Al Basrah Bold Civies....
Posted: 2008-04-01 04:41
First off I want to commend all that were involved with the latest update.
Very nice job!
I know PR is always a work in progress.
I like the changes that were implemented in regard to the civie class as well as the penalties for killing them.
I think it was a definite step in the right direction.
But there are still some issues and I hope I have a solution to place on the table.
There has got to be a way to make the civie class feel more vulnerable, and less bold in their attempts to aid the insurgency.
In my opinion....a civie in all actuality would not want to get caught aiding the insurgency in any way, form, or fashion.
This would include spotting targets.
I propose that, if it is at all possible, to allow the shooting of civies who are actively spotting targets.
This means....binoculars held to the face.
This would ensure the civilian class is utilizing cover and concealment while aiding the insurgency.
If you think about it a moment...they should be trying to be secretive about this behavior.
Also....as far as the civie kill punishment goes....I like the new way the warning message comes across the screen at the left. I also like the increased respawn timer, and I also like the "3 strike" policy symbolizing arrest and court marshal.
I just dont think it is severe enough and I dont think it is swift enough.
What if a player kills a civie....and then goes on a streak....and doesnt die for the rest of the round?
At this point in PR's logevity.....I would up the anty.
I would also implement upon the 1st kill....weapons malfunction.
This could be represented in-game by having the offending soldier's main weapon's ammo decreased to zero.
Whether they be on foot in a tank or whatever....they would need to reload or pick up another kit in order to continue fighting.
Just my .02.
What do you fellas think?
Very nice job!
I know PR is always a work in progress.
I like the changes that were implemented in regard to the civie class as well as the penalties for killing them.
I think it was a definite step in the right direction.
But there are still some issues and I hope I have a solution to place on the table.
There has got to be a way to make the civie class feel more vulnerable, and less bold in their attempts to aid the insurgency.
In my opinion....a civie in all actuality would not want to get caught aiding the insurgency in any way, form, or fashion.
This would include spotting targets.
I propose that, if it is at all possible, to allow the shooting of civies who are actively spotting targets.
This means....binoculars held to the face.
This would ensure the civilian class is utilizing cover and concealment while aiding the insurgency.
If you think about it a moment...they should be trying to be secretive about this behavior.
Also....as far as the civie kill punishment goes....I like the new way the warning message comes across the screen at the left. I also like the increased respawn timer, and I also like the "3 strike" policy symbolizing arrest and court marshal.
I just dont think it is severe enough and I dont think it is swift enough.
What if a player kills a civie....and then goes on a streak....and doesnt die for the rest of the round?
At this point in PR's logevity.....I would up the anty.
I would also implement upon the 1st kill....weapons malfunction.
This could be represented in-game by having the offending soldier's main weapon's ammo decreased to zero.
Whether they be on foot in a tank or whatever....they would need to reload or pick up another kit in order to continue fighting.
Just my .02.
What do you fellas think?