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Insurgency RPG's
Posted: 2008-03-31 23:26
by Jester_Prince
Currently Incurgency maps are FILLED with RPG's which are pretty decent tank killers. They also have Molotovs though i hear these are being changed.
And they have Suicide cars and trucks. It seems to me that the insurgents have enough c4 and explosives at their disposal to make a giant crater in the side of the earth.
All my request is that some of the Insurgent assets are balanced more.
Quite frankly ive had enough of being blown up by insurgents who use RPG's as rifles, to take down only one man.
Would an RPG not be a valuable tool? one that shouldn't be used to take out single guys.
The insurgents already have bomb cars so do they really need so many RPG's? Especially seen as a single Bomb car can take out a challenger.
I'm not saying remove the RPG's i just want them reduced to more limited numbers so that an insurgent will only pick one up if he comes across armour. Mabey if they can ONLY be found on caches it would be better and just keep the LMG's on the spawn points.
Posted: 2008-03-31 23:28
by Ryan3215
Thats just how reality is, sometimes you have to face the facts. If you dont want to be kileld by bobm cars, IEDs, RPGs; use what you have. the challenger 2 has a .50 cal for defencive purposes. As for your comment about RPGs, they are used to kill infantry in reality as well. Insrugetns dont have very good rifles or conventional weapons, but the amount of explosives and tricks at their disposal makes up for this.
Posted: 2008-03-31 23:37
by Jester_Prince
The insurgents are winning 9/10 rounds on albashra currently. and in reality a challenger can take about 90 RPGs. I didnt say they wernt used to kill infantry its when one is used to take one single guy, its annoying to watch as an insurgent aswell. RPGs should be used on armour and groups of people.
Posted: 2008-03-31 23:54
by Warmagi
Im for changing ins RPG situation, but not the amount of them. There SHOULD be a lot of them. But they shouldnt be so accurate. I dont know it the rocket can changing direction in flight so to make them somehow unstable in flight. Probably not. Maybe just bigger deviation for ins RPG's?
Posted: 2008-04-01 00:04
by Jester_Prince
RPGs are accurate, thats why they are so populer in the real world...and when an insurgent pops you with one from around the corner he dosnt need to be accurate...thats the whole problem. They litteraly just use them as rifles and blow people up at close range by popping around a corner. They can do this a few times before they have to rearm... its insane.
Posted: 2008-04-01 00:09
by Rudd
What we need is british teams that don't get in to a slug fest with the insurgents. Ppl just need to learn that their tickets mean more than kills in insurgency.
If armour stayed back until called upon to take a cache, then extract with the minimum of fuss then you will be fine. However ppl just grab the nearest APC and go driving through the city like caches have large neon signs denoting their location.
A suggestion I might make tho is that not all the RPGs found at caches have 2 rounds. Some could have 1, denoting less regular supply organisation and if you pick up a 1 round kit- you'll probably save it.
Posted: 2008-04-01 00:26
by Jester_Prince
Your kidding right? Caches are nearly impossible to get to thesedays, its a wall of bullets and RPGs trying to get through, long gone are the days of being able to sneak through to caches, every cache has about 15 sets of eyes on it.
Im a great fan of being able to sneak around in the insurgency maps, often I will try get my squad to do something other then go kill everything that moves. Sometimes it works, but actually getting to the cache is impossible, theres no longer any way of sneaking in and laying your det packs and sneaking out blowing them as you go.
Insurgency mode has become a game mode about killing insurgents, not takeing out the enemys supplys, where as in 0.7 it was about searching the city, getting caches and then at the end when there's 2-3 caches left it would escalate to an intense fire fight. Now its a game mode, before it felt closer to reality for me.
Its still the best game mode but its lost what made me fall in love with it.
Insurgent RPGs are not being used properly, they already have something like 8 suicide cars, 4 in palace and others spread throughout the city, a bomb truck, Molotovs, IEDs, an AA for takeing out the chopper, and an insane number of RPGs.
Posted: 2008-04-01 00:40
by DocBane
Well if the amount of RPG's won't be reduced then I suggest at least the amount of suicide cars and make the IED kit a limited one.
In reality, how many suicide cars have actually blown up challengers, APC's or scimitars? I'd imagine they see them coming from miles away and neutralize it before it gets anywhere near. Unfortunately on PR you're lucky if you ever see them coming. The technical also seems to withstand surprisingly many AP hits from the scimitar.
Another thing, is the Challenger 2 turret really as slow as it is in the game? It seems the M1A2 Abrams turret is a lot faster when I handled one in Kashan.
EDIT: I took time today how fast the turret rotates in game and it seems to be about 8 seconds. So quite realistic.
Posted: 2008-04-01 00:42
by Jester_Prince
Challenger turret does a full rotation in 9 seconds, though i cant find how fast the Abrams is.
Posted: 2008-04-01 01:15
by SgtShellback
I think Insurgency is fine the way it is, and I don't think they are winning Basrah 9/10 times. If an insurgent wants to use an RPG against a single soldier, then fine, it's a waste of a round and he'll be hard up when that tank rolls around the corner. He'll also be in a hard spot when is ammo is depleted and he's running around with a knife.
Also, it's true that the caches are heavily defended. They should be. They are the lifeblood of the insurgency and will naturally be hard to take. The brits on Basrah just have to use their TEAMWORK and SUPERIOR FIREPOWER. They have range and they have armor, which should be enough.
