... openable doors, just happens to be not only possible but in game. The door at Mine and the cave in OGT. Also for further shutdown may i please direct you to the thread TRIGGERABLES.

https://www.realitymod.com/forum/f189-modding-tutorials/34808-tutorial-triggerables.html

K thanks Bi

Posted: 2008-03-31 14:48
by Rhino
Spec_Operator wrote:That one was there. Afaik it has been removed in 0.75, for whatever reason.
nooo, the editor removed it in v0.7 when I saved the map (stupid editor!), then I added it back in 0.75 but even thou it was working fine in my pr_edit, I noticed the other day its now using the wrong door mesh files! really annoying :p

Posted: 2008-03-31 14:53
by CareBear
R-NUB....

<3