If it's not, then they are doing something wrong.

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Posted: 2008-04-01 01:23
by zangoo
i think people use a rpg as a rifle cus they know that the next rally or cache will be within 100m, so they dont need to walk far to get more ammo. i like the new insugrency mode, it is made the brits have to change their ways of attacking. i think by the time 0.8 comes out, people will adapt to the new way that the insugrency mode is, cus that is how it has happened up to now. speaking of rpgs, i have had my clan all go to village and get rpgs, then they would stand on rallys and shoot at a move marker on airport. i would be very close to airport to tell them where their rounds were landing. it is alot of run to just see 4 rpgs fly over your head and hit the apcs and tank in the brit main.
Posted: 2008-04-01 01:29
by turnpipe
The insurgents have the benefit of playing team death match which every one is used to. Come and play British if you want to sharpen your skills and don't care about winning.
Posted: 2008-04-01 02:40
by [T]Terranova7
The RPGs are too accurate in my humble opinion. They should be, but not the moment you instantly pop up, or make a sudden stop and shoot. I'd like to see the old deviation brought back for the RPG (Like back in 0.5 I believe), sure it made the RPG use harder to use, but the large quantity and high supply of extra rockets counters that.
I'd also like to see a much more realistic deployment method for IEDs. You can't just run out in the middle of a blazing firefight, set an improvised explosive device in less than 2 seconds, and blow it 10 seconds later. I made a thread about it before, so I would hope something similar would be added in game.
As it is, it's impractical to actually drive a tank or APC down a street to support the infantry up close, because you'll get showered with RPGs, and lone ambushers using IEDs like sticky bombs.
Posted: 2008-04-01 02:51
by nathanator8811
What if rpgs and lats in general were given a system like the hats have except make it a much shorter "centering" period?
Posted: 2008-04-01 03:00
by Cyrax-Sektor
Dr2B Rudd wrote:What we need is British teams that don't get in to a slug fest with the insurgents. Ppl just need to learn that their tickets mean more than kills in insurgency.
If armour stayed back until called upon to take a cache, then extract with the minimum of fuss then you will be fine. However ppl just grab the nearest APC and go driving through the city like caches have large neon signs denoting their location.
A suggestion I might make tho is that not all the RPGs found at caches have 2 rounds. Some could have 1, denoting less regular supply organisation and if you pick up a 1 round kit- you'll probably save it.
But Insurgent players love to go out and kill people too. So you have the BAF killing Insurgents, and they get intel points, thus finding more caches.

Less Insurgents around with their vital weapons must wait for them to respawn, less opposition for the British, both armour and infantry.
But entering the city is usually suicide in a vehicle. So many positions to cover, and even after warnings, the gunner just doesn't aim at the enemy. But armour have great zoom, and great guns, so they don't need to get close.
Posted: 2008-04-01 03:11
by [uBp]Irish
RPGS are tank killers?
riiiiiiiight. APC killers....duh.. APCs have armor the consistency of paper...i wouldnt expect anything different. i say give them a pistol back, because i hate getting RPGed in the face when i'm the only one there
Posted: 2008-04-01 05:10
by fludblud
just put the apaches back in
Posted: 2008-04-01 12:01
by DannyIMK
The Insurgency Are VERY VERY Powerful.
1. They Got Bomb Trucks And Bomb Cars And One Car/Truck Able To Destroy A Challenger
And All IFVs/APCs/Jeeps On The Al Basrah Airport
2. The RPG Are Very Powerful And Able To Destroy Challenger In One/Two Hits. That Unrealstic.
3. They Have Also Civilians That Looks Like Insurgent
4. They Got Also Other Weapons Like Anti Air Gun,PKM, IED's And More..
And The Tickets Are : British 300| Insurgents 9999
I Know That British Have To Destroy Caches.. But They Loosing Very Fast
If It Wass 9999-British|9999-Insurgents Its Was Fair.
Posted: 2008-04-01 16:03
by [uBp]Irish
Danny, i'd probably never post again, typing every word with a capital letter...
back to topic though,
While you say the Insurgency is 'OMGWTFBBQ Overpowered", the fact is, scopes pretty much demolish the insurgents. Take basrah for example. Most times you have a challenger sit out in the desert with an IFV somewhere close, just having a perfect 360 degree field of vision. Anything that remotely comes off the main road will probably get some 7.62 in the face and that fight will be over pretty quick.
At the distances that brits usually engage the insurgents once they move into the city, the SUSAT's pretty much make quick work out of any insurgent dumb enough to pop their head around the corner. Insurgents needs to learn how to play their role and stay tight inside the city in buildings that cut down on the effectiveness of scopes. RPGs are there to give them a little support, but usually your noob friendly vBF2 person that just installed PR picks it up and thinks it's amazing and wastes it on a single british soldier, when he could have just simply baited him in to another insurgent, war vet, or ambusher.
RPG's are supposed to be deadly. If you're stupid enough to role into Basrah City in a Scimitar/Warrior without infantry support first clearing the area, you're pretty retarded. IFV's/Warriors are supposed to be able to move in with infantry and provide more long distance cover. THey soak up bullets, becoming a bullet shield for the grunts. They're not supposed to be tanks able to withstand everything. People need to learn to use infantry to support them, and likewise learn to support infantry. its a difficult tango